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Yotta Guns
Molon Labe. League of Infamy
22
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Posted - 2013.06.13 20:14:00 -
[1] - Quote
Shield tanks need a big buff... armor tank mods make armor way better... Buff shield tanks in, or before the next major update please. |
Arkena Wyrnspire
Turalyon Plus
938
|
Posted - 2013.06.13 21:23:00 -
[2] - Quote
Impressive detail OP. I greatly enjoyed reading through the various suggested fixes you had and your thoroughly detailed description of the issues. |
ZDub 303
TeamPlayers EoN.
352
|
Posted - 2013.06.13 21:26:00 -
[3] - Quote
Arkena Wyrnspire wrote:Impressive detail OP. I greatly enjoyed reading through the various suggested fixes you had and your thoroughly detailed description of the issues.
Not like it would matter, they don't listen to the feedback anyways. |
Harpyja
DUST University Ivy League
117
|
Posted - 2013.06.13 22:05:00 -
[4] - Quote
ZDub 303 wrote:Arkena Wyrnspire wrote:Impressive detail OP. I greatly enjoyed reading through the various suggested fixes you had and your thoroughly detailed description of the issues. Not like it would matter, they don't listen to the feedback anyways. They only care about infantry problems in addition to that as well. |
Mary Sedillo
BetaMax Beta CRONOS.
118
|
Posted - 2013.06.13 23:24:00 -
[5] - Quote
How do we know that you just don't know how to build a damn tank? Want your Sica to be "God-Mode"? More details, or this post is just another know-nothing tanker that will serve as fodder for my cannons. |
Meeko Fent
Mercenary incorperated
63
|
Posted - 2013.06.13 23:48:00 -
[6] - Quote
I Read and went, Someone wants to Buff Shield Tanks? People Keep saying that they are OP! What idiot would suggest that? then I realized he was talking about HAVs, not Tanks in General.
The OP is Gallente, you should be using the Madrugar Right now you idiot! |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
860
|
Posted - 2013.06.14 00:01:00 -
[7] - Quote
Shield tanks are fine. This is coming from a Gunnlogi pilot with 8m SP invested into them.
They work great when thrown in with infantry. The natural shield regen coupled with explosive resistance lets you stay with your infantry and soak up a bunch of damage for them. Shield tanks lose out to armor tanks 1v1 though, which, given the shields strengths, I think is a fair tradeoff. Armor doesn't last nearly as long when combined with infantry as shields do. |
Harpyja
DUST University Ivy League
117
|
Posted - 2013.06.14 00:25:00 -
[8] - Quote
TheAmazing FlyingPig wrote:Shield tanks are fine. This is coming from a Gunnlogi pilot with 8m SP invested into them.
They work great when thrown in with infantry. The natural shield regen coupled with explosive resistance lets you stay with your infantry and soak up a bunch of damage for them. Shield tanks lose out to armor tanks 1v1 though, which, given the shields strengths, I think is a fair tradeoff. Armor doesn't last nearly as long when combined with infantry as shields do. People like you don't understand that armor reps are three times as powerful than shield boosters. Even if anti-armor weapons dealt twice as much damage than anti-shield weapons did (which they don't), armor still reps three times as much hp than shield. Shields should be able to burst tank, but armor does that better than shield, and shield should also be able to fit passive tanks as well (but the shield regen is absolute crap). |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
862
|
Posted - 2013.06.14 00:35:00 -
[9] - Quote
Harpyja wrote:TheAmazing FlyingPig wrote:Shield tanks are fine. This is coming from a Gunnlogi pilot with 8m SP invested into them.
They work great when thrown in with infantry. The natural shield regen coupled with explosive resistance lets you stay with your infantry and soak up a bunch of damage for them. Shield tanks lose out to armor tanks 1v1 though, which, given the shields strengths, I think is a fair tradeoff. Armor doesn't last nearly as long when combined with infantry as shields do. People like you don't understand that armor reps are three times as powerful than shield boosters. Even if anti-armor weapons dealt twice as much damage than anti-shield weapons did (which they don't), armor still reps three times as much hp than shield. Shields should be able to burst tank, but armor does that better than shield, and shield should also be able to fit passive tanks as well (but the shield regen is absolute crap). People like you don't understand that this game isn't supposed to have a end-all be-all solution for every situation. There's tools for specific situations that work better than others for the same one. Armor tanks deal with opposing tanks better, shield tanks synergize with infantry better.
