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1301. Shields and armor + module balance - in Feedback/Requests [original thread]
*Insert intro here* Key: (--) high slot (-) low slot High > Med > Low PG: Power grid CPU: Computer processing Vanilla: no changes So my suggestion is: *Across the board 25% shield repair nerf. (This is acquired back later on keep reading)...
- by BL4CKST4R - at 2014.04.03 03:01:00
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1302. Bad Jokes. - in General Discussions [original thread]
What do you do when your Ion pistol misses? Die What do you do when you run an AR? laugh at yourself and switch weapons. What do you do when you get nerfed by CCP? Rage about how your fotm was balanced. What do you do when people accuse you of ...
- by BL4CKST4R - at 2014.04.03 02:13:00
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1303. My attempt at Diversifying Modules. - in General Discussions [original thread]
If a shield extender needs that much HP it should NOT REPAIR PASSIVELY. And it should definitely have a stacking penalty that increases your hit box. If it is to continue repairing passively then a shield extender needs to follow the current or w...
- by BL4CKST4R - at 2014.04.03 02:02:00
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1304. Stacked Armor Reps (tanks) - in Feedback/Requests [original thread]
Beld Errmon wrote: When a damage modded prototype blaster turret can't do enough dmg in a single clip to destroy another tank, something is very wrong in Tank V Tank Combat, stacked armor reps need to be addressed, when 2 stacked tanks run into...
- by BL4CKST4R - at 2014.04.03 00:32:00
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1305. Fun way to destroy a tank - in General Discussions [original thread]
Vordred Knight wrote: what do you suppose we call this tactic? Angry minivan!
- by BL4CKST4R - at 2014.04.02 21:56:00
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1306. increase ISK cost for tanks - in Feedback/Requests [original thread]
Dbl post
- by BL4CKST4R - at 2014.04.02 21:51:00
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1307. increase ISK cost for tanks - in Feedback/Requests [original thread]
Try a frigate vs a drop ship
- by BL4CKST4R - at 2014.04.02 21:51:00
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1308. [Suggestion] Infantry Active Modules, have some! Meow! - in Feedback/Requests [original thread]
I like but damnn 600 shield hp in 1 second
- by BL4CKST4R - at 2014.04.02 16:59:00
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1309. "CCP, Financial Reports, And the PS4" - in General Discussions [original thread]
What I can get from Quote: Those in Iceland, on the other hand, declined by $21.2 million in 2013. I'm assuming, of course, that no WoD code exists in Iceland while the DUST code in Shanghai counts toward the valuation in Reykjavik. Now, befo...
- by BL4CKST4R - at 2014.04.02 10:58:00
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1310. You know the AR is **** - in General Discussions [original thread]
Cat Merc wrote: Fizzer94 wrote: Cat Merc wrote: 1pawn dust wrote: Cat Merc wrote: and even ASCR are all better. SMDH Ya know, it has less recoil, larger clip, more range, MORE DPS, a red dot sight, faster reload... Why s...
- by BL4CKST4R - at 2014.04.02 10:31:00
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1311. a Note reguarding the meaning of the name DUST514. - in General Discussions [original thread]
DUST Devs Usually Start Trolling 5+1+4 = 10 5x1x4 =20 20/10=2 514x2=1028 1>1028/5=205.6 10>1028/1=1028 100*>1028/4=257 1028-(205+257)= 566 + 100*= 666 Dust 514 is the antichrist, and DEVS USUALLY START TROLLING us to channel our anger...
- by BL4CKST4R - at 2014.04.02 02:24:00
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1312. Shields and armor, DUST vs EVE - in General Discussions [original thread]
jerrmy12 kahoalii wrote: BL4CKST4R wrote: jerrmy12 kahoalii wrote: BL4CKST4R wrote: tl;dr Shields and armor are practically balanced, the only imbalances are fitting, armor scaling, and shield repair. But fixing armor scaling would n...
- by BL4CKST4R - at 2014.04.01 21:02:00
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1313. Shields and armor, DUST vs EVE - in General Discussions [original thread]
jerrmy12 kahoalii wrote: BL4CKST4R wrote: tl;dr Shields and armor are practically balanced, the only imbalances are fitting, armor scaling, and shield repair. But fixing armor scaling would not buff shields HP, and fixing the fitting would...
- by BL4CKST4R - at 2014.04.01 20:57:00
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1314. Armor tanking discussion - repper, plates, reactive? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: BL4CKST4R wrote: jerrmy12 kahoalii wrote: Killar-12 wrote: Ferros are lighter and should have lower fitting requirements Reactives... I'm not sure on Plates are perfect Reps are pretty good Shield Extenders nee...
- by BL4CKST4R - at 2014.04.01 20:54:00
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1315. Shields and armor, DUST vs EVE - in General Discussions [original thread]
1pawn dust wrote: stop taking seriously at the shields get better regen part What?
- by BL4CKST4R - at 2014.04.01 20:52:00
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1316. Shields and armor, DUST vs EVE - in General Discussions [original thread]
Going to give this a bump... because reasons
- by BL4CKST4R - at 2014.04.01 20:48:00
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1317. Brick-Tanked Scouts with Cloaks - in General Discussions [original thread]
Bormir1r wrote: I believe there are only 2 solutions to which brick tanked scouts with cloaks can be solved. 1) Increase pg usage on armor plates. The basic armor plate only requires 1 pg and provides more than 3 times the amount of eHP than...
- by BL4CKST4R - at 2014.04.01 20:43:00
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1318. Armor tanking discussion - repper, plates, reactive? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Killar-12 wrote: Ferros are lighter and should have lower fitting requirements Reactives... I'm not sure on Plates are perfect Reps are pretty good Shield Extenders need lower PG requirements at ADV and PRO Variants ...
- by BL4CKST4R - at 2014.04.01 20:33:00
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1319. Armor tanking discussion - repper, plates, reactive? - in General Discussions [original thread]
Viktor Hadah Jr wrote: wtf are reactive plates? Garbage
- by BL4CKST4R - at 2014.04.01 20:19:00
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1320. Armor tanking discussion - repper, plates, reactive? - in General Discussions [original thread]
I run two enhanced plates and 2 complex repairers. Your HP is pretty crappy but at least it doesn't take half a game to rep your HP.
- by BL4CKST4R - at 2014.04.01 20:18:00
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