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Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
50
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Posted - 2014.11.09 02:31:00 -
[31] - Quote
Until you hear EVE Developers talking about Dust/Legion, there's nothing there. They're the gatekeepers (to resources in and out of Game, Roadmaps and Planning) Not whomever is tasked with making the mechanics of a FPS component (or 0g FlightSim component).
Obviously Dust was to be released alongside/shortly after a successful Incarna component in EVE.Obviously Carbon failed both Dust and EVE (as well as WoD). If those had worked (even a little bit) we might have a different state of affairs.
Beyond OBs there's never been a discussion of shared platforms coming from EVE devs.
I think like a lot of us I saw simple and obvious places for the 2 games to interact: PI.
It would have been simple (conecptually) to have made Dust/Legion maps and assets that used the PI concepts in EVE to produce sockets in Dust that then overlay on their trumpeted procedurally generated terrain. There were only like 16-24 'buildings' that EVE players could place on planets. More than we have in Dust as sockets now, but not many more.
The problems arise when you consider that EVE devs would have to introduce a mechanic into EVE that took something from EVE players. There's never been any EVE devs (of those left) that have spoken on Dust/Legion let alone advocating deeper interaction between the games.
Its pretty clear once you consider mounting direct competition (Elite, Star Citizen) and the last year's worth of messaging from CCP that they intend to make the Legion and Valkyrie components a part of the EVE client, if they can, before those competitors are fully in place.
But until you hear EVE Devs talking about how they want their players interacting (winning *and* losing) with players in another game, there won't be any.
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137H4RGIC
Bloodline Rebellion Capital Punishment.
279
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Posted - 2014.11.09 02:32:00 -
[32] - Quote
Besides, if people were going to actually quit dust and not just flame about it over the forums like they usually do, they would've done so over the summer. But, to my surprise this fall, they haven't. Same numbers are online every day on dust as they have been before fanfest.
D.U.S.T. Don't Underestimate Stupid Tryhards...
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7110
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Posted - 2014.11.09 02:40:00 -
[33] - Quote
Sigourney Reever wrote:Until you hear EVE Developers talking about Dust/Legion, there's nothing there. They're the gatekeepers (to resources in and out of Game, Roadmaps and Planning) Not whomever is tasked with making the mechanics of a FPS component (or 0g FlightSim component).
Obviously Dust was to be released alongside/shortly after a successful Incarna component in EVE.Obviously Carbon failed both Dust and EVE (as well as WoD). If those had worked (even a little bit) we might have a different state of affairs.
Beyond OBs there's never been a discussion of shared platforms coming from EVE devs.
I think like a lot of us I saw simple and obvious places for the 2 games to interact: PI.
It would have been simple (conecptually) to have made Dust/Legion maps and assets that used the PI concepts in EVE to produce sockets in Dust that then overlay on their trumpeted procedurally generated terrain. There were only like 16-24 'buildings' that EVE players could place on planets. More than we have in Dust as sockets now, but not many more.
The problems arise when you consider that EVE devs would have to introduce a mechanic into EVE that took something from EVE players. There's never been any EVE devs (of those left) that have spoken on Dust/Legion let alone advocating deeper interaction between the games.
Its pretty clear once you consider mounting direct competition (Elite, Star Citizen) and the last year's worth of messaging from CCP that they intend to make the Legion and Valkyrie components a part of the EVE client, if they can, before those competitors are fully in place.
But until you hear EVE Devs talking about how they want their players interacting (winning *and* losing) with players in another game, there won't be any.
Project Legion -can- work without Eve Online by providing unique gameplay features that no-one else does and they had a good start with the PvEvP discussions. We need more of that. Need more info to continue this "dialogue" and to keep "giving them feedback" otherwise, I guess I could just give some feedback on the five seconds of gameplay we saw in John Wick.
137H4RGIC wrote: It's CCP's game. Not yours. If you're not satisfied with content they're releasing now, nothing will be good for you. You want your candy and you want it now. Jump up and down harder, hold your breath and bite your arm. Because it'll be here when it's ready. Not when you want it. :)
Maybe if I get you a bottle, you'll be happier, eh?
Kay.
Legion Transparency
Long-Term Roadmap
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Ronan Elsword
Opus Arcana Covert Intervention
298
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Posted - 2014.11.09 03:02:00 -
[34] - Quote
137H4RGIC wrote: Maybe if I get you a bottle, you'll be happier, eh?
