Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bormir1r
Fatal Absolution
195
|
Posted - 2014.04.01 19:58:00 -
[1] - Quote
I believe there are only 2 solutions to which brick tanked scouts with cloaks can be solved.
1) Increase pg usage on armor plates. The basic armor plate only requires 1 pg and provides more than 3 times the amount of eHP than a basic shield extender. Increasing the pg usage would balance out the shield and armor disparity and also solve the issue of brick tanked scouts by making it harder to fit cloaks on their brick tanked suits.
2) Penalize the combined usage of plates and cloaks by reducing the cloaking time or increasing the charge rate. This also restricts scouts with cloaks to brick tank.
Needless to say, either of these solutions will significantly help solve the problem at hand, however it would be counter-productive to use both solutions since there would be too much of a penalty of equipping plates. Only one of the solutions above should be used. I prefer the 2nd solution but either one of them will do the job.
"One does not simply" look for a scout, it looks for you.
|
Ghosts Chance
Inf4m0us
1701
|
Posted - 2014.04.01 20:03:00 -
[2] - Quote
the problem is brick tanking for all classes, not for scouts specifically.
so none of your solutions are valid
fix brick tanking and you fix brick tanking scouts without ******* unnessesary things up. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10215
|
Posted - 2014.04.01 20:08:00 -
[3] - Quote
I would prefer to remove the profile reduction bonus on cloaks, so you have to use a dampener if you want to truly be stealthy; one less plate on the low slot.
I think scouts should be able to bricktank, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small.
The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like mos current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Cyrius Li-Moody
0uter.Heaven
4378
|
Posted - 2014.04.01 20:12:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:I would prefer to remove the profile reduction bonus on cloaks, so you have to use a dampener if you want to truly be stealthy; one less plate on the low slot.
I think scouts should be able to bricktank, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small.
The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like mos current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO.
The problem with removing the profile reduction on the cloak means suit with minimal low slots become terrible at their job because they can be scanned and detected no problem.
We should encourage e-war use, not force e-war use. Forcing a scout to use a low slot for a damp just so they can cloak is silly. Also, this would put the gallente even further in front of the rest of the scouts.
Cloaks can be countered. Brick tanked scouts can be countered.
Armor plates however do need tweaking because they're the main problem with all suits abilities to brick tank.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
jerrmy12 kahoalii
830
|
Posted - 2014.04.01 20:14:00 -
[5] - Quote
Cyrius Li-Moody wrote:KAGEHOSHI Horned Wolf wrote:I would prefer to remove the profile reduction bonus on cloaks, so you have to use a dampener if you want to truly be stealthy; one less plate on the low slot.
I think scouts should be able to bricktank, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small.
The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like mos current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO. The problem with removing the profile reduction on the cloak means suit with minimal low slots become terrible at their job because they can be scanned and detected no problem. We should encourage e-war use, not force e-war use. Forcing a scout to use a low slot for a damp just so they can cloak is silly. Also this would make the gallente even further in front of the rest of the scouts. *COUGH cal scout *COUGH*
Closed beta vet
Tears, sweet delicious tears
|
Toby Flenderson
research lab
427
|
Posted - 2014.04.01 20:15:00 -
[6] - Quote
Ghosts Chance wrote:the problem is brick tanking for all classes, not for scouts specifically.
so none of your solutions are valid
fix brick tanking and you fix brick tanking scouts without ******* unnessesary things up. I think the first suggestion is good and makes sense for all suits. It's way too easy to add a few hundred hp with basic plates, on any suits. I'd be down with them upping the PG goat for all armor plates. Right now the feel, to me, like a cop out when creating new fittings. Experiment with dampeners? Nope, plates. Maybe biotics? Might be good? Plates are for sure good though , and easy to fit. It just seems like they've made the choice way too easy to go as a brick rather than try other fittings that could make the experience more diverse |
Cyrius Li-Moody
0uter.Heaven
4378
|
Posted - 2014.04.01 20:17:00 -
[7] - Quote
jerrmy12 kahoalii wrote:Cyrius Li-Moody wrote:KAGEHOSHI Horned Wolf wrote:I would prefer to remove the profile reduction bonus on cloaks, so you have to use a dampener if you want to truly be stealthy; one less plate on the low slot.
I think scouts should be able to bricktank, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small.
