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41. On large blasters: the dispersion - in General Discussions [original thread]
Having first shots be much more accurate would just mean that you feather the trigger in order to shoot infantry. It would neutralize the effect of the nerf.
- by Beren Hurin - at 2014.06.05 13:29:00
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42. R U Trained to see cloaks yet? - in General Discussions [original thread]
I'm realizing that the more I play, the more natural this becomes. One especially important thing is the contrast of the shimmer in different lighting scenarios. It's harder to see on lighter/brighter backgrounds like brown/beige/tan rocky layers...
- by Beren Hurin - at 2014.06.05 13:22:00
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43. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
Vrain Matari wrote: Sloth effect gone after it's year+ long reign of kinesthetic-neutering horror? Quality of gameplay just improved by 15%, maybe more. Are there any other focused changes that could have a similar effect on quality of gamepla...
- by Beren Hurin - at 2014.06.05 11:50:00
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44. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
The removal of the slowdown penalty has definitely buffed scout survivability.
- by Beren Hurin - at 2014.06.05 11:47:00
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45. Scan Range Is Weak - in General Discussions [original thread]
Clone D wrote: Atiim wrote: Wow are you honestly saying that a 40m wall-hack 24/7 isn't good enough? That is what I'm saying. With vehicles driving 20+m/s TACNET lag, they may not even show up on radar, or show up under 1 second before im...
- by Beren Hurin - at 2014.06.04 18:35:00
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46. Scan Range Is Weak - in General Discussions [original thread]
Clone D wrote: Beren Hurin wrote: 20m base range *25% skill bonus = 25m *1.15 gal scout bonus = 28.75m *1.45 first mod = 41.69 m *1.39 2nd mod = 57.9 m *1.26 3rd mod = 73 m *1.12 4th mod = 81.2 m Also, you had said that your range boost is...
- by Beren Hurin - at 2014.06.04 13:48:00
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47. My findings so far from Hotfix Alpha - in General Discussions [original thread]
Arkena Wyrnspire wrote: When did cat go ONS? o_O Today apparently.
- by Beren Hurin - at 2014.06.04 13:42:00
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48. My findings so far from Hotfix Alpha - in General Discussions [original thread]
Welcome to ONS! Looking forward to squadding w/ you and looking for ways to push the meta in a positive direction
- by Beren Hurin - at 2014.06.04 13:38:00
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49. Scan Range Is Weak - in General Discussions [original thread]
20m base range *25% skill bonus = 25m *1.15 gal scout bonus = 28.75m *1.45 first mod = 41.69 m *1.39 2nd mod = 57.9 m *1.26 3rd mod = 73 m *1.12 4th mod = 81.2 m Also, you had said that your range boost is a highslot module, but it is a lowslot ...
- by Beren Hurin - at 2014.06.04 13:28:00
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50. Scan Range Is Weak - in General Discussions [original thread]
Clone D wrote: Beren Hurin wrote: Clone D wrote: Beren Hurin wrote: Their crazy range before ... Tell me more of this "crazy range" in terms of meters. It's really only a 10% reduction to skilled gal scout, but a little more sign...
- by Beren Hurin - at 2014.06.04 13:15:00
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51. Stun lock fixed in alpha! - in General Discussions [original thread]
Kasote Denzara wrote: It's sort of a nerf towards all automatic weapons, which is okay by me because that slow-when-hit has prevented my escape so many times. Yeah, its a buff to scouts, effectively, and a nerf to the HMG. It will mean that ...
- by Beren Hurin - at 2014.06.04 12:33:00
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52. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
Yeeeuuuupppp wrote: And the retirement of my gimped scout, who wants to run minnie and amarr assault with me later? Which scout is this? Did you make the eternal mistake of speccing FOTM galscout?
- by Beren Hurin - at 2014.06.04 12:24:00
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53. Scan Range Is Weak - in General Discussions [original thread]
Clone D wrote: Beren Hurin wrote: Their crazy range before ... Tell me more of this "crazy range" in terms of meters. It's really only a 10% reduction to skilled gal scout, but a little more significant to cal scout (20% reduction). Th...
- by Beren Hurin - at 2014.06.04 12:21:00
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54. What are you doing CCP ??? - in General Discussions [original thread]
Shields will 'never be on the same level as armor' as long as you use shields like armor. Armor allows for prolonged broadsides against targets with its larger buffer. Shield is more about skirmishes. I've been playing minmatar quite a bit late...
- by Beren Hurin - at 2014.06.04 12:05:00
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55. Scan Range Is Weak - in General Discussions [original thread]
It was more that the bonuses were heavily stacked in favor of cal/gal scouts. For the gal scout to be able to dedicate next to no modules to its ewar bonus, and be practically unscannable meant that it could ALSO heavily utilize all of its lowslot...
- by Beren Hurin - at 2014.06.04 11:59:00
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56. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
Interesting...no more sloth penalty when hitting targets!
- by Beren Hurin - at 2014.06.04 11:38:00
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57. Bigfoot in Dust 514 snow maps Fact or Myth ? - in General Discussions [original thread]
Someone was watching Monster Weekend.
- by Beren Hurin - at 2014.06.02 16:39:00
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58. When I Hotfix Alpha Coming Out - in General Discussions [original thread]
Experts don't need community input anyway.
- by Beren Hurin - at 2014.05.30 15:05:00
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59. Player Development Requests Video - in General Discussions [original thread]
Sometimes I feel like our design requests are a little like this... Credit goes to Ratamaq Doc for sharing it with our corp. Pretty enlightening stuff.
- by Beren Hurin - at 2014.05.29 12:57:00
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60. Tweak to Snipers - in General Discussions [original thread]
Joseph Ridgeson wrote: Beren Hurin wrote: I just like the idea of wider gameplay options and rewarding the snipers who leave the redline. The problem is the extreme range and set up for a Sniper that forces them way way back. Look at Call...
- by Beren Hurin - at 2014.05.22 18:23:00
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