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881. Balance discussion for infantry weapons - in General Discussions [original thread]
I started a similar thread, but tried to be a little more systematic in the way i looked at each weapon. You can't just look at dPS. https://forums.dust514.com/default.aspx?g=posts&t=109920&find=unread
- by Beren Hurin - at 2013.09.13 21:28:00
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882. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
Lightning Bolt2 wrote: yay... a ScR nerf thread! saying thats its more OP than the OP AR! No, it explicitly is not a nerf ScR thread. It is a SR is > AR in situation A while AR > SR in situation B. I've clearly laid out some scenarios...
- by Beren Hurin - at 2013.09.13 21:11:00
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883. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
Theresa Rohk wrote: Did you read mine? "It doesn't factor into usage in game where things like range can be moot on smaller closed in maps". I.e. range means **** all if you aren't capable of capitalizing on it. Also, how are you calculating...
- by Beren Hurin - at 2013.09.13 20:27:00
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884. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
Theresa Rohk wrote: Fizzer94 wrote: Beren Hurin wrote: My AScr numbers are actually a little low. I checked and they should be about 5% better than they are. I had inserted 34 Dmg/rd rather than 36. It doesn't look like you accounted fo...
- by Beren Hurin - at 2013.09.13 19:34:00
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885. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
Shotty GoBang wrote: +1 for your research, analysis and presentation. There is fatal flaw, however in your approach and conclusion. DPS on paper is substantially different from DPS in game. Accuracy must be considered in any sound analysis. D...
- by Beren Hurin - at 2013.09.13 19:33:00
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886. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
Fizzer94 wrote: Beren Hurin wrote: My AScr numbers are actually a little low. I checked and they should be about 5% better than they are. I had inserted 34 Dmg/rd rather than 36. It doesn't look like you accounted for the AScRs lower RoF a...
- by Beren Hurin - at 2013.09.13 19:19:00
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887. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
gbghg wrote: So in the time it takes a HMG to do 1200 damage,assuming that we manage to empty the clip without overheating, the AR does nearly 1600. And you said that's assuming both are inside their optimals? If you are referring to the fir...
- by Beren Hurin - at 2013.09.13 18:54:00
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888. I wish I could sprint while Im reloading :'c - in General Discussions [original thread]
Nick nugg3t wrote: Beren Hurin wrote: I'm pretty convinced that weapons are balanced around when and how long you can do DPS for. Reloading becomes a penalty if you cannot kill a target before it is required. By letting you reload AND sprint...
- by Beren Hurin - at 2013.09.13 18:43:00
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889. Why the Skill System is Boooooooorrinnnnggggg.... - in General Discussions [original thread]
Level IV and V of a lot of skills really are only worth it if: You need them for another skill. or You have level III in just about everything else. This is why I think the proficiency skills should be available at operation III. Either that, ...
- by Beren Hurin - at 2013.09.13 18:35:00
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890. I wish I could sprint while Im reloading :'c - in General Discussions [original thread]
I'm pretty convinced that weapons are balanced around when and how long you can do DPS for. Reloading becomes a penalty if you cannot kill a target before it is required. By letting you reload AND sprint, you take away the ability to let reloading...
- by Beren Hurin - at 2013.09.13 18:22:00
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891. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
My AScr numbers are actually a little low. I checked and they should be about 5% better than they are. I had inserted 34 Dmg/rd rather than 36.
- by Beren Hurin - at 2013.09.13 18:18:00
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892. Hey, AR nerf guys... Here's something you missed... - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=109920&find=unread My answer to all the craziness. When and where they are different.
- by Beren Hurin - at 2013.09.13 17:57:00
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893. I was once an AR user - in General Discussions [original thread]
Zero Harpuia wrote: DJINN leukoplast wrote: Felt the need to bump this thread. As I said I would, I speced into proto ScR and AScR. And I have to say, this weapon is beyond fun! I did relatively crappy the first few matches, but once I ...
- by Beren Hurin - at 2013.09.13 17:29:00
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894. The AR-514 Life Cycle - in General Discussions [original thread]
There are already ways to counter the AR. No nerf necessary. https://forums.dust514.com/default.aspx?g=posts&t=109920&find=unread
- by Beren Hurin - at 2013.09.13 17:13:00
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895. assault rifles - in General Discussions [original thread]
Look carefully at how the other weapons work. I have some charts here to really take a look at damage over time.
- by Beren Hurin - at 2013.09.13 16:35:00
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896. Hpw to fix the AR - in General Discussions [original thread]
Before balancing realize there are other ways to currently take out the AR. Namely, stay out of their effective range https://forums.dust514.com/default.aspx?g=posts&t=109920&find=unread
- by Beren Hurin - at 2013.09.13 16:32:00
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897. AR vs SCR vs LR - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=109920&find=unread I made some charts for some real analysis instead of hearsay and conjecture. I can't really do the LR atm, because I don't really know how it's damage scales.
- by Beren Hurin - at 2013.09.13 16:29:00
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898. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
One thing people aren't completely getting is that you can't treat all weapons equally. You really have to understand exactly how and when to use your weapon wisely. There are lots of complaints that AR is OP right now, but in my opnion, I have fo...
- by Beren Hurin - at 2013.09.13 16:17:00
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899. "You have been scanned." - in General Discussions [original thread]
It could be an animation on your minimap, would make some good sense, or in your HP area. IF the minimap had a glowing red ring around it when you get scanned, and like a ring that was associated with a failed attempt.
- by Beren Hurin - at 2013.09.13 15:39:00
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900. How do your matches usually go? - in General Discussions [original thread]
Also, medium suits will be invisible to STD scanners with dampening to V, add a pro Damp and you hide from the ADV scanners as well. Most of the time, the armor suits with the lowslots to spare are better at this (also due to CPU not being as tigh...
- by Beren Hurin - at 2013.09.13 15:37:00
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