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241. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Still curious if this is a bug
- by Beren Hurin - at 2014.03.04 00:16:00
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242. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Godin Thekiller wrote: Always wondered why it was changed. Also, plates should nerf turn speed. Plates do already nerf turn speed by their movement penalty.
- by Beren Hurin - at 2014.03.03 23:37:00
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243. Dropsuit Performance: Comparing Speed across Suits - in General Discussions [original thread]
Updated with second chart
- by Beren Hurin - at 2014.03.03 19:32:00
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244. Dropsuit Performance: Comparing Speed across Suits - in General Discussions [original thread]
I hear from a lot of people that 'speed tanking is not viable' and what I think people generally mean is that "I can't dodge bullets anymore". I'm cool with that, but I don't think that knee-jerk reaction really respects just how diverse dropsuits...
- by Beren Hurin - at 2014.03.03 18:42:00
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245. playing against ccp - in General Discussions [original thread]
you are famous: http://www.youtube.com/watch?v=Lbh7k5xWKJY
- by Beren Hurin - at 2014.02.28 19:45:00
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246. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
For anyone reading during lunch, I updated this today. Looks like it does double-stack the penalty.
- by Beren Hurin - at 2014.02.28 18:29:00
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247. Assault and Logi changes in 1.8. ¿Yes or no? - in General Discussions [original thread]
Horizen Kenpachi wrote: Its all really bad me no liky liky assult will need epic stat changes to buff it to compare with its piers and logi is a joke who wants to hold a repper anymore ccp u killed real logistics why do i have to go proto to st...
- by Beren Hurin - at 2014.02.28 17:53:00
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248. can we please get proper coms for dust? - in General Discussions [original thread]
If you could just mute anyone you wanted to you could pretty much do almost all of that just by muting the people you don't want to hear and then going PTT. Go to team chat, Squad members mutes everyone but squad. Squad leaders mutes everyone ...
- by Beren Hurin - at 2014.02.28 16:19:00
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249. 1.8 Update equals to Predator Scout Fest - in General Discussions [original thread]
The issue with scouts is, if they want to be brick tanked they won't be able to also hide from GAL PRO scans.
- by Beren Hurin - at 2014.02.28 12:33:00
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250. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
I am now 95% sure that plates are doubly penalized. I did another couple of tests last night, and with 2 complex plates my base strafe speed seemed to only be about 76% of my base ground speed on my amarr logistics suit. Dropsuit (unfitted) gr...
- by Beren Hurin - at 2014.02.28 12:10:00
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251. Aim Assist and TTK - in General Discussions [original thread]
Vrain Matari wrote: Imo aiming in DUST is essentially exactly the same as it was before AA, nothing about the raw DS3 aiming mechanics has changed, it's just that the AA was slathered over the top of the same old aiming mechanics. Pehaps a pa...
- by Beren Hurin - at 2014.02.27 22:46:00
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252. Aim Assist and TTK - in General Discussions [original thread]
DJINN Marauder wrote: The people who don't want AA (like me) are mostly good players who utilized advanced strafing methods vs people who would stand still for no reason. They called us out for "dancing" AA is bad for the game. Unless yo...
- by Beren Hurin - at 2014.02.27 22:43:00
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253. IRC-CPM - in General Discussions [original thread]
Galthur wrote: 12:56Jenzahttp://www.ccpgames.com/en/public-relations/press-releases/article/76895/ccp-epic-celebration-eve-dust-514-valkyrie-at-eve-fanfest/ 12:58GalthurReveals of whatGÇÖs next for DUST 514 and a world-first hands-on opportunit...
- by Beren Hurin - at 2014.02.27 21:08:00
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254. Yet another CPM question. - in General Discussions [original thread]
The CORE problem that I've encountered with it is kind of a group dynamics/trust problem. It feels a little immersive, and you can see the potential for what it could mean for the game. The gameplay seems a little more high stakes and you have to ...
- by Beren Hurin - at 2014.02.27 20:42:00
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255. what is the faction of the 2 upcoming sidearm? - in General Discussions [original thread]
Liquid Big Boss wrote: somebody know about the new pistol and SMG? http://web.ccpgamescdn.com/dust/news.control/65556/1/weaponsuprising18.jpg what faction they are... 2 new pistols and 1 smg Ion pistol is a blaster/plasma weapon so Gall...
- by Beren Hurin - at 2014.02.27 18:13:00
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256. What races suits are supposed to be the hp "tanks"? - in General Discussions [original thread]
Aisha Ctarl wrote: The Amarr have the highest BASE eHP but in the end, everyone's eHP values come out to around the same. The Amarr were also given an unfair speed penalty due to the ILLUSION that we can attain the highest eHP values. CCP has...
- by Beren Hurin - at 2014.02.27 18:02:00
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257. MIND = BLOWN (TTK might not be because of hit detection fixes!) - in General Discussions [original thread]
Reav Hannari wrote: So, being hit by a hypervelocity rail round shouldn't have some physical effect? I wonder what would happen if they turned on the impact impulses for living mercs. Slowly pushing a heavy off a rooftop by repeatedly hitting h...
- by Beren Hurin - at 2014.02.27 17:59:00
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258. Aim Assist and TTK - in General Discussions [original thread]
Bormir1r wrote: Dauth Jenkins wrote: AA in this game is there to provide balance between keyboard/mouse users and controller users But even when you're a controller player, It's harder to combat people who don't have as much skill and just...
- by Beren Hurin - at 2014.02.27 17:57:00
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259. Proto Dropsuit Manufacturers? - in General Discussions [original thread]
Chunky Munkey wrote: Yeah I hate the names of the suits. You want a A-1 or a A/1? I want a Carthum Assault Dropsuit FFS. Or a Viziam Sentinel!!! I get that they do need a naming convention that implies progression that could also work for A...
- by Beren Hurin - at 2014.02.27 17:54:00
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260. MIND = BLOWN (TTK might not be because of hit detection fixes!) - in General Discussions [original thread]
I disagree. I don't like any proposition that suggests you really should be on equal footings in a 1v1 environment if you get jumped by somebody. Everyone shouting for higher TTK/no AA/no spin cap/tons faster strafing/no weapon knockback are argu...
- by Beren Hurin - at 2014.02.27 17:49:00
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