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901. How do your matches usually go? - in General Discussions [original thread]
Dexter307 wrote: I want the ability to turn off the message so it dosent burn into my screen... HUD transparency?
- by Beren Hurin - at 2013.09.13 15:36:00
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902. How does shotgun apply damage? - in General Discussions [original thread]
I was testing shotgun last night. Some observations just shooting at a blue supply depot: -I would use the 'shield hit' animation to indicate the shotgun was doing damage. -When just a sliver of the circle was touching the supply depot at less ...
- by Beren Hurin - at 2013.09.13 13:07:00
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903. I gave up on the mass driver and purchased 1000 GEKs - in General Discussions [original thread]
Tech Ohm Eaven wrote: I tried the mass driver since folks kept saying mass driver #1!!!!....er yeah and after a bit I decided that its a #1!! TRASHCAN. Then I purchased one thousand minmatar assault MK-0 suits, one thousand GEK ARs, one thousa...
- by Beren Hurin - at 2013.09.13 12:15:00
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904. How does shotgun apply damage? - in General Discussions [original thread]
Sgt Kirk wrote: Dexter307 wrote: Master Jaraiya wrote: It is 40 dmg per pellet. How many pellets? 12 How do you know this?
- by Beren Hurin - at 2013.09.12 22:27:00
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905. How does shotgun apply damage? - in General Discussions [original thread]
Monkey MAC wrote: Patrick57 wrote: Master Jaraiya wrote: It is 40 dmg per pellet. Which is why the Proficiency (correct me if I am wrong) skill for shotguns reduces the amount of pellet spread. Just thinking, but would it be more use...
- by Beren Hurin - at 2013.09.12 21:57:00
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906. The AR-514 Life Cycle - in General Discussions [original thread]
Just wait until the new weapons come out. The AR tree is getting touched, and it will be in uncomfortable places.
- by Beren Hurin - at 2013.09.12 20:26:00
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907. I used to be a SCR user - in General Discussions [original thread]
Stay out of the effing optimals of the AR. This is simply not a problem I'm dealing with. I'm seeing too many rush headlong into these things. I scan my targets, get to 60m+ from my target, knowing where they are while in cover, I have my scr char...
- by Beren Hurin - at 2013.09.12 20:18:00
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908. Would you say Dust is currently a cover shooter? - in General Discussions [original thread]
Cyrius Li-Moody wrote: Manus Peak, the epitome of cover shooter maps. /s Word on the street is that Manus Peak wasn't designed by a map designer or a level designer, but an art person...
- by Beren Hurin - at 2013.09.12 18:54:00
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909. How does shotgun apply damage? - in General Discussions [original thread]
Anyone know? When it says 40 HP damage, there is no way they are just doing 40 HP damage.
- by Beren Hurin - at 2013.09.12 18:08:00
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910. Aim Assist in 1.5 - in General Discussions [original thread]
They've said that they can change it for each gun, and I think they do. I think it's related to crosshair size.
- by Beren Hurin - at 2013.09.12 17:34:00
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911. Suit thinking!! - in General Discussions [original thread]
gbghg wrote: Suit matters, but it's not the be all end all, you just have to use the right tactics for the right suit. For example I use a heavy+HMG, I'm a CQ fighter, I get demolished when I try to fight at range so as a consequence I don't ev...
- by Beren Hurin - at 2013.09.12 17:11:00
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912. Suit thinking!! - in General Discussions [original thread]
You should really think of your tank and survivability in terms of the function you are performing on the battlefield. If the kind of damage that you are applying is instantaneous and short and bursty, you don't need a strong tank necessarily, bu...
- by Beren Hurin - at 2013.09.12 16:59:00
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913. Salvage theories and speculation - in General Discussions [original thread]
I get sniper rifles, but never use them.
- by Beren Hurin - at 2013.09.12 16:35:00
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914. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Severus Smith wrote: Looking at this graph it makes me wish they had weapon type profiles. Where Blasters, Lasers and Ballistic weapons all had different behaviors. Blasters: high damage potential short but they fall a cliff after their optima...
- by Beren Hurin - at 2013.09.12 16:24:00
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915. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
I could see DPS really start to matter in a different way if and when we do get PvE. If you have to have something like 1000 DPS to burn something down for a few seconds before its shields immediately come back, that would be crazy hard. How craz...
- by Beren Hurin - at 2013.09.12 16:01:00
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916. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
I think they are going to take a pass on all of these for 1.5. Especially if the new rifles are in it would make sense to make sure everything is in its place.
- by Beren Hurin - at 2013.09.12 15:32:00
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917. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
It is minor, but, in the PC view, the new planet graphics are awesome, however, sometimes you can see the 'seams' of the transparent graphic tile.
- by Beren Hurin - at 2013.09.12 15:06:00
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918. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Aeon Amadi wrote: I'm actually working on another graph (Bar Graph) showing the DPS values of each weapon ranging from lowest to highest, that one is rather straight forward as it's just some basic division of RPM, although some weapons are a b...
- by Beren Hurin - at 2013.09.12 14:43:00
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919. so AR > LR at range - in General Discussions [original thread]
Nguruthos IX wrote: That sounds about right What range are you guys talking about?
- by Beren Hurin - at 2013.09.12 14:05:00
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920. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Aeon Amadi wrote: Phew! This has taken me the better part of the night, some of you just don't hold still! My thanks to all of the snipers and turret gunners out there that did though! So a little back story is in order. This was mostly inspi...
- by Beren Hurin - at 2013.09.12 14:03:00
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