The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like mos current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO. The problem with removing the profile reduction on the cloak means suit with minimal low slots become terrible at their job because they can be scanned and detected no problem. We should encourage e-war use, not force e-war use. Forcing a scout to use a low slot for a damp just so they can cloak is silly. Also this would make the gallente even further in front of the rest of the scouts. *COUGH cal scout *COUGH*
Pretty much. Also minmatar at STD and ADV.
Forcing everyone to use a low slot for a damp is a buff to Amarr and Gallente merely because they have the most low slots. Most smart scouts now use damps anyway to hide from other scouts and people who are smart enough to use e-war.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
jerrmy12 kahoalii
830
|
Posted - 2014.04.01 20:18:00 -
[8] - Quote
Cyrius Li-Moody wrote:jerrmy12 kahoalii wrote:Cyrius Li-Moody wrote:KAGEHOSHI Horned Wolf wrote:I would prefer to remove the profile reduction bonus on cloaks, so you have to use a dampener if you want to truly be stealthy; one less plate on the low slot.
I think scouts should be able to bricktank, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small.
The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like mos current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO. The problem with removing the profile reduction on the cloak means suit with minimal low slots become terrible at their job because they can be scanned and detected no problem. We should encourage e-war use, not force e-war use. Forcing a scout to use a low slot for a damp just so they can cloak is silly. Also this would make the gallente even further in front of the rest of the scouts. *COUGH cal scout *COUGH* Pretty much. Also minmatar at STD and ADV. Forcing everyone to use a low slot for a damp is a buff to Amarr and Gallente merely because they have the most low slots. Most smart scouts now use damps anyway to hide from other scouts and people who are smart enough to use e-war. Yea, atm I run double damps with a precision enhancer on my two cal scout fits.
Closed beta vet
Tears, sweet delicious tears
|
Medic 1879
Forsaken Immortals Top Men.
1986
|
Posted - 2014.04.01 20:19:00 -
[9] - Quote
Just lower the costs of some of the other modules, proto kincats use more PG than complex plates offer someone 150ish HP or 12% speed and most will grab the HP especially if it is easier to fit.
Lead Diplomat for Forsaken Immortals.
|
Leonid Tybalt
Inner.Hell
423
|
Posted - 2014.04.01 20:25:00 -
[10] - Quote
What "problem" is it you speak of?
The fact that your situational awareness sucks and you get owned by cloaked scouts?
Hate to break it to you, but that's not up to ccp to solve.
Quit your qq and get guuuud, scrub... |
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10218
|
Posted - 2014.04.01 20:40:00 -
[11] - Quote
Leonid Tybalt wrote:What "problem" is it you speak of?
The fact that your situational awareness sucks and you get owned by cloaked scouts?
Hate to break it to you, but that's not up to ccp to solve.
Quit your qq and get guuuud, scrub... The OP is a cloaking scout you idiot.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
657
|
Posted - 2014.04.01 20:40:00 -
[12] - Quote
The problem is plates and extenders, not the suits or how they function.
Right now the base HP values go like this:
Light- Scout: 200 HP
Medium- Logi: 270 HP Assault: 330 HP
Heavy- Commando: 650 HP Sentinel: 915 HP
So looking at those numbers, it looks like there is a pretty good separation between the suits.
What about the extenders and plates? Here is how large of a percentage of original HP you are increasing when fitting each
complex plate:
Scout: +67.5% Logi: +50% Assault: +41% commando: +20.7% senitnel: +14.75%
Extenders:
Scout: +33% Logi: 24.4+% Assault: +20% commando: +10.1% senitnel: +7.2%
This explains everything. By having flat values for plates and extenders, the lower HP suits benefit much more from plates and extenders than the higher HP suits. This in effect closes the gap between the suits (HP wise) and instead of an assault (gallente for example) having +65% HP over a scout at base, to +23% more HP fully fitted even though the scout has 1 less slot. The gap has decreased 3 fold.
This also explains why logis were awesome at assaulting (and still are).
The solution?
Well that could be many different ways. CCP could change armor plates and shield extenders to percentages rather than concrete values(this could even allow stacking penalty introduction to discourage brick-tanking). They could sub-divide plates into light/medium/heavy and adjust suit CPU/PG to fit in with the new plates (allowing larger suits to fit bigger plates but not light ones). They could institute a speed penalty/recharge delay based upon total increased HP rather than a flat modifier.
