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1321. You know the AR is **** - in General Discussions [original thread]
Scouts don't count when it comes to doing good with an AR, as a scout you get a first shot dps advantage and you are always in close range. The AR needs these advantages without need of a scout suit. It needs higher DPS for its pitiful range, the...
- by BL4CKST4R - at 2014.04.01 20:16:00
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1322. Im pretty sure theres bots on Dust XD - in General Discussions [original thread]
saxonmish wrote: for the last year of my gameplay on dust i have noticed people react the same way to the bots on call of duty do. They stop still for a milli second and then look straight at you and shoot, or when you shoot them they just reac...
- by BL4CKST4R - at 2014.04.01 12:00:00
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1323. Assault: What does the word mean to you? - in General Discussions [original thread]
Assault suit
- by BL4CKST4R - at 2014.04.01 11:06:00
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1324. To CCP: I suggest adding an arena mode - in General Discussions [original thread]
Gauder Berwyck wrote: I've been thinking about it a little while, and I think an Arena mode would suit Dust perfectly. It can be implemented easily on current maps and in my mind it should work a little like this: Some stadium stands would...
- by BL4CKST4R - at 2014.04.01 10:19:00
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1325. wrong thread - in Feedback/Requests [original thread]
snip
- by BL4CKST4R - at 2014.04.01 10:16:00
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1326. Epic Ion Pistol Action - in General Discussions [original thread]
What's sad is that hit detection is tied to the weapon I don't even think we have real hitscan weapons.
- by BL4CKST4R - at 2014.04.01 03:40:00
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1327. Epic Ion Pistol Action - in General Discussions [original thread]
Vulpes Dolosus wrote: Ion Pistol: "Wait, you want to kill that guy? Why? What did he ever do to you?" You say "just shoot damn it!" Ion pistol says "Carebearmodeactivate!"
- by BL4CKST4R - at 2014.04.01 03:33:00
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1328. Epic Ion Pistol Action - in General Discussions [original thread]
Cyrius Li-Moody wrote: This might very well be THE BEST gun in Dust and I show you why here . I mean look at that reliable damage output. In all seriousness though, this gun has the worst hit detection I've seen in quite some time. Wow yo...
- by BL4CKST4R - at 2014.04.01 03:31:00
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1329. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Assault Bonus: -10% to CPU/PG requirements of weaponry per level Gallente Assault +10% to armor repairers efficiency per level +3% armor plate efficacy (unless CCP makes ferroscales worth the cost and the huge sacrifice in HP armor plates are muc...
- by BL4CKST4R - at 2014.04.01 02:27:00
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1330. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
Cat Merc wrote: xAckie wrote: bonuses shouldn't apply to racial weapons/ suits. The tie in is wrong. Its constrictive for no reason. The suits should promote shield or armour play etc Recharge and depleted rates need to be reduced across th...
- by BL4CKST4R - at 2014.04.01 02:16:00
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1331. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
GLOBAL RAGE wrote: Location Tampa my ISP ping <1ms ping to LA 79ms ping to Iceland 79ms ping to London 114ms ping to Tokyo 200-210 ping to Adelaide 300+ I normally default o North America, but this past week have been lagging in ASIA and...
- by BL4CKST4R - at 2014.04.01 02:11:00
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1332. CCP!! Why don't all guns have scopes?? - in General Discussions [original thread]
Meknow Intaki wrote: Why don't all gun clases have scopes? Some people don't like scopes.
- by BL4CKST4R - at 2014.04.01 01:53:00
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1333. Idea to possibly fix alpha weapons as well as KB/M - in Feedback/Requests [original thread]
Samantha Hunyz wrote: Funny, I bet if I wouldn't have mentioned kb/m into this, I'd have more replies. It is just sad, this game is all about catering to ds3 users, and anything mentioned to help bring kb/m to an even playing field goes ignored...
- by BL4CKST4R - at 2014.04.01 01:49:00
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1334. 0.2 m/sec = slower than a turtle! - in General Discussions [original thread]
TYCHUS MAXWELL wrote: No I don't think you understand. That .3 m/s difference on for example a Gallente proto assault vs. a minnie proto assault is a difference of around 400 ehp. That's almost double the total ehp. It's not an issue of is sp...
- by BL4CKST4R - at 2014.04.01 01:43:00
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1335. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
Sarus Rambo wrote: Mordecai Sanguine wrote: Mobius Wyvern wrote: I'll make this really simple. Cut armor plate HP by 1/4, and double repair amounts for armor repairers. This would help combat the rash of brick-tanking and make repair mo...
- by BL4CKST4R - at 2014.04.01 01:23:00
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1336. 0.2 m/sec = slower than a turtle! - in General Discussions [original thread]
TYCHUS MAXWELL wrote: BL4CKST4R wrote: What about minnie scout with nova knives armor tanked and side armdamage modifiers? Going from a Gallente logi to minnie scout there is a huge speed difference specially running both completely decked ...
- by BL4CKST4R - at 2014.04.01 01:16:00
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1337. 0.2 m/sec = slower than a turtle! - in General Discussions [original thread]
TYCHUS MAXWELL wrote: BL4CKST4R wrote: TYCHUS MAXWELL wrote: BL4CKST4R wrote: The Terminator T-1000 wrote: CCP seems to think that 0.2 m/sec faster speed gives someone an advantage. For example minmatar commando gets 0.2 m/sec faste...
- by BL4CKST4R - at 2014.04.01 00:43:00
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1338. 0.2 m/sec = slower than a turtle! - in General Discussions [original thread]
TYCHUS MAXWELL wrote: BL4CKST4R wrote: The Terminator T-1000 wrote: CCP seems to think that 0.2 m/sec faster speed gives someone an advantage. For example minmatar commando gets 0.2 m/sec faster speed than the caldary or gallante. Or the ...
- by BL4CKST4R - at 2014.04.01 00:30:00
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1339. 0.2 m/sec = slower than a turtle! - in General Discussions [original thread]
The Terminator T-1000 wrote: CCP seems to think that 0.2 m/sec faster speed gives someone an advantage. For example minmatar commando gets 0.2 m/sec faster speed than the caldary or gallante. Or the minmatar assault is 0.3 m/sec faster the cald...
- by BL4CKST4R - at 2014.04.01 00:24:00
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1340. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
One thing that bothers me is that CCP tries to keep speed tanking a serious tactic in a big shooter, maybe if this was a tiny map COD style or arena shooter it would make some sense but in a serious shooter it's just silly. In some cases it's just...
- by BL4CKST4R - at 2014.04.01 00:14:00
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