Can I get one too, I prefer rum, any kind is good.
Also Aeon, the fact that you're still asking the hard questions after months of silence is remarkable. However I doubt the community can see past these short term goals anymore. Most of the people who cared either moved on or stopped.
Ode to the days before AA Hipfire was better than ads
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137H4RGIC
Bloodline Rebellion Capital Punishment.
279
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Posted - 2014.11.09 03:04:00 -
[35] - Quote
Ronan Elsword wrote:137H4RGIC wrote: Maybe if I get you a bottle, you'll be happier, eh?
Can I get one too, I prefer rum, any kind is good. Also Aeon, the fact that you're still asking the hard questions after months of silence is remarkable. However I doubt the community can see past these short term goals anymore. Most of the people who cared either moved on or stopped. I'm sorry, we don't spike bottles of milk for babies. They just get formula.
D.U.S.T. Don't Underestimate Stupid Tryhards...
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2301
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Posted - 2014.11.09 04:32:00 -
[36] - Quote
I'm thinking that if CCP were a Dust merc they'd be looking up right about now, after spending the early match running around in circles and hacking turrets, and realize that they were FUC*ING EXPOSED.
Their code technology is old, hardware scaling is expensive as hell, ages fast and doesn't yield improved performance per dollar like it used to.
Other entities are serious about entering the MMO market in a big way.
EVE was unique. EVE and DUST are still unique given the single shard, which is critically important to New Eden. But that uniqueness comes at a huge cost and is a double edged sword.
If they give up on the single shard New Eden will die literally overnight. But the single shard demands more than they can technically deliver with their obsoleted over-patched product which has deep pathologies embedded in it's entangled ad-hoc systems. They've been making an effort to clean this up but they still can't take advantage of modern hardware architecture.
Fuc*ing Exposed....and the RR heavies are peeking over that ridge 100m away.
Perhaps a little off-topic, apologies for that. But i'm thinking CCP iceland is feeling too threatened to be especially forthcoming right now.
PSN: RationalSpark
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7115
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Posted - 2014.11.09 05:03:00 -
[37] - Quote
Ronan Elsword wrote:137H4RGIC wrote: Maybe if I get you a bottle, you'll be happier, eh?
Can I get one too, I prefer rum, any kind is good. Also Aeon, the fact that you're still asking the hard questions after months of silence is remarkable. However I doubt the community can see past these short term goals anymore. Most of the people who cared either moved on or stopped.
S'what I'm afraid of, honestly. Next step is to question why the CPM isn't doing it.
Legion Transparency
Long-Term Roadmap
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Bendtner92
Imperfects Negative-Feedback
2214
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Posted - 2014.11.09 07:43:00 -
[38] - Quote
Ronan Elsword wrote:Also Aeon, the fact that you're still asking the hard questions after months of silence is remarkable. However I doubt the community can see past these short term goals anymore. Most of the people who cared either moved on or stopped. And we have a winner here.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2252
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Posted - 2014.11.09 08:02:00 -
[39] - Quote
Haven't read the whole thread yet, but here are some thoughts I've had since 1.9 was announced. What has been announced about Legion so far is the Eve equivalent of mission running and ninja salvaging. The essence of the gameplay is good, but there's not enough meat in that to make a full game from. When it comes down to it people only became interested in Dust because of the tie-in to Eve and the potential for it to become an FPS where the results of a fight had meaning. What we've seen so far from Legion just isn't enough, which is likely why it still hasn't been given the green light as an actual game they're going to release.
So I think what is happening is they're working on ways to give Legion some meat for us to chew on. Which means some kind of significant interaction with Eve. The problem there is that CCP is in the middle of ripping the guts out of the sov system in Eve, which at the moment is kind of terrible. Sov battles in Eve are dramatic and fun to talk about, but actually participating in them is like hitting yourself in the nuts unless you're drunk or high. The problem is that the system is based around structures with timers, which inevitably results in the attempt to stuff as many nerds into one system as possible...which leads to soul crushing amounts of lag and battles that take ages to finish. People wind up setting alarm clocks for this stuff, and it just isn't fun. So what they want to do is change it so that ownership of a system is based on "occupancy". ie: if you're living somewhere, your groups is the sovereign entity.
