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4021. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Galvan Nized wrote: BL4CKST4R wrote: Being easily seen isn't that big of a nerf, specially since if your skilled enough whoever is brave enough to come out and shoot you will just be more points for you, also scanning is broken so it would...
- by BL4CKST4R - at 2013.06.14 15:28:00
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4022. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Galvan Nized wrote: I do have a drawback to shields that could work. Now just increasing scan signature is not enough of a drawback but I suggest increasing the time one is spotted & remains on the radar after being seen. Maybe like 10% per...
- by BL4CKST4R - at 2013.06.14 14:16:00
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4023. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
FatalFlaw V1 wrote: Arkena Wyrnspire wrote: FatalFlaw V1 wrote: If shield is that much better then why push so hard for a buff to armor beyond what they are already doing? I tend to think some people here are looking to have a heavy suit...
- by BL4CKST4R - at 2013.06.14 13:38:00
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4024. Dust 514: The Ultimate AWOX Victim - in General Discussions [original thread]
Cass Barr wrote: So all this time, the EVE contingent on these forums have confused me. They constantly argue against things that would improve the game, tirelessly defend CCP's mistakes and missteps, and continuously cheerlead things that wate...
- by BL4CKST4R - at 2013.06.14 12:55:00
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4025. Dropsuit fitting quick change - in Feedback/Requests [original thread]
Old Bstard wrote: I think the ability to change dropsuit fittings at a supply depot should be shut down. Players who have taken damage can simply change fittings and be back to full power. Also when a tank comes rolling players simply change fi...
- by BL4CKST4R - at 2013.06.14 12:51:00
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4026. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: if shield tankers werent able to use sheild regulators, and Armor tankers were able to use Armor repers then that could make a difference. also, armor repers need to heal at least +2 hp more and the skill needs to be 5% ...
- by BL4CKST4R - at 2013.06.14 12:50:00
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4027. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Rei Meix wrote: BL4CKST4R wrote: Kitten Empress wrote: Wombat in combat wrote: -snip- -snip- Reducing the penalty would just make it easier for all suits to stack plates, the best way to fix it is to penalize Armor tanks less by...
- by BL4CKST4R - at 2013.06.14 12:36:00
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4028. An open letter to CCP - in General Discussions [original thread]
Crash Monster wrote: Blah blah blah... you obviously aren't being forced to go away because you are still here QQing up a storm! ;) Thats because the game still has time to get fixed, the fact he is still here and many of us are still here, ...
- by BL4CKST4R - at 2013.06.14 12:05:00
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4029. Brohoof - in General Discussions [original thread]
My gun ]when weapon customization is released
- by BL4CKST4R - at 2013.06.14 04:25:00
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4030. shield tanks need a big buff - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Impressive detail OP. I greatly enjoyed reading through the various suggested fixes you had and your thoroughly detailed description of the issues. Are you talking about infantry or vehicles ?
- by BL4CKST4R - at 2013.06.14 03:57:00
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4031. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Scheneighnay McBob wrote: BL4CKST4R wrote: Scheneighnay McBob wrote: With the update, CCP should buff the **** out of armor repairers and make them a highslot. Any armor modules in high slots is a BAD idea, it would make it even ...
- by BL4CKST4R - at 2013.06.13 15:38:00
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4032. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Saoa Scum wrote: KAGEHOSHI Horned Wolf wrote: Reactive plates are basically shield extenders (low HP, self repairing), but with less HP, and movement penalty. Needs to have as much HP as their shield extender counterpart, or else you're just...
- by BL4CKST4R - at 2013.06.13 15:04:00
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4033. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Scheneighnay McBob wrote: With the update, CCP should buff the **** out of armor repairers and make them a highslot. Any armor modules in high slots is a BAD idea, it would make it even harder to Armor tanks to survive.
- by BL4CKST4R - at 2013.06.13 15:03:00
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4034. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
matsumoto yuichi san wrote: that works, i was just quickly coming up with some role bonus that made sense as a way that armor plates wouldn't just end up making cal logi even more stupid oh and the lowering PG statement implied that the numbe...
- by BL4CKST4R - at 2013.06.13 14:15:00
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4035. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
matsumoto yuichi san wrote: indeed, we really need to have role bonuses on suits, not just skill bonuses so that we can actually seperate the races more than has an ounce more armor, and the slot layout and keeping armor on the lows is fine i...
- by BL4CKST4R - at 2013.06.13 13:40:00
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4036. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Your post makes sense Night Cloud Breaker, but you have to understand that by moving armor to high slots we lose the ability to pick Shield modules to act as a buffer against explosive damage, also because we lower high slots our armor repair woul...
- by BL4CKST4R - at 2013.06.13 13:24:00
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4037. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
ZDub 303 wrote: Felix Totenkreuz wrote: Make them more powerful and high slot. Quite frankly l don't want them at all. There is no benefit to implementing them, even if two of these would equal one plate and one repper of the same level. T...
- by BL4CKST4R - at 2013.06.13 12:43:00
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4038. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
dblpost.
- by BL4CKST4R - at 2013.06.13 12:42:00
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4039. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
ladwar wrote: Kitten Empress wrote: ladwar wrote: I did the math a little while ago. and meh its balance. 5 complex reactive plates =225 HP 10hp per second with 10%(I didn't do the math but im guessing it lower with penalties for stacking...
- by BL4CKST4R - at 2013.06.13 12:37:00
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4040. this game is too balanced - in Feedback/Requests [original thread]
You might want to rephrase your title because this game is anything but.
- by BL4CKST4R - at 2013.06.13 12:18:00
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