Any way you look at it, the problem is the HP modules and not the suits.
Fixing swarms
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10218
|
Posted - 2014.04.01 20:42:00 -
[13] - Quote
Cyrius Li-Moody wrote:jerrmy12 kahoalii wrote:Cyrius Li-Moody wrote:KAGEHOSHI Horned Wolf wrote:I would prefer to remove the profile reduction bonus on cloaks, so you have to use a dampener if you want to truly be stealthy; one less plate on the low slot.
I think scouts should be able to bricktank, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small.
The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like mos current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO. The problem with removing the profile reduction on the cloak means suit with minimal low slots become terrible at their job because they can be scanned and detected no problem. We should encourage e-war use, not force e-war use. Forcing a scout to use a low slot for a damp just so they can cloak is silly. Also this would make the gallente even further in front of the rest of the scouts. *COUGH cal scout *COUGH* Pretty much. Also minmatar at STD and ADV. Forcing everyone to use a low slot for a damp is a buff to Amarr and Gallente merely because they have the most low slots. Most smart scouts now use damps anyway to hide from other scouts and people who are smart enough to use e-war. tl;dr - Remove the cloak bonus to profile reduction and we're back to 1.7 where gallente is the only scout anyone will run competitively. At advanced, all scouts have enough low slots for at least 2 dampeners. Assuming you don't use it to armor tank (which a Caldari or Minmatar shouldn't really be doing much of anyway), you should be fine. You wouldn't be forced either, if you want to go for the armor plates than nothing would stop you, but it comes at the cost of stealth; its a tradeoff like it should be.
Even if you can't dampen as much, you can be a better at detecting with high slot scan mods, and surpass the Gallente and Amarr scouts at detection.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
BL4CKST4R
WarRavens League of Infamy
2362
|
Posted - 2014.04.01 20:43:00 -
[14] - Quote
Bormir1r wrote:I believe there are only 2 solutions to which brick tanked scouts with cloaks can be solved.
1) Increase pg usage on armor plates. The basic armor plate only requires 1 pg and provides more than 3 times the amount of eHP than a basic shield extender. Increasing the pg usage would balance out the shield and armor disparity and also solve the issue of brick tanked scouts by making it harder to fit cloaks on their brick tanked suits.
2) Penalize the combined usage of plates and cloaks by reducing the cloaking time or increasing the charge rate. This also restricts scouts with cloaks to brick tank.
Needless to say, either of these solutions will significantly help solve the problem at hand, however it would be counter-productive to use both solutions since there would be too much of a penalty of equipping plates. Only one of the solutions above should be used. I prefer the 2nd solution but either one of them will do the job.
why armor though? Why is it always armor? This is really annoying when you blame everything on armor... just because armor has higher numbers doesn't mean you are getting more HP than shields. Specially since the most popular weapons are meant to kill armor. The brick tanking scout is a shield AND armor problem not just armor.
For the Federation!
|
Tek Hound
Crux Special Tasks Group Gallente Federation
183
|
Posted - 2014.04.01 20:50:00 -
[15] - Quote
No |
One Eyed King
Land of the BIind
895
|
Posted - 2014.04.01 20:59:00 -
[16] - Quote
Yes. Specifically No. 1.
I agree with the poster that said tanking can be an issue regardless of role, but I disagree in believing that increasing the CPU and/or PG cost of the items will not help. I think it would help significantly.
Plus, they can maybe add in a small bonus to those modules on the assault suits, given how under performing those suits already are. It would add some flexibility to them.
Looking for the scout hangout?
|
DEZKA DIABLO
Inner.Hell
568
|
Posted - 2014.04.01 21:03:00 -
[17] - Quote
The game is ment to be able to play anyway you like, I have brick fits for pc, e war fits, speed fits and hack fits and combination s. I agree we make it harder to stack HP, but the med frames will get a buff, my suggestion is give them the buff before you suggest anything that will hurt scouts in the future, which is exactly how they got screwed in going into uprising.
Scouting is new to many and real scouts want our little few being scouts an drive the FTOM out, but in doing so we have to make sure our suits can compete against what the FTOM move into after they leave.