But how do you define "living somewhere"? What does it look like when another group contests sovereignty? I'm sure CCP and the CSM have some good ideas rolling around, but things are far from worked out. In the meantime Shanghai is trying to figure out how Legion ties into this. This could be why we got 1.9 instead of a simple hotfix, with the delays created by the uncertainty of how major critical parts of Eve are going to work next year some parts of Legion just couldn't be worked on yet. That means developers with free cycles, and since Legion also runs on UE3 they were able to put some lipstick on the pig. In theory it should be possible to reuse at least some of that work in Legion, so it would be time well spent.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2302
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Posted - 2014.11.09 14:02:00 -
[40] - Quote
Kristoff Atruin wrote:Haven't read the whole thread yet, but here are some thoughts I've had since 1.9 was announced. What has been announced about Legion so far is the Eve equivalent of mission running and ninja salvaging. The essence of the gameplay is good, but there's not enough meat in that to make a full game from. When it comes down to it people only became interested in Dust because of the tie-in to Eve and the potential for it to become an FPS where the results of a fight had meaning. What we've seen so far from Legion just isn't enough, which is likely why it still hasn't been given the green light as an actual game they're going to release.
So I think what is happening is they're working on ways to give Legion some meat for us to chew on. Which means some kind of significant interaction with Eve. The problem there is that CCP is in the middle of ripping the guts out of the sov system in Eve, which at the moment is kind of terrible. Sov battles in Eve are dramatic and fun to talk about, but actually participating in them is like hitting yourself in the nuts unless you're drunk or high. The problem is that the system is based around structures with timers, which inevitably results in the attempt to stuff as many nerds into one system as possible...which leads to soul crushing amounts of lag and battles that take ages to finish. People wind up setting alarm clocks for this stuff, and it just isn't fun. So what they want to do is change it so that ownership of a system is based on "occupancy". ie: if you're living somewhere, your groups is the sovereign entity.
But how do you define "living somewhere"? What does it look like when another group contests sovereignty? I'm sure CCP and the CSM have some good ideas rolling around, but things are far from worked out. In the meantime Shanghai is trying to figure out how Legion ties into this. This could be why we got 1.9 instead of a simple hotfix, with the delays created by the uncertainty of how major critical parts of Eve are going to work next year some parts of Legion just couldn't be worked on yet. That means developers with free cycles, and since Legion also runs on UE3 they were able to put some lipstick on the pig. In theory it should be possible to reuse at least some of that work in Legion, so it would be time well spent. Like the analysis and reasonable speculation, Kristoff. +1 for a good read.
PSN: RationalSpark
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
4049
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Posted - 2014.11.09 14:45:00 -
[41] - Quote
Very good read aeon,I had some very good questions about the roadmap but didn't know how to word it so I broke it down into many questions. You went more into detail with this then me and I wrote the interview lol
"War determines not who is right, but who is left."
Closed Beta Vet
Scout before it was cool
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
4049
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Posted - 2014.11.09 14:48:00 -
[42] - Quote
Also CCP told me "We'll answer questions about Legion when we're ready but we'll still be friends if you check in and ask every so often"
"War determines not who is right, but who is left."
Closed Beta Vet
Scout before it was cool
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Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
50
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Posted - 2014.11.09 16:11:00 -
[43] - Quote
Aeon Amadi wrote:
Project Legion -can- work without Eve Online by providing unique gameplay features that no-one else does and they had a good start with the PvEvP discussions. We need more of that. Need more info to continue this "dialogue" and to keep "giving them feedback" otherwise, I guess I could just give some feedback on the five seconds of gameplay we saw in John Wick.
Except we've not seen any PvE FPS gameplay at all in either Dust or Legion. I've seen screen shots and renders, but nothing more (please link if anyone has video.)
Consider this thread: https://forums.dust514.com/default.aspx?g=posts&m=2175598#post2175598
and that it's been locked. (not moved to 'Legion Discussions' assuming it was 'off topic')
how's that for dialogue? |
Aeon Amadi
Fatal Absolution General Tso's Alliance
7122
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Posted - 2014.11.10 03:47:00 -
[44] - Quote
Alright. Back from the hospital so I don't have to read this banter on a tiny little phone screen.
Sigourney Reever wrote:Except we've not seen any PvE FPS gameplay at all in either Dust or Legion. I've seen screen shots and renders, but nothing more (please link if anyone has video.) Consider this thread: https://forums.dust514.com/default.aspx?g=posts&m=2175598#post2175598and that it's been locked. (not moved to 'Legion Discussions' assuming it was 'off topic') how's that for dialogue?
Kay, so when I was at Fanfest I started asking a bunch of Eve players how Dust 514 / Project Legion -should- interact with Eve Online and PI was one of the least favored if only because... Well, it's not exactly changing the course of any wars. On the other hand, the Eve guys did make a lot of really cool suggestions that are a lot more feasible, justify the re-use of static maps (like we have now), and a lot more meaningful.
Attacking/Defending Station Services.
Capturing POS towers (something that cannot be done in Eve currently, they can only be destroyed).
Obligatory mention of Titan capturing.
Attacking planet districts as a means of reducing/increasing Sov timers in the system.
But, yanno, that's to do with Legion, not so much this thread. It's only loosely related because we're not able to talk with any devs about these sorts of ideas (despite them saying that they're watching the forums). Just as well, Legion is slated to have any interaction with Eve Online at first so it's kind of a moot point anyway.
As a reminder, we -desperately- need more interaction with Legion devs and I think we should make it a priority to go out to other members within the community to remind them not to be distracted with the short-term shinnies and thing of the larger scheme of things. Reading about it and agreeing with it here does help to some degree but it's only going to take off if everyone else knows about it.
Legion Transparency
Long-Term Roadmap
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7125
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Posted - 2014.11.10 04:22:00 -
[45] - Quote
I've created a sister thread with questions for the CPM. Feel free to add your own if they are related.
Legion Transparency
Long-Term Roadmap
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Eruditus 920
Nemo Malus Felix
765
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Posted - 2014.11.10 04:29:00 -
[46] - Quote
Aeon,
I didn't vote for CPM. Maybe I should have. Keep up the fight.
"Stay gold, Ponyboy..."
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7126
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Posted - 2014.11.10 04:34:00 -
[47] - Quote
Eruditus 920 wrote:Aeon, I didn't vote for CPM. Maybe I should have. Keep up the fight.
I learned a valuable lesson that I never really understood until after the CPM elections: If you want something done, you have to do it yourself. Funny thing is, at first, that phrase seems arrogant.. Like, no-one else works as hard as you do.. I didn't really get it because of how I perceived the phrase's use. That's not the case. There's a thousand different reasons why a person can't do something, not always is it merely an excuse. Two question that someone has to ask themselves immediately after using that phrase though is, "Why haven't I done something about it?" and "What is within my power to change it?"
If you can answer both of those, impossible is nothing.
Legion Transparency
Long-Term Roadmap
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
148
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Posted - 2014.11.10 05:08:00 -
[48] - Quote
Aeon Amadi wrote:Alright. Back from the hospital so I don't have to read this banter on a tiny little phone screen. Sigourney Reever wrote:Except we've not seen any PvE FPS gameplay at all in either Dust or Legion. I've seen screen shots and renders, but nothing more (please link if anyone has video.) Consider this thread: https://forums.dust514.com/default.aspx?g=posts&m=2175598#post2175598and that it's been locked. (not moved to 'Legion Discussions' assuming it was 'off topic') how's that for dialogue? Kay, so when I was at Fanfest I started asking a bunch of Eve players how Dust 514 / Project Legion -should- interact with Eve Online and PI was one of the least favored if only because... Well, it's not exactly changing the course of any wars. On the other hand, the Eve guys did make a lot of really cool suggestions that are a lot more feasible, justify the re-use of static maps (like we have now), and a lot more meaningful. Attacking/Defending Station Services.
Capturing POS towers (something that cannot be done in Eve currently, they can only be destroyed).
Obligatory mention of Titan capturing.
Attacking planet districts as a means of reducing/increasing Sov timers in the system.
But, yanno, that's to do with Legion, not so much this thread. It's only loosely related because we're not able to talk with any devs about these sorts of ideas (despite them saying that they're watching the forums). Just as well, Legion is slated to have any interaction with Eve Online at first so it's kind of a moot point anyway. As a reminder, we -desperately- need more interaction with Legion devs and I think we should make it a priority to go out to other members within the community to remind them not to be distracted with the short-term shinnies and thing of the larger scheme of things. Reading about it and agreeing with it here does help to some degree but it's only going to take off if everyone else knows about it.
All those ideas have been thrown around since Dust was announced and much more as well like an Endor style assault, capturing planets and making facilities to produce stuff, to capturing space stations , and capturing PI bases when it was suppose to play a bigger role . I'm sure if you go around on old forum posts on eve online and read the old CSM minutes releases you can find ideas. I don't think the Legion devs have a shortage of ideas to use Dust mercs for eve players . The reason they aren't talking and why they aren't any long term plans for Dust or Legion is because maybe there isn't one. CCP is probably waiting to see how things goes along. |
Leither Yiltron
Molon Labe. General Tso's Alliance
982
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Posted - 2014.11.10 07:21:00 -
[49] - Quote
Aeon Amadi wrote: Which begs the question: Is that a subconscious status update? That Legion -is not- a game and Dust 514 is all we have; a dead end that will only continue until the very last die hard fan caps out all of his skills and turns the PS3 off one last time. Who knows? The hilarious irony is that a game company that uses uncertainty in all areas of gameplay as its primary hallmark now has us completely uncertain about part of the franchise's inevitable fate.
I think that answer is "yes" Aeon. I don't think any company, any person, with a good conscious says "we're listening to the fans" and then won't drop a single word on the apparent resource vampire sucking away our franchise's hope at a future.
Frankly, I'd think that CCP has let go quite a substantial number of Shanghai's employees. Right after FanFest, they claimed to be at 60 developers, so y'know 50 at max by this point. Despite some vigorous discussion in this area, my gut feeling is that the amount of resources sunk into 1.9 is about the extent of CCP Shanghai's past exertions on other Uprising 1.X variants. I don't get the impression that the material, no matter how much of it was already half complete, was done by anything less than the majority of their devs.
Altogether? Legion is probably iced, at best in hypersleep. Meanwhile CCP do as much as they can to wring revenue out of Dust, long term be-damned. This isn't a negative, I completely understand the need to make as much money as you can on your product, but as people have mentioned in this thread the changes that have been made really don't help the game's longevity. They'll keep on talking about mid-term and short-term plans for the game, and fulfilling some of them, just to keep the servers alive and to try to recoup some of the game's sunk costs.
Unless CCP tell us otherwise, they're not working on Legion. This silence is just another typical round of betrayal of their fan base by CCP. I would say that it breaks my trust and loyalty, but those have been long spent up on my account. Maybe they'll start working on Legion again when and if Valkyrie releases and replenishes their coffers and their investors' confidence.
Long term roadmap by Aeon Amadi
Have a pony
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7135
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Posted - 2014.11.10 07:57:00 -
[50] - Quote
Leither Yiltron wrote:Aeon Amadi wrote: Which begs the question: Is that a subconscious status update? That Legion -is not- a game and Dust 514 is all we have; a dead end that will only continue until the very last die hard fan caps out all of his skills and turns the PS3 off one last time. Who knows? The hilarious irony is that a game company that uses uncertainty in all areas of gameplay as its primary hallmark now has us completely uncertain about part of the franchise's inevitable fate.
I think that answer is "yes" Aeon. I don't think any company, any person, with a good conscious says "we're listening to the fans" and then won't drop a single word on the apparent resource vampire sucking away our franchise's hope at a future. Frankly, I'd think that CCP has let go quite a substantial number of Shanghai's employees. Right after FanFest, they claimed to be at 60 developers, so y'know 50 at max by this point. Despite some vigorous discussion in this area, my gut feeling is that the amount of resources sunk into 1.9 is about the extent of CCP Shanghai's past exertions on other Uprising 1.X variants. I don't get the impression that the material, no matter how much of it was already half complete, was done by anything less than the majority of their devs. Altogether? Legion is probably iced, at best in hypersleep. Meanwhile CCP do as much as they can to wring revenue out of Dust, long term be-damned. This isn't a negative, I completely understand the need to make as much money as you can on your product, but as people have mentioned in this thread the changes that have been made really don't help the game's longevity. They'll keep on talking about mid-term and short-term plans for the game, and fulfilling some of them, just to keep the servers alive and to try to recoup some of the game's sunk costs. Unless CCP tell us otherwise, they're not working on Legion. This silence is just another typical round of betrayal of their fan base by CCP. I would say that it breaks my trust and loyalty, but those have been long spent up on my account. Maybe they'll start working on Legion again when and if Valkyrie releases and replenishes their coffers and their investors' confidence.
S'what I'm worried about, honestly. Here's to hoping the sister thread gets something a bit more optimistic from the CPM but considering Soraya's post, it ain't looking too great.
Long-Term Roadmap
Question -EVERYTHING-
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Kaughst
Nyain San General Tso's Alliance
780
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Posted - 2014.11.10 08:32:00 -
[51] - Quote
Honestly...This game is dead in the water when it comes to a long term plan, it is limited in the technical aspect of the PS3 which in turn negates any commitment to connect with Eve (the only thing I care about). Still...Back tracking on things like having Drone Horde mode or Jet fighters is still possible if CCP wants to do something out of desperation.
And if things get really bad...Dust 514 can reinvent itself into whatever crazy FPS open world, platform, kart racing (TF2 did it am I rite), base building middle aged man for which the comb over covering the bald head isn't fooling anyone.
Don't think about that, think about all the money.
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Luk Manag
of Terror TRE GAFFEL
559
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Posted - 2014.11.10 16:05:00 -
[52] - Quote
We're sorry for surprising you with Legion. We promise to keep you, our loyal fans, informed on our progress with Legion...as soon as it is greenlit.
There will be bullets. ACR+SMG [CEO of Terror]
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Leither Yiltron
Molon Labe. General Tso's Alliance
983
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Posted - 2014.11.10 16:59:00 -
[53] - Quote
General note here: Threads are automatically locked for inactivity after a certain period to prevent thread necromancy. I'm pretty sure that's what happened to the thread you linked.
Long term roadmap by Aeon Amadi
Have a pony
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7144
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Posted - 2014.11.10 17:15:00 -
[54] - Quote
Luk Manag wrote:We're sorry for surprising you with Legion. We promise to keep you, our loyal fans, informed on our progress with Legion...as soon as it is greenlit.
Seems to be the case. The running joke here, now, is that they're asking for feedback and dialogue on nothing. Basically coming up to the table, putting an empty platter on it, and asking us how it tastes; telling interviewers that they want to continue asking us how it tastes.
It's obvious that the community is fed the **** up with it.
Long-Term Roadmap
Question -EVERYTHING-
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bolsh lee
Ahrendee Mercenaries
972
|
Posted - 2014.11.10 17:54:00 -
[55] - Quote
My two cents based off interviews and developer comments, and just seeing how CCP has operated over the years..
1: Dust is operating with a skeleton team of developers desperate/dedicated enough to stick around and deal with being understaffed and split up on both Project Legion and Dust.. ie: Layoffs, people leaving for different games and the complete silence coming from the higher ups..
2: After the complete **** fest that was the Legion announcement at fan fest, they are still worried about releasing information on Legion for they think it will push even more people away from Dust..
3: Hence why they are still focusing on Dust and rolled out Update 1.9 which honestly should of been rolled out beginning of this year if they actually had a clear vision and a full team..
4: Reason for the above, if they don't support Dust they won't make any profit even if it's a small amount to cover overhead for the basement operation that is Dust/Legion....
5: Wishful thinking, is that 2015 fan fest will have a playable version of Legion and the official green light plus some kind of legitimate "Future Vision"
6: But for number 5 to be a positive experience for all we would still need a bit of Legion transparency unless CCP thinks this thing is just going to blow our socks off and all of us will be speechless.. Hopefully in a good way not a bad way..
7: Till then CCP will continue to reiterate on "We are balancing the core mechanics of Dust" Which any Dust vet knows that means "We don't have a clear vision and we only have enough staff to tweak the small stuff" ie: the "Hotfix era" that has grown since fan fest.. (But they want to make it look like they are bringing us content so we can continue to give them money in faith that they will eventually do something)
TLDR; I don't know about you guys but I'd personally give them more money if they gave us transparency.. |
John Demonsbane
Unorganized Ninja Infantry Tactics
4497
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Posted - 2014.11.11 14:52:00 -
[56] - Quote
I think that Kristoff mostly has it right. I doubt that Legion has been completely shelved, and I also suspect that they are very leery of releasing any information that is not ironclad given past issues with highly optimistic promises they could not deliver on.
