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Deluxe Edition
TeamPlayers EoN.
187
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Posted - 2013.05.16 20:34:00 -
[31] - Quote
Bendtner92 wrote:Corp battles have always been laggier than pub matches. At least in the closed beta tournament matches, since those were also 16 vs 16. So I'm not really sure why people expected it to be better now.
Unfortunately I wasn't able to participate in that tourney, unfortunately the leadership of the corp I was in at the time decided not to particpate due to the exodus of most of the "A" team. The 8 v 8 battles i've played in where for the most part stable, however I never played any corps from across the pond. |
Bendtner92
Imperfects Negative-Feedback
541
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Posted - 2013.05.16 20:38:00 -
[32] - Quote
Deluxe Edition wrote:Bendtner92 wrote:Corp battles have always been laggier than pub matches. At least in the closed beta tournament matches, since those were also 16 vs 16. So I'm not really sure why people expected it to be better now. Unfortunately I wasn't able to participate in that tourney, unfortunately the leadership of the corp I was in at the time decided not to particpate due to the exodus of most of the "A" team. The 8 v 8 battles i've played in where for the most part stable, however I never played any corps from across the pond. Yeah that is actually true. The 8 vs 8s have been ok from what I can tell, but the 16 vs 16s back in the day were a nightmare. The current PC battles might be a little better from what I can tell, but they're still lagging too much.
I think we asked about it after the closed beta tournament and from what I remember they said that there shouldn't be any difference on pub vs corp matches. Well, obviously there is, since the corp battles lag more. |
Fiddlestaxp
TeamPlayers EoN.
61
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Posted - 2013.05.16 20:38:00 -
[33] - Quote
Deluxe Edition wrote:All guaranteeing the home team has the local server advantage does is let everyone know who is going to get terrible lag during the match. I wouldn't consider it a solution at all. If they consider that a solution they would be better of splitting the community up by region, which due to the planned interation with EvE is really not an option for them as all of EvE exists on one server.
It's either find a way to allow all the regions to interact with each other without terrible latency on either side, or slowly watch the game die. In all honest the only solution I can see is the community getting together and dividing up planetary conquest regions by server zones and segregate ourselves. It's a horrible solution, but the only way I can see PC being stable in any way.
I guess I left that one out. I don't think CCP is capable of making *that* game. The interaction with EvE is the reason I think self-selecting to divide the regions would be the only workable solution. Random BAD lag isn't fun and will never be. I don't think these guys are capable of coding away the lag.
Also would like to note that SI played a good match and was tactically the better team for much of the later half. |
Provolonee
Undefined Risk DARKSTAR ARMY
0
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Posted - 2013.05.16 20:51:00 -
[34] - Quote
Im going to go out and say "One Universe/One War" is more important to CCP than true competitive game play. So they will probably not split the player base. All I'm asking for Is a way of knowing what the connection will be like before the attack is made. They added ping indicators for somethings right? districts could have a Static Server assigned to them? Fog of war kind of thing.
Lag in FPS games is like a contagious disease, Once that thought is in players minds it becomes the excuse for everything. Every death will be because you were lagging more than the other person. Not because your tactics or gun play were poor. Then its just frustrating.
CCP you can sleep in my garage if you need a place to stay on the west coast for testing latency. |
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