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1241. New Merc Cast - respec confirmed - in General Discussions [original thread]
http://dust514.com/beta/news/2013/04/merc-cast-episode-1/ Full SP respec in Uprising among other things
- by Bendtner92 - at 2013.04.02 15:21:00
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1242. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Stop this witch hunt for AFK farmers. It's not cheating in any way and thus shouldn't be punished in any way. Maybe CCP didn't intended this to happen, but that doesn't make it cheating. If it was cheating CCP would have said so from the beginnin...
- by Bendtner92 - at 2013.04.02 06:06:00
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1243. [POLL] Stacking penalty on Damage mods: display bug only or not? - in General Discussions [original thread]
Wolfman said on IRC it's only a display bug.
- by Bendtner92 - at 2013.04.01 17:08:00
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1244. [Request] Troll, Raid and Pillage Corps in Planetary Conquest - in Feedback/Requests [original thread]
CCP FoxFour wrote: If you attack a district and win you will not only stop their production of clones for the next day, but steal half their next days production. See this post for a bit more details on the stealing of clones: https://forums.d...
- by Bendtner92 - at 2013.04.01 13:38:00
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1245. Complex Damage Modifiers - in Technical Support/Bugs [original thread]
Deranged Disaster wrote: Drake435 wrote: Wrong. Only the dropsuit display is wrong. Mods are stacking as should be. Link: https://forums.dust514.com/default.aspx?g=posts&t=66216&find=unread All I see is players claiming they...
- by Bendtner92 - at 2013.04.01 12:57:00
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1246. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Parson Atreides wrote: The minimum clone loss could be 1 and the attacker would still lose all the clones he brought though (according to the way you're reading it), so it doesn't make any sense to apply "minimum clone loss" to the attacker num...
- by Bendtner92 - at 2013.03.31 16:01:00
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1247. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Parson Atreides wrote: So all clones the attacker sends die regardless of how many you lose in the battle and how many you send? That makes it seem like "minimum clone loss" only ever applies to defenders (and calculations for clones stolen), s...
- by Bendtner92 - at 2013.03.31 15:35:00
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1248. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Parson Atreides wrote: You're right, I forgot to include the additional 25 stolen, I'll go back to change it, but it isn't going to affect the overriding point. That's not what I meant though (and therefore your examples are still slightly wr...
- by Bendtner92 - at 2013.03.31 14:43:00
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1249. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Parson. You're assuming the attacker's home district won't be attacked at the same time. If there are really good incentives for attacking they most likely will be under attack themself. Therefore even when winning they'll suffer greater clone lo...
- by Bendtner92 - at 2013.03.31 10:25:00
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1250. Regarding the 300 million ISK PXRXO contracted last night. - in The War Room [original thread]
Baal Roo wrote: Mavado, the first system being opened up will have 250 districts, and that's just one small portion of the star map. If you want to hold even a single system you're going to need to set timers for 250 districts. That's over 10 t...
- by Bendtner92 - at 2013.03.31 07:00:00
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1251. Heavy's are OP - in Feedback/Requests [original thread]
Okay lets get some facts on the table here. The HMG and AR share the same optimal range, 1-35 meters (Duvolle AR and Boundless HMG have 1-40 optimal though), so yes, the HMG can easily kill someone within AR optimal range. The AR has more max ra...
- by Bendtner92 - at 2013.03.30 11:10:00
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1252. Heavy's are OP - in Feedback/Requests [original thread]
Cat Merc wrote: Breakin Stuff wrote: Hell no they do not need a range nerf. you need to stop running straight at them. Perhaps use shield extenders to increase your survival time? The very definition of insanity is doing the same thing over...
- by Bendtner92 - at 2013.03.30 10:15:00
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1253. [Unofficial] Uprising patch notes. - in General Discussions [original thread]
Garrett Blacknova wrote: General Tiberius1 wrote: Cygnus 2112 wrote: I didnt read all of this so I dont know if someone already answered this. What is the release date for this update? Anyone know? may 6/14th they gave us 2 dates N...
- by Bendtner92 - at 2013.03.30 09:41:00
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1254. How to properly farm ISK - in General Discussions [original thread]
This is why PRO won't hold any districts in PC. PFBHz lost 7 clones and it will only get worse for PRO in a 16 vs 16 match.
- by Bendtner92 - at 2013.03.30 07:23:00
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1255. CCP on Stacking Penalties on Damage Mods? - in General Discussions [original thread]
Judy Maat wrote: For example, if a player were to add a module that boosted their weapon damage by 10%, then a second identical module, the second module would only add about 8.7% instead of the full 10%. The total increase would be 18.7% more ...
- by Bendtner92 - at 2013.03.29 20:24:00
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1256. CCP on Stacking Penalties on Damage Mods? - in General Discussions [original thread]
As Buster Friently said they said it's a display bug. Wolfman said this on IRC just today.
- by Bendtner92 - at 2013.03.29 19:52:00
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1257. Question on New content. - in General Discussions [original thread]
A full respec makes sense with all the stuff coming. No confirmation (yet) though.
- by Bendtner92 - at 2013.03.29 09:49:00
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1258. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
5Y5T3M 3RR0R wrote: Check how many clones the average skirmish map has right now, 150. Then count the number of times you remember losing a skirmish due to clone count. My bet its lot less often and very rarely is it when your winning the battl...
- by Bendtner92 - at 2013.03.29 09:16:00
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1259. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
5Y5T3M 3RR0R wrote: This is a terrible idea!! This system so far gives a massive advantage to the attacker and also encourages them to attack with the minimum number of clones because then they know their enemy won't get anything! This will al...
- by Bendtner92 - at 2013.03.29 08:43:00
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1260. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
0 Try Harder wrote: CCP FoxFour wrote: Defender has 300 clones and a production facility (PF generates 100 clones a day). Attacker attacks. Attacker wins. Attacker has 100 clones at the end of the battle. Defender does not get 100 clones on ...
- by Bendtner92 - at 2013.03.28 22:00:00
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