CCP has a lot of issues, and (I don't play EvE so wouldn't know) if they really do need to gut certain parts of eve to get rid of legacy code, then logically that would be priority1, keeping their flagship (read: the only viable) property going is critical to keep the company solvent.
I was thinking about this myself the other day, after I very briefly considered buying a merc pack again. After flogging myself for being so foolish, I considered the same basic question: What does 1.9 mean?
Is it a cash grab? Well, yes, but that's not necessarily a sinister thing to do. As I've said before, CCP Shanghai may currently be 3 guys and a hamster wheel, but even hamster chowGäó costs money.
Is it a sign of good things to come? While I am an eternal optimist, it's a little naive to come to that conclusion yet.
Is it an improvement on the game we had? Absolu-freaking-lutely, and if nothing else I'll be glad of that.
Does it tell us anything about Legion? I'm going to go with no. I think that using the recent changes in Dust to be any kind of barometer about Legion is tea leaves and tarot cards. You can see what you want to see.
- Aeon Amadi The pessimist sees a dying IP (legion and dust combined) and a company trying to recoup whatever losses they can before scrapping the whole thing once it's no longer paying for it's own maintenance.
- The optimist gets a new patch, which was previously said not to be possible, and sees new life and actual investment into what was a dead-end game with no new content planned. They believe that further development is not only possible, but actually in the pipeline.
I think I'm in the middle. My best guess (which is worth as much as anyone else not working for CCP, which is to say, not a whole heck of a lot) is that Legion has not been canned, it's either on the back-burner due to more pressing issues with EvE development, or is on track but not fully greenlit for various reasons:
Think about it this way. You are CCP. Your big splash into the console market (really, any market that is not EvE) crashed and burned. You probably lost a lot of money; if not outright, at the very least revenue you planned on having when making your budget for upcoming years is gone. You make the hard but probably financially sound decision to scrap it and start over, but completely and utterly botch it, creating a PR disaster and angry fan base.
What's your next move? Job one is to un-alienate the fan base. Continue to **** them off and you may as well not bother making Legion to begin with. Easiest way to do that is to make cost-effective changes to Dust that improve our playing experience.
Job 2 is to right the ship and try to keep yourself from being a one-hit wonder and develop a successful second game. One thing you don't want to do is repeat past mistakes by over-promising or releasing a fundamentally broken product. Think about it: If Legion fails like Dust did, it's over. Nobody, whether they be players, investors, or upper management, is going to give them a third chance. So you have to get it right on day 1:
- Don't hype or release an unfinished game - Don't promise ANYTHING that is not already implemented and tested - Don't get yourself into an eternal nerf/buff cycle
How does Dust fit in? For one, it helps fund it. Thus the push to sell aurum. Two, since they run on the same engine, by far the easiest way to test your new assets is to have the Dust playerbase break them. You may or may not be happy with being a glorified playtester, but some people are probably fine with that if it means new toys in Dust and successful development of Legion.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4497
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Posted - 2014.11.11 14:53:00 -
[57] - Quote
reserved
(The godfather of tactical logistics)
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da GAND
Bloodline Rebellion Capital Punishment.
961
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Posted - 2014.11.11 15:09:00 -
[58] - Quote
Before 1.9 I was sure that they were working on Legion and the hotfixes were basically tests for Legion. But after 1.9 I wasn't sure what to think what CCP was doing.
I keep asking myself "does this mean Legion is cancelled and they're going on with dust? Or is 1.9 merely just more stuff meant for Legion but being tested with the dust players?"
It's very confusing trying to figure out what CCP is trying to do and CCP is a very very difficult company to trust.
Especially how they went with Dust after Uprising while we were waiting for those patches that would bring this game closer to becoming an MMO-FPS Sandbox but they were all just patches that hardly changed the game and kept it as a lobby shooter.
Many vets got burnt out but the closer we got to fanfest the more we expected that one thing (player market or PVE maybe both) to be presented to save dust. Instead most of us were devastated by a decision they had made seven months before fanfest. What was worst was they had nothing new for dust using the time that was meant for Dust for Legion.
Should Legion be on the ps4?