Otherwise we will be in the same situation as pre 1.8
Dead trigger master , an ya I do that ISH ON PURPOSE!
|
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
|
Posted - 2014.04.01 21:08:00 -
[18] - Quote
Maybe they should add stacking penalties to plates like damage mods. That way people would be discouraged from fitting more than two plates. Plates have high hp values as they are designed to be used with armor repairers. Trouble is people bypass this with nanohives and passive repping to allow very high levels of armor. If people were limited to 2 plates before loosing their efficiency the hp boost from modules would be limited. This would increase the importance of base hp stats for proto suits giving mediums a greater advantage in hp compared to brick scouts and heavies a greater hp advantage compared to brick logis.
2 x complex plates on a gal scout - 547hp 77% of assault 2 x complex plates on a gal assault 709hp
That's not too bad compared to brick tanking now:
4 x complex plates on a gal scout - 844hp 84% of assault 4 x complex plates on a gal assault 1006hp
Couple of other things: Logis have more slots but lower base hp because they are meant to be more versatile when fitting. Maybe assault base hp needs an increase. There are other useful low slots for scouts than armor or dampeners. I nearly always use range extenders or kinetic catalysers. So forcing scouts to use dampeners all the time would be a bad move. This would also make the gal scout even more ahead of the others then it is now. |
mollerz
3138
|
Posted - 2014.04.01 21:11:00 -
[19] - Quote
brick tanked scouts are not a problem. they are now a part of the game. One more additional bit of flavor away form the boring lobby shooter it has been.
CCP did a really good job in carving out the scout role. EWAR is shaping up to be an awesome aspect to the game it was sorely missing. You guys are basically inventing the "brick scout tank" problem. The game has changed. You are going to have to adapt. All of these proposed changes are all towards making the changes less different than 1.7 and before. IF you get killed by a scout, then learn how to counter it. You may as well embrace it. You are going to have to adapt. This is how the game is now. New Eden got deadlier is all.
HTFU and all that.
Again, CCP did an awesome job with scouts. My confidence in Dust has increased significantly since 1.8 dropped- despite the bugs.
You gotta hustle if you wanna make a dolla
|
Cyrius Li-Moody
0uter.Heaven
4387
|
Posted - 2014.04.01 21:20:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote: At advanced, all scouts have enough low slots for at least 2 dampeners. Assuming you don't use it to armor tank (which a Caldari or Minmatar shouldn't really be doing much of anyway), you should be fine. You wouldn't be forced either, if you want to go for the armor plates than nothing would stop you, but it comes at the cost of stealth; its a tradeoff like it should be.
Even if you can't dampen as much, you can be a better at detecting with high slot scan mods, and surpass the Gallente and Amarr scouts at detection.
Again we run into the same problem of those who have more low slots are at an advantage. Gallente would continue to remain the master suits. You also are forcing scouts that should be innately good at being damped to dampen their suits just like last build. It's backwards and doesn't make any sense.
Currently you already trade stealth for ehp if you're actually running the scout how it should be. We should be encouraging people to fit their suits properly for squad play, not nerfing things. A tanked scout is easily picked up even while cloaked. The argument that they should be easier to scan down is absolutely silly when all someone needs to do is equip their suit properly to counter.
If a scout is forced to run 2 dampeners plus a cloak at all times just to be semi-stealthy you might as well remove 2 low slots from all suits and adjust their base stats. Sorry but I completely disagree. Spend some time as a scout in a competitive setting and you will see how much giving up a slot for a damp gimps your suit.
There's a reason why Minmatar scouts were rare in PC before 1.8. Giving up low slots just so you can fill your role was the main problem with the suits before.
The problem with brick tanking are plates. Not scouts. Scouts are easily countered for anyone in an organized squad. We don't need to balance things based of this community's lack of willingness to play as a squad and tactically.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
|
Zahle Undt
Bullet Cluster Lokun Listamenn
1194
|
Posted - 2014.04.01 21:22:00 -
[21] - Quote
So to the community, how many EHP do I have to be under to kill you with a scout and not have you cry on the forums about it? To those QQing about "brick tanking" in general, if you hate increased TTK so much play all the other shooters out there that don't it. Fact is I think you were being carried by you damage mood stacking.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
Bethhy
Ancient Exiles. Dirt Nap Squad.
1614
|
Posted - 2014.04.01 21:26:00 -
[22] - Quote
Scouts are fine.
Brick tanking is an issue in DUST for 14 months... It didn't magically show up in 1.8.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |