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61. To Make Shield Tanking Viable.... - in General Discussions [original thread]
@Arkena: Havent used the Allotek hives personally, only been inside them, and that was pre Uprising, so not sure if they changed much, but I remember moving/staffing inside them and getting the ammo/hp while taking damage and being almost "unkill...
- by Berserker007 - at 2014.02.28 18:55:00
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62. To Make Shield Tanking Viable.... - in General Discussions [original thread]
ok, ima make an attempt to reply to people; but all I ask is cut me some slack atm, as I didn't sleep at all last night (literally been up 24hrs), so I feel like complete sh*t right now. 1). Yes, armor has no "innate" repair; though since haven't...
- by Berserker007 - at 2014.02.28 16:46:00
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63. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: read my above post I know, my reply wasn't aimed at you ... I was just lazy and didn't wana edit posts out :P
- by Berserker007 - at 2014.02.28 04:11:00
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64. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Nirwanda Vaughns wrote: Chunky Munkey wrote: Berserker007 wrote: Shield are just to weak, and the recharge is so slow/not enough to compared with that of armor. You can leave now. yeah comparing shield rech...
- by Berserker007 - at 2014.02.28 01:08:00
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65. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Bojo The Mighty wrote: Berserker007 wrote: like I said at the end, instead of just buffing extenders; add the types that were proposed as a 2nd tier; that'd be equal to your original plates of 50/75/100 (85/115/135), that have the current...
- by Berserker007 - at 2014.02.27 05:09:00
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66. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Israckcatarac wrote: Look's more like your trying to build the invincable caldari assaut. It's understandable every nerf/buff post is nothing more then the poster looking to gain the advantage in his/her prefrence of play. It's not a bad thing ...
- by Berserker007 - at 2014.02.27 04:41:00
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67. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Bojo The Mighty wrote: Berserker007 wrote: I would have to disagree. If the only thing changed is the hp amount (and possible pg costs), it doesnt change how plates would work. If your armor tank you have 3 options to choose from. I could u...
- by Berserker007 - at 2014.02.27 04:24:00
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68. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Bojo The Mighty wrote: Go ahead and buff shield tanking because all my SP is tied up in anti shield weaponry + I armor tank, fluxes don't hurt. Secondly if you're going to go around buffing Shield extenders you gotta give props to Ferros and ...
- by Berserker007 - at 2014.02.27 04:06:00
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69. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Kal Kronos wrote: Any buff to shields is good in my books, even with these values you're still only 2-3 viziam shots away from death... I especially like the increase to the lower level extenders, those things are worthless. agreed. One rea...
- by Berserker007 - at 2014.02.27 04:03:00
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70. To Make Shield Tanking Viable.... - in General Discussions [original thread]
damnn, I got a topic bump , cool :)
- by Berserker007 - at 2014.02.27 03:55:00
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71. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: what i don't get is that caldari have more regen than min suits and more shieldsGǪ.. honestly, id like a buff that went 44-58-72, as thats balanced and scaled with armor plates, min suits need higher regen and lower rege...
- by Berserker007 - at 2014.02.27 01:13:00
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72. To Make Shield Tanking Viable.... - in General Discussions [original thread]
The Infected One wrote: This would help my Minmatar suits as well! I like it! It could make speed taking viable as well, not having to sacrifice a minor speed boost for minor EHP boost, while still letting Caldari be the kings of shield tanking...
- by Berserker007 - at 2014.02.27 00:10:00
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73. To Make Shield Tanking Viable.... - in General Discussions [original thread]
Killar-12 wrote: 50/75/100 is a bit high on the Comp, maybe 50/70/90? Base shield Regen needs a huge buff on min suits though, around 25-30 HP/S reason had the 50/75/100, was mainly b/c it still left a good amount of hp difference b/t that ...
- by Berserker007 - at 2014.02.27 00:08:00
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74. To Make Shield Tanking Viable.... - in General Discussions [original thread]
With all the current threads regarding armor vs shield; and with the hopes of a respect in 1.8; it got me thinking as to what EvE lore, and most people are saying about shields. Shields are the hit and run type suit; where armor is the run strai...
- by Berserker007 - at 2014.02.26 23:44:00
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75. A discussion about shields vs. armor - in General Discussions [original thread]
Disturbingly Bored wrote: Berserker007 wrote: Overall, in my personal opinion, to make shield be "closer balanced" to armor, shield extenders across the board need to 40-50% hp increase at the proto level and 100-120% increase at basic/advan...
- by Berserker007 - at 2014.02.24 20:47:00
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76. A discussion about shields vs. armor - in General Discussions [original thread]
at the moment, shield tanking is all but useless. As someone pointed out; basic and advanced extenders are 100% trash and worthless. If you look at the hp at the proto level; a complex plate gives 2x the amount of hp (but both have penalities now)...
- by Berserker007 - at 2014.02.24 20:13:00
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77. closed beta vets, lets talk about the good old days. - in General Discussions [original thread]
I remember the god of weapons, Creodron Breach AR; when it had 56 (I believe) round mag doing a base damage of 67. Killing everything including tanks with it. Then we have the free firing swarms, soooo much fun and lolz doing that. When AR's actua...
- by Berserker007 - at 2014.02.24 18:38:00
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78. True Av'ers take on AV vs Vehicles Situation - in General Discussions [original thread]
hmm, cant argue with the illogical For those who had logical thought-out opinions and ideas. I congratulate you on that, as it isn't often I see that on here, especially since the game went 'live"
- by Berserker007 - at 2014.02.19 21:11:00
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79. True Av'ers take on AV vs Vehicles Situation - in General Discussions [original thread]
Godin Thekiller wrote: 1: Problem with that argument is that repps are passive. He just turned on the hardener. ALso, you could have jus waited until the hardeners went down and took him out. 2: swarms don't need a damage buff, and that lock...
- by Berserker007 - at 2014.02.19 20:41:00
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80. True Av'ers take on AV vs Vehicles Situation - in General Discussions [original thread]
Psychotic Shooter wrote: Hey I'm a pro tanker and have been since closed beta I agree with your statement us tanks currently own the maps I don't think the av nades should be returned to pre 1.7 because they should not be used as a primary we...
- by Berserker007 - at 2014.02.19 18:32:00
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