Why not just make one faction, one suit, one AR, one grenade, one sidearm, screw the vehicles, and make space CoD? |
Eurydice Itzhak
Militaires Sans Jeux
69
|
Posted - 2013.06.14 00:37:00 -
[10] - Quote
TheAmazing FlyingPig wrote:Shield tanks are fine. This is coming from a Gunnlogi pilot with 8m SP invested into them.
They work great when thrown in with infantry. The natural shield regen coupled with explosive resistance lets you stay with your infantry and soak up a bunch of damage for them. Shield tanks lose out to armor tanks 1v1 though, which, given the shields strengths, I think is a fair tradeoff. Armor doesn't last nearly as long when combined with infantry as shields do.
^ has never done PC before, point invalidated.
To anyone and everyone who think tanks in general are fine. Why are there next to NO tanks in PC? And to anyone who thinks shield tanks are fine, why are the 2 tanks in PC armor tanks?
Riddle me that. If you have an answer that isn't ******** you will shut up me and every other tanker in the world. |
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
152
|
Posted - 2013.06.14 00:40:00 -
[11] - Quote
People forget that Caldari is for ranged engagements and general support fire, basically the "snipers". Plus, you not natural repps..... |
Eurydice Itzhak
Militaires Sans Jeux
69
|
Posted - 2013.06.14 00:43:00 -
[12] - Quote
Godin Thekiller wrote:People forget that Caldari is for ranged engagements and general support fire, basically the "snipers". Plus, you not natural repps.....
Why do armor tanks make better railtanks then?
People just STFU if you don't know what you're talking about. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
277
|
Posted - 2013.06.14 00:48:00 -
[13] - Quote
Eurydice Itzhak wrote:TheAmazing FlyingPig wrote:Shield tanks are fine. This is coming from a Gunnlogi pilot with 8m SP invested into them.
They work great when thrown in with infantry. The natural shield regen coupled with explosive resistance lets you stay with your infantry and soak up a bunch of damage for them. Shield tanks lose out to armor tanks 1v1 though, which, given the shields strengths, I think is a fair tradeoff. Armor doesn't last nearly as long when combined with infantry as shields do. ^ has never done PC before, point invalidated. To anyone and everyone who think tanks in general are fine. Why are there next to NO tanks in PC? And to anyone who thinks shield tanks are fine, why are the 2 tanks in PC armor tanks? Riddle me that. If you have an answer that isn't ******** you will shut up me and every other tanker in the world.
As much as I agree with balancing tanks arround pc this is not the best answer as only about 5% of the dust population if that get to participate in pc so balancing on elietist gameplay will put the rest of the game into unbalance. Plain and simple. |
Eurydice Itzhak
Militaires Sans Jeux
69
|
Posted - 2013.06.14 00:52:00 -
[14] - Quote
pegasis prime wrote:Eurydice Itzhak wrote:TheAmazing FlyingPig wrote:Shield tanks are fine. This is coming from a Gunnlogi pilot with 8m SP invested into them.
They work great when thrown in with infantry. The natural shield regen coupled with explosive resistance lets you stay with your infantry and soak up a bunch of damage for them. Shield tanks lose out to armor tanks 1v1 though, which, given the shields strengths, I think is a fair tradeoff. Armor doesn't last nearly as long when combined with infantry as shields do. ^ has never done PC before, point invalidated. To anyone and everyone who think tanks in general are fine. Why are there next to NO tanks in PC? And to anyone who thinks shield tanks are fine, why are the 2 tanks in PC armor tanks? Riddle me that. If you have an answer that isn't ******** you will shut up me and every other tanker in the world. As much as I agree with balancing tanks arround pc this is not the best answer as only about 5% of the dust population if that get to participate in pc so balancing on elietist gameplay will put the rest of the game into unbalance. Plain and simple.
So there should be SP traps where you can invest 15 million SP into a role and it be worthless in the endgame of Dust?
In MMOs its okay if a certain class/job/role doesn't excel in say, raiding if the do happen to excel in say, PvP.
In dust we only have one game type. All roles have to have a niche in there. |
Ser Chard
Osmon Surveillance Caldari State
17
|
Posted - 2013.06.14 00:55:00 -
[15] - Quote
They are pretty good vs infantry when they're only using swarms and av nades, but as soon as someone knows that they are doing with a forge gun your shield tank is toast - you won't even have enough time to bail out.
It'd help some if we have more pg - no way for me to fit my tank without 2x 15% pg boosters, and even then my fitting is constrained. I don't get why CPU has both a skill to boost it AND is the one reduced by every module's skill.
Would also help if missile launchers were comparable to blasters in efficacy - would help even out shield vs armor tank.
I can chew through blueberries in my Gunnlogi, but it feels like no matter how good I am or what kind of roll I'm on, as soon as one person spawns with an assault forge gun I am screwed.
Whatever, I don't know what kind of balance is right maybe its OK that I am mauled by forge guns before I can accelerate. Just for the love of dust give my gunnlogi more pg so I can make more than one fitting - there's no room to play around so it gets pretty stale. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
277
|
Posted - 2013.06.14 00:58:00 -
[16] - Quote
Yes pc is the endgame and all classes should be viable in pc but I think we would find more balance if ccp would just give us reallproto havs . You wouldent dream of entering pc with just std suits and all we really have is std havs. I do think if and when proto havs are released we will have the balance we are all looking for. |
Eurydice Itzhak
Militaires Sans Jeux
69
|
Posted - 2013.06.14 01:00:00 -
[17] - Quote
pegasis prime wrote:Yes pc is the endgame and all classes should be viable in pc but I think we would find more balance if ccp would just give us reallproto havs . You wouldent dream of entering pc with just std suits and all we really have is std havs. I do think if and when proto havs are released we will have the balance we are all looking for.
Aye, I do agree on that front. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
153
|
Posted - 2013.06.14 01:03:00 -
[18] - Quote
Eurydice Itzhak wrote:Godin Thekiller wrote:People forget that Caldari is for ranged engagements and general support fire, basically the "snipers". Plus, you not natural repps..... Why do armor tanks make better railtanks then? People just STFU if you don't know what you're talking about.
When did they? I always did better with a Caldari HAV Rail sniping. You must be doing it wrong, or go against terribad rail snipers.
Peace, Godin |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
277
|
Posted - 2013.06.14 01:05:00 -
[19] - Quote
Eurydice Itzhak wrote:pegasis prime wrote:Yes pc is the endgame and all classes should be viable in pc but I think we would find more balance if ccp would just give us reallproto havs . You wouldent dream of entering pc with just std suits and all we really have is std havs. I do think if and when proto havs are released we will have the balance we are all looking for. Aye, I do agree on that front.
You see we arw on the same page. If there was no proto av then tanks in pc would be viable. As std tanks go my gunlogi is far superior against infantry and my falchion and madrugers are great for anti tank granted if anyof them meet a proto forger then im toast if I dont gtfo and retreat to rep up. Bring on the proto havs. |
Harpyja
DUST University Ivy League
118
|
Posted - 2013.06.14 02:54:00 -
[20] - Quote
Godin Thekiller wrote:Eurydice Itzhak wrote:Godin Thekiller wrote:People forget that Caldari is for ranged engagements and general support fire, basically the "snipers". Plus, you not natural repps..... Why do armor tanks make better railtanks then? People just STFU if you don't know what you're talking about. When did they? I always did better with a Caldari HAV Rail sniping. You must be doing it wrong, or go against terribad rail snipers. Peace, Godin Because railguns are more effective against shield than armor. You sir must be doing it wrong. |
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Eurydice Itzhak
Militaires Sans Jeux
71
|
Posted - 2013.06.14 03:57:00 -
[21] - Quote
Godin Thekiller wrote:Eurydice Itzhak wrote:Godin Thekiller wrote:People forget that Caldari is for ranged engagements and general support fire, basically the "snipers". Plus, you not natural repps..... Why do armor tanks make better railtanks then? People just STFU if you don't know what you're talking about. When did they? I always did better with a Caldari HAV Rail sniping. You must be doing it wrong, or go against terribad rail snipers. Peace, Godin
What does a Caldari do better for rail sniping?
