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221. So is anything else being changed about rifles? - in General Discussions [original thread]
They come with a headphone jack this patch I think.
- by Beren Hurin - at 2014.03.05 20:26:00
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222. grenades going from 3-2 - in General Discussions [original thread]
My guess is that this is preceding a grenade pass on all suits modifying the size and amount of grenades they can carry.
- by Beren Hurin - at 2014.03.05 19:30:00
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223. Biggest Med. Suit Changes: "Sprint Cooldown Changes" - in General Discussions [original thread]
For the PST lunch readers.
- by Beren Hurin - at 2014.03.05 19:00:00
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224. Heavys will become overpowered very soon - in General Discussions [original thread]
The dark cloud wrote: With the damage resistance, nerfed damage mods and on top of that nerfed weapons it will be extrenely difficult to stop a heavy now. I dare to say it that it will probs take more then a full clip from a AR to actually kill...
- by Beren Hurin - at 2014.03.05 16:59:00
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225. Nerf to TTK = Buff to infantry AV - in General Discussions [original thread]
The dark cloud wrote: Beren Hurin wrote: Especially when wielded by heavies. The balance changes to TTK if you dig really deep seems to answer the question, "What kind of accuracy does a rifle user need to kill a heavy?" When heavy's start...
- by Beren Hurin - at 2014.03.05 16:54:00
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226. Nerf to TTK = Buff to infantry AV - in General Discussions [original thread]
Especially when wielded by heavies. The balance changes to TTK if you dig really deep seems to answer the question, "What kind of accuracy does a rifle user need to kill a heavy?" When heavy's starting HP is 750-1200 HP before resistances and mo...
- by Beren Hurin - at 2014.03.05 16:43:00
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227. Biggest Med. Suit Changes: "Sprint Cooldown Changes" - in General Discussions [original thread]
Roy Ventus wrote: I caught that when I was reading through it. I swore I found a reason to why it was like that but maybe it is just a typo. I really don't think it is a type. I believe that this is needed to distinguish shield suits apart ...
- by Beren Hurin - at 2014.03.05 16:32:00
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228. Biggest Med. Suit Changes: "Sprint Cooldown Changes" - in General Discussions [original thread]
Mad Syringe wrote: Nice find, that will suit my style if I stay logi... have always put at least one complex green on my suits, this will improve my sprinting capability even more. Minmatar will be the fast movers, if they had a buff to rechar...
- by Beren Hurin - at 2014.03.05 16:25:00
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229. Biggest Med. Suit Changes: "Sprint Cooldown Changes" - in General Discussions [original thread]
Tl;Dr: ALL medium suits are getting a sprint time buff. Assault suits are getting a sprint cooldown buff while logi suits are getting a nerf relative to their stamina pool. Minmatar suits are getting a HUGE sprint cooldown time reduction making t...
- by Beren Hurin - at 2014.03.05 16:10:00
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230. New medium dropsuit stats! - in General Discussions [original thread]
Amarr suits lose shield HP but gain a REALLY good chunk of stamina. Also the base scan radius on logis will be 15m. This means that max skilled PRO logis can go in a few directions. A) Slayer Logi - skimp equipment, brick tanks and utilize faste...
- by Beren Hurin - at 2014.03.05 15:01:00
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231. Ended up Using the Rail Rifle after all - in General Discussions [original thread]
Timtron Victory wrote: Didn't want to use it as I felt it was OP, but playing logi and getting snipped from 80M+ I can do nothing to defend myself. Even my preferred also OP Combat Rifle that I use as my Burst Assault Rifle because of lower CPU...
- by Beren Hurin - at 2014.03.04 21:03:00
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232. Shield Race =/= speed race. Armor =/= slow race - in General Discussions [original thread]
Chunky Munkey wrote: When Assaults get bonuses to these playstyles instead of these w@nk weapon bonuses people will have a better grasp of this setup. You guys don't get it. Its the weapons themselves that lend themselves to the assaults pla...
- by Beren Hurin - at 2014.03.04 20:02:00
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233. -.- Im done. - in General Discussions [original thread]
My general experience has been, if you don't have the AV DPS to take down tanks in your squad you will generally have a bad experience in pub matches (let alone PC).
- by Beren Hurin - at 2014.03.04 19:30:00
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234. Shield Race =/= speed race. Armor =/= slow race - in General Discussions [original thread]
I posted on this over the weekend. I was comparing all of the suits' base stats, things change when you start to add modules that effect speed though. I would generally agree with you. The sense of speed that most people get stuck on in Dust th...
- by Beren Hurin - at 2014.03.04 19:07:00
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235. Anti-infantry HAVs cannot ever be balanced in Ambush - in General Discussions [original thread]
Commandos will be a nice help in 1.8.
- by Beren Hurin - at 2014.03.04 18:40:00
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236. the SR will be dominant rifle in 1.8 - in General Discussions [original thread]
One thing people assume is that we will have the same battlefield awareness as before. I don't believe we will. The scanner 'snapshot' nerf will mean that unless the scanning meta switches to LAV scanners (which are somewhat easily avoidable), ...
- by Beren Hurin - at 2014.03.04 16:15:00
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237. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
TTK whiner prophecy: You asked for this people. We are now going to go back to the chromosome flux+MD tactics. People will be having a lot more resiliant shields now, but won't be able to run from MD spam. Also the lr is going to be stripping a l...
- by Beren Hurin - at 2014.03.04 16:09:00
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238. Weapon Range Modifiers - in General Discussions [original thread]
Roy Ventus wrote: Beren Hurin wrote: Sprint/endurance mods are your companion. They help you close range faster and get to a better position. Think of them as a module that increases the speed with which you can apply damage with your weapon...
- by Beren Hurin - at 2014.03.04 15:58:00
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239. Weapon Range Modifiers - in General Discussions [original thread]
Sprint/endurance mods are your companion. They help you close range faster and get to a better position. Think of them as a module that increases the speed with which you can apply damage with your weapon. If you aren't in range of the enemy you c...
- by Beren Hurin - at 2014.03.04 15:36:00
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240. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: my amarr logi suit with 2x std plates strafes as fast as my min scout with 2x kin catsGǪ. Kincats don't modify strafe speed.
- by Beren Hurin - at 2014.03.04 01:05:00
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