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341. Rush type game mode dust style - in Feedback/Requests [original thread]
Raze galder wrote: yea but skirmish 1.0 kinda sucked cause u just had teams that would destroy the cannons so the other team had no chance of winning Agreed, simple solution... dont allow the towers to be destroyed by weapon fire
- by Berserker007 - at 2013.03.03 01:19:00
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342. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Berserker007 wrote: @Moejoe If you do a setup w/ your desires hp modules this is what otd look like more or less Vk.1 High: 4 extenders =120 Low: Armor rep Complex regulator Militia cpu upgrade Take lv5 in both me...
- by Berserker007 - at 2013.03.03 01:14:00
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343. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
@Moejoe If you do a setup w/ your desires hp modules this is what otd look like more or less Vk.1 High: 4 extenders =120 Low: Armor rep Complex regulator Militia cpu upgrade Take lv5 in both mechanics shield booster So total shield = 401 " ar...
- by Berserker007 - at 2013.03.03 00:32:00
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344. Rush type game mode dust style - in Feedback/Requests [original thread]
Already had this, it was skirmish 1.0 essentially
- by Berserker007 - at 2013.03.03 00:24:00
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345. why are shield tanks better for av? - in General Discussions [original thread]
slap26 wrote: Paladin Sas wrote: slap26 wrote: Paladin Sas wrote: rails beat blaster at range / blaster beats rail up close I'm going to have to disagree with this one, the rail will out alpha a blaster tank at close range ag...
- by Berserker007 - at 2013.03.03 00:20:00
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346. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
I have to agree with Blondie & Telc on this one Moejoe. Though i do agree we vets have a massive advantage versus new players since of our SP, however it is an "earned" skill, b/c we put time into the game to get (which if people stay will get...
- by Berserker007 - at 2013.03.03 00:13:00
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347. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
I have to agree with Blondie & Telc on this one Moejoe. Though i do agree we vets have a massive advantage versus new players since of our SP, however it is an "earned" skill, b/c we put time into the game to get (which if people stay will get...
- by Berserker007 - at 2013.03.03 00:12:00
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348. why do you bother taking Nanite Injectors? - in General Discussions [original thread]
Coleman Gray wrote: Harkon Vysarii wrote: Coleman Gray wrote: you never bloody use them, replace them with nanohives, their more useful than an un used item Not true in the slightest my good ser, and I mean that respectfully. In certa...
- by Berserker007 - at 2013.03.02 22:15:00
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349. level 3 prototype - in General Discussions [original thread]
Lance 2ballzStrong wrote: They really should have it at lvl 4 though. lvl 3 is a little too early. Agreed. For those who have the $$$ to drop, and dont care about the vk1, this allows them to use 2M sp into other areas. But yeah, id say ma...
- by Berserker007 - at 2013.03.02 19:43:00
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350. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Essentially, CCP u shouldnt of even added kbm into the mix. That concept alone has been more of a curse, plus it allows certain classes to be used beyond the abilities a controller allows.
- by Berserker007 - at 2013.03.02 19:33:00
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351. PAY TO WIN NOW-THANK YOU CCP - in General Discussions [original thread]
Disturbingly Bored wrote: GoD-NoVa wrote: Lol CCP waited to add these suits till some of us were able to unlock the isk versions.....very slick CCP very slick but now since more people have them, the newbies are going to get owned every gam...
- by Berserker007 - at 2013.03.02 17:35:00
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352. CCP, are you going to kill those AFK Cheaters? - in General Discussions [original thread]
semperfi1999 wrote: Wee Rick wrote: CCp, whats the dealio? I can play for hours man, and yet that dude who just stood still in the MCC gets about as many points and ISK as me? Even heard teammates laughing and boasting about it. Not cool man...
- by Berserker007 - at 2013.03.01 19:59:00
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353. Dropsuits Require More SP Than Tanks - in General Discussions [original thread]
Rustonius wrote: Politely I would say, irrevalent, you have to take all the skills, you will not have a choice, over time the FOTM will change, if damage mods started sucking you switch to shields, if shields did you would to armor, maybe they ...
- by Berserker007 - at 2013.03.01 19:57:00
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354. Dropsuits Require More SP Than Tanks - in General Discussions [original thread]
slap26 wrote: trollface dot jpg wrote: Bojo The Mighty wrote: You can't factor in handheld upgrade skills and proficiency skills when there is no HAV equivalent to those skills. You're just saying that Dropsuit Skills require more SP beca...
- by Berserker007 - at 2013.03.01 19:47:00
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355. Dropsuits Require More SP Than Tanks - in General Discussions [original thread]
Here is the problem with this, you are looking at max skilling which is the problem b/c infantry has more skills. What u should do, is look at what makes the role "beastly"/effective. That alters the SP quite a bit. Example: Armor tanking: (some...
- by Berserker007 - at 2013.03.01 19:33:00
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356. AV countermeasures/ advanced weapons and modules - in General Discussions [original thread]
The dark cloud wrote: Allright when we allready have to play a scifi shoter why doesnt we have something like AV countermeasures. Im talking about stuff that helps you out surviving with your vehicle. - ECM: makes it harder to achieve a lock o...
- by Berserker007 - at 2013.02.27 05:10:00
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357. The proto suit is devalued - in General Discussions [original thread]
having actually earned my protobear suit; this does kind of suck. Granted it was fun killing some people today wearing them, so ehh. However, don't knock the Vk.0 ; as it can be deadly if used in right situation
- by Berserker007 - at 2013.02.27 04:50:00
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358. Quickgloves (Baby Jesus) wont allow STB members to have friends... - in The Locker Room [original thread]
Quickgloves wrote: lol u mad bro? I stay on my own personal areas an you miss me so much you you have copy this lol.. Yeh ill say this again, IMP is a joke led by clan jumping, ego driven fan boys chasing the hope of actual bieng somthi...
- by Berserker007 - at 2013.02.26 00:35:00
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359. for all the people talking about op this, nerf that - in General Discussions [original thread]
Free Beers wrote: James Thraxton wrote: this beta is only about 60% complete, stop whining about the balancing of features that will be countered, fixed, or explained by the other 40% not seen yet. I'm tired of your heavies are op, orbitals ...
- by Berserker007 - at 2013.02.25 19:50:00
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360. Your feelings on OHK's? - in General Discussions [original thread]
Orin the Freak wrote: I wasn't trying to take this conversation to vehicles. I think it's more important to balance infantry combat first, or at least alongside. That said, I feel the current dropships should be reworked to drop the gun turrets...
- by Berserker007 - at 2013.02.23 23:09:00
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