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261. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Alldin Kan wrote: Baal Omniscient wrote: Alldin Kan wrote: Offering misleading feedback would result in unnecessary tweaks or balance issues (see current state of scouts). Anyways, reactives should remain on low due to armor suits already...
- by Baal Omniscient - at 2014.06.11 15:52:00
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262. [Feedback] Assault Specific Shield Tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: Baal Omniscient wrote: DeathwindRising wrote: you just explained why minmatar are guerrilla warfare specialists. this is why the combat rifle does so much damage. combined with minmatar speed you get in fast, blast ...
- by Baal Omniscient - at 2014.06.11 14:52:00
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263. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Redacted
- by Baal Omniscient - at 2014.06.11 14:51:00
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264. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: Baal Omniscient wrote: DeathwindRising wrote: you just explained why minmatar are guerrilla warfare specialists. this is why the combat rifle does so much damage. combined with minmatar speed you get in fast, blast ...
- by Baal Omniscient - at 2014.06.11 14:46:00
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265. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Lowering the damage of Swarm missiles, and adding more rockets seems like a nerf to me. Now more of my missiles have to hit to do the same damage as before. Swarms may be "smart" with the lock-on, but they are dumb as hell...
- by Baal Omniscient - at 2014.06.11 14:30:00
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266. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Alldin Kan wrote: Wow, some of you should really just stop posting in feedback as it's clear that you don't know how to properly play the game. The only issue with Minmatar lies with the heavy variant as it doesn't have outstanding abilities li...
- by Baal Omniscient - at 2014.06.11 14:27:00
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267. [Feedback] Assault Specific Shield Tanking - in Feedback/Requests [original thread]
Snipped and moved here as this is where the conversation belongs: Baal Omniscient wrote: DeathwindRising wrote: Baal Omniscient wrote: DeathwindRising wrote: Baal Omniscient wrote: -snip- A Minmatar assault with 4 shield extender...
- by Baal Omniscient - at 2014.06.11 14:17:00
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268. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: you just explained why minmatar are guerrilla warfare specialists. this is why the combat rifle does so much damage. combined with minmatar speed you get in fast, blast your target and leave before anyone can do anything ...
- by Baal Omniscient - at 2014.06.11 12:40:00
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269. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: Baal Omniscient wrote: CCP Rattati wrote: Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers Would it be possible ...
- by Baal Omniscient - at 2014.06.11 12:02:00
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270. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
I know I'm taking liberty with your lack of specificity here, but since this is a thread on shield tanking here is a link to my thoughts on Caldari vs Minmatar shield tanking as it pertains to Assault Suits. Ya know, for when you guys get to tha...
- by Baal Omniscient - at 2014.06.11 11:35:00
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271. [Feedback] Assault Specific Shield Tanking - in Feedback/Requests [original thread]
I'm going to start off by throwing some numbers at you. These are the shield stats for a Minmatar Assault suit with different numbers of shield extenders equipped compared to the other shield based assault suit, the Caldari. (Values rounded to the...
- by Baal Omniscient - at 2014.06.11 10:50:00
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272. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers Would it be possible to add regulator variants? Like one that reduces dep...
- by Baal Omniscient - at 2014.06.11 08:02:00
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273. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Cat Merc wrote: Honestly I will be happy if kin cats were moved to high slots and got their PG requirements cut back. Sorry CatMerc, but a armor tanked Amarr Sentinel with 2x complex kincats would be the absolute end of Dust for me as far as ...
- by Baal Omniscient - at 2014.06.11 01:57:00
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274. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
One further idea I've been mulling over, which would help narrow the gap between STD/ADV/PRO so you can focus more closely on damage.range.tracking issues. Make STD/ADV/PRO swarms all fire the same number of missiles but increase the lock on speed...
- by Baal Omniscient - at 2014.06.11 01:35:00
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275. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: Lastly to fully cross into mad science territory, what would you think of a swarm variant that does half the damage but applies a very strong slowing effect to it's target? [/quote] Maybe as an alt fire mode, but not as a ma...
- by Baal Omniscient - at 2014.06.10 22:08:00
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276. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
medomai grey wrote: Baal Omniscient wrote: Either you have no idea how to hold down the L1 button and give your ship a 45 degree tilt to reach max speed, or you are lying through your teeth intentionally. I have a Python too, and with only b...
- by Baal Omniscient - at 2014.06.10 22:01:00
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277. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
medomai grey wrote: (For the record, I only fly pythons. Don't know about incubus. As such, ADS opinion below only applies to pythons.) You can't simply improve swarm launcher flight speed without reducing tracking ability. Swarm launchers ...
- by Baal Omniscient - at 2014.06.10 10:47:00
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278. [Feedback] Balancing the Tacnet: Passive vs Active Scanning - in Feedback/Requests [original thread]
DUST Fiend wrote: I'd like to see shared passive scans go the way of the logistics dropship (R.I.P.) Not sure about the rest, but shared passive scans are broken, and it just turns everyone in the group into a cal scout. I can agree to that...
- by Baal Omniscient - at 2014.06.10 01:58:00
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279. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Oh, just remembered something that really needs to be brought up! This last week I have been having run issues again. ALMOST EVERY TIME I start to run I get that slowdown bug, thus having to crouch and sprint from the crouch to get moving again. I...
- by Baal Omniscient - at 2014.06.10 00:47:00
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280. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Francois Sanchez wrote: Baal Omniscient wrote: Side Thought: Should Minja's have a higher walk speed in order to make up for the fact that you have to walk while your knives are charging/charged? Or simply make kincats boosting walking sp...
- by Baal Omniscient - at 2014.06.10 00:43:00
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