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postapo wastelander
Wasteland Desert Rangers
602
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Posted - 2014.11.11 15:14:00 -
[59] - Quote
Aeon Amadi wrote:Just read the PSU Exclusive Interview with CCP Rouge and CCP Rattati. Here's what I have to say about that. First of all I want to mention that I feel as though I've had a moment of clarity recently. Excitement about recent hotfixes and Uprising 1.9 were distracting, absolutely, but after focusing on this recent interview and feelings I've had in the past I'm starting to understand what I'm trying to convey more clearly now. A while back I asked the question: " What if Legion dies...?". It was a thought provoking exercise toward the community to consider the long-term possibilities of what could happen if not everything went according to plan. CPM weighed in with the "It's still being worked on and you should be worried if we ever stop talking about that". Which is cool, it's a minor reassurance, but it's not the reassurance we needed. Consider for a moment the rate of communication. At Fanfest 2014, the big surprise was out and it went terrible. Hell, it was dubbed the "Rouge Wedding", just to give you some context as to how bad it was. Understand that even with that in mind, there was no reason any longer to continue long-term silence and for a while we were seeing tidbits from Legion developers about what they were working on... Then, out of no where, dead silence again. Like a stick of chewing gum that had lost it's flavor. What's bewildering is the continued rhetoric about Legion: "We want to hear your feedback, keep it coming." But as I explained in my thread on Legion Transparency, that dialogue is not a one-sided street and it is physically impossible to give feedback on a game that doesn't exist yet without any sort of information to go off of. The devs are silent, the most recent tidbit of info was a few seconds of gameplay in the John Wick movie, and all eyes are on Dust 514 all of a sudden. Consider the wording used in the interview when asked the second question: "We were told we weren't going to be getting any major updates. Why the sudden change?" It started as a bug fix and then started growing more and more but the general gist is that very few of the additions in the update weren't trickle down from previous projects (Caldari Production facility) or something that was already desperately needed (NPC market). The premise here is that the content of the newest update was already there; it just needed optimizing. Sure, some things were added in after talking with the CPM but there wasn't a substantial amount of -DEVELOPMENT- shifted over. Which either means that all focus is still on Legion - truthfully - or development has come to a grinding halt entirely and we're right back to the same routine we were at toward the end of 2013 with CCP Shanghai being dead silent on everything that actually matters while sponging as much as possible to stay afloat. It's a hypothesis, a theory, if you will.. But there's really no other option here. We're not holding CCP Shanghai hostage when they're the ones with the gun. By all accounts, there is no mid-term or long-term plan. There is only a short-term plan that bounces between hotfixes and balance passes... Which is worrying because eventually we -WILL- run out of things to balance and fix. It was said that before Legion releases, they wanted Dust 514 to be as enjoyable as possible and that there were no plans to end it's current reign... but in the same sense, it has no where to progress without development. This is made even more evident by the considerations I've made in this thread. The catch here is that if Dust 514 -DOES- start getting development (which looks to be increasingly likely as of late) then it really does meant there is no mid or long-term plan to keep the studio in action. Legion -IS- the only option for CCP Shanghai to have long-term viability and it is imperative that it be done properly; which can only happen at the behest of their current and future consumers. Neither of which are available as long as there is perpetual silence. What is CCP Shanghai's mid-term and long-term goals for EITHER game?
What part does the community play in it and do we even have a say, or is this just another case of "CCP knows best", perpetuating the endless cycle we've gone through for years?
Where do we go after everything is balanced in Dust 514 - without the excuse that "there is so much more to balance" as it is a fallacy that does not answer the question; a deflection? EDIT: I've consolidated some questions for the CPM as well in a sister thread here Scrutinizing the Long-Term: Questions for the CPM.
Easy if legion dies, more time and efford for dust, what i actually prefering more boyo
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Kayla Michael
Tactical Logistics and Cargo Northern Associates.
12
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Posted - 2014.11.11 15:35:00 -
[60] - Quote
It's all just smoke in mirrors, extremely vague, I really like this forum post. This topic creates critical thinking, I am highly skeptical we'll ever get a clear straight forward reply from the DEV or CCP collectively. If so, most likely will be vague, to where more questions will arise. Bottom line, yeah, I am spending cash on here like benighted fool, just milking as much fun as I can get before someday it takes a dump. "All good things come to an end." and boy, I hate that saying. But it is true. |
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