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101. An easy fix to shield and armor disparity - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Berserker007 wrote: here is the problem I see w/ shield vs armor. Since the introduction of the game, armor has received 2 addition types, along w/ a penalty reduction to the standard plates. Whereas shield have only s...
- by Berserker007 - at 2014.02.15 21:37:00
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102. An easy fix to shield and armor disparity - in General Discussions [original thread]
here is the problem I see w/ shield vs armor. Since the introduction of the game, armor has received 2 addition types, along w/ a penalty reduction to the standard plates. Whereas shield have only seen a penalty invoked to them. Prior to the curr...
- by Berserker007 - at 2014.02.15 21:27:00
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103. Yet again, infantry deciding the fate of tanks - in General Discussions [original thread]
He is just upset that after all this time he is still a 3rd rate tanker
- by Berserker007 - at 2014.02.15 20:52:00
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104. skill priority - in General Discussions [original thread]
it really depends on your playstyle and suit you are using. When I use to play heavy AGES ago, I usually put a point or two into CPU/PG b/c I had so much left over that it wasn't really needed at that point (until started using the FG). So it real...
- by Berserker007 - at 2014.02.15 18:37:00
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105. Remote Scanners, help or hindrance ? - in General Discussions [original thread]
boba's fetta wrote: get in a squad scanners are good for team play. stop asking for nerfs and actully stop running solo all the time. they are already going to be a gall logi only thing at the current level. electronic warfare should stay and...
- by Berserker007 - at 2014.02.14 21:53:00
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106. Remote Scanners, help or hindrance ? - in General Discussions [original thread]
Sana Rayya wrote: I don't think I've ever seen people refer to them as "remote scanners". For a minute I thought you were arguing for scanners that could detect remote explosives o.o Anyway, active scanning is going to get hit hard when 1.8 co...
- by Berserker007 - at 2014.02.14 21:40:00
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107. Remote Scanners, help or hindrance ? - in General Discussions [original thread]
[quote=Piercing Serenity So, not only do I appreciate the post, but I more or less agree with you. Here are the arguments you're most likely to hear: "The game used to be even less balanced!" - Active scanners were a step in the right direction,...
- by Berserker007 - at 2014.02.14 21:35:00
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108. Remote Scanners, help or hindrance ? - in General Discussions [original thread]
well, not sure I will fall in that group; as during my time of playing, I never had RS's to use and the gameplay seems much more fun/intense/interesting. Maybe the new breed of dusters will want them back b/c they have become so reliant on them. ...
- by Berserker007 - at 2014.02.14 21:29:00
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109. Remote Scanners, help or hindrance ? - in General Discussions [original thread]
Now, before the flame train or any sort of that occurs, read through everything with an open mind if you never used one and just think of how gameplay can/would/is impacted... that said, on with the show As ive have stated in most of my recent po...
- by Berserker007 - at 2014.02.14 21:18:00
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110. Remote Scanners, help or hindarence ?? - in Feedback/Requests [original thread]
no doubt things may change with 1.8 ; however, the use of the RS's will still be as pertinent as before, only difference is no 360 sight. As to the marking, I think if you could spot targets, it would make things better for the removal of the RS'...
- by Berserker007 - at 2014.02.14 05:54:00
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111. I have a question. - in General Discussions [original thread]
logic, CCP in same sentence. You're kidding..... right ?
- by Berserker007 - at 2014.02.14 04:55:00
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112. Why infantry is DESERVE to a respec for 1.8 - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: It is one thing to want a respec because you're just tired of the stuff you skilled into. It is another thing to want a respec for new content since racial variants (especially for dropsuits) should have been ther...
- by Berserker007 - at 2014.02.14 04:21:00
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113. Remote Scanners, help or hindarence ?? - in Feedback/Requests [original thread]
saved ... and if topic better in General discussion plz have it moved there
- by Berserker007 - at 2014.02.14 04:16:00
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114. Remote Scanners, help or hindarence ?? - in Feedback/Requests [original thread]
Now, before the flame train or any sort of that occurs, read through everything with an open mind if you never used one and just think of how gameplay can/would/is impacted... that said, on with the show As ive have stated in most of my recent po...
- by Berserker007 - at 2014.02.14 04:15:00
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115. Just got destroyed twice - in General Discussions [original thread]
Arkena Wyrnspire wrote: It says that you're terrible at tanking. . QTF
- by Berserker007 - at 2014.02.09 21:48:00
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116. Just an idea: SlayerLogi vs Assault - in General Discussions [original thread]
ADAM-OF-EVE wrote: Berserker007 wrote: to me, easy fix would be doing BOTH of these 2 things (and yes it has to be both) in order to give assault that fear factor they haven't had in 6-8 months 1). Give Proto assault their 2nd equip back 2...
- by Berserker007 - at 2014.02.09 06:02:00
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117. So a respec is pretty much a given now right? - in General Discussions [original thread]
Egonz4 wrote: I think we should at the very least get a WEAPONS +DROPSUIT RESPEC cuz now they're changing the RR and the MD, plus two new weapons r coming. But ccp give us a final full respec. IT WILL BE THE LAST ONE. +1 this if u promise that ...
- by Berserker007 - at 2014.02.09 01:45:00
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118. So a respec is pretty much a given now right? - in General Discussions [original thread]
Egonz4 wrote: Especially now with the Mass Driver changes right. I must say 1.8 is looking out to be the best patch ever , as long as there's no major bugs along with it . you have played this game after patches, right ....
- by Berserker007 - at 2014.02.09 01:06:00
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119. Just an idea: SlayerLogi vs Assault - in General Discussions [original thread]
to me, easy fix would be doing BOTH of these 2 things (and yes it has to be both) in order to give assault that fear factor they haven't had in 6-8 months 1). Give Proto assault their 2nd equip back 2). Swap logi/assault layouts .... meaning ass...
- by Berserker007 - at 2014.02.09 01:02:00
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120. (DEV/CPM) Damage mods. - in General Discussions [original thread]
I know this is about damage mods; but in the unique sense; you cant really talk about them w/o bringing up the issue of your hp source as a whole. At the moment, shield tankers have to sacrifice hp/survivability for damage ; whereas armor tankers...
- by Berserker007 - at 2014.02.08 04:56:00
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