More EHP? Gallente. Better way to repair? Gallente. More damage? Same. More mobility? Gallente. Better resistences? Gallente.
EDIT:
Harpyja wrote:
Because railguns are more effective against shield than armor. You sir must be doing it wrong.
This along with my aforementioned issues. |
BL4CKST4R
WarRavens League of Infamy
248
|
Posted - 2013.06.14 03:57:00 -
[22] - Quote
Arkena Wyrnspire wrote:Impressive detail OP. I greatly enjoyed reading through the various suggested fixes you had and your thoroughly detailed description of the issues.
Are you talking about infantry or vehicles ? |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
121
|
Posted - 2013.06.14 05:28:00 -
[23] - Quote
Eurydice Itzhak wrote:Godin Thekiller wrote:Eurydice Itzhak wrote:Godin Thekiller wrote:People forget that Caldari is for ranged engagements and general support fire, basically the "snipers". Plus, you not natural repps..... Why do armor tanks make better railtanks then? People just STFU if you don't know what you're talking about. When did they? I always did better with a Caldari HAV Rail sniping. You must be doing it wrong, or go against terribad rail snipers. Peace, Godin What does a Caldari do better for rail sniping? More EHP? Gallente. Better way to repair? Gallente. More damage? Same. More mobility? Gallente. Better resistences? Gallente. Incorrect. If the Gallente Rail sniper has more EHP than the Caldari tank, it does not have better mobility, and it does not do more damage. Shield tanks have better resistances for a shorter period of time, which makes sense when you should only be activating them to get your tank behind cover quickly, since you should be far and away from the combat.
The Madrugar can be equal to the Gunnlogi when fit with Railguns on some fronts, but it sacrifices on others. It is capable of higher damage at the cost of incredibly paper thin tank, it is capable of going faster at NIL tank, it is capable of higher EHP at the cost of all mobility..
The only 100% correct point you have there is Armor repair modules are indeed "better" than shield regenerators. Probably has something to do with CCP factoring in natural shield regen rate.
Edit: Before being flamed for absolutely no reason and have people make entirely irate assumptions about me, my personal life, and how I play this game, yes. I armor tank. I am Gallente and only spec into Gallente Suits and vehicles (and for the most part weaponry). That said, I have used far more shield tanks than armor tanks, although I've used both. So trying to say I don't have any opinion here is wrong, leave it. I have done mostly okay in matches with my really poorly fit Sicas (I have little to no vehicle shield SP invested, only armor). That said, I can agree that shields on the vehicle level need A MODERATE amount of love. 90% of what people are calling for would just throw armor out of favor and shield into favor. Remember the flavor. |
Eurydice Itzhak
Militaires Sans Jeux
71
|
Posted - 2013.06.14 06:35:00 -
[24] - Quote
EXASTRA INVICTAS wrote: Incorrect. If the Gallente Rail sniper has more EHP than the Caldari tank, it does not have better mobility, and it does not do more damage. Shield tanks have better resistances for a shorter period of time, which makes sense when you should only be activating them to get your tank behind cover quickly, since you should be far and away from the combat.
The Madrugar can be equal to the Gunnlogi when fit with Railguns on some fronts, but it sacrifices on others. It is capable of higher damage at the cost of incredibly paper thin tank, it is capable of going faster at NIL tank, it is capable of higher EHP at the cost of all mobility..
The only 100% correct point you have there is Armor repair modules are indeed "better" than shield regenerators. Probably has something to do with CCP factoring in natural shield regen rate.
Edit: Before being flamed for absolutely no reason and have people make entirely irate assumptions about me, my personal life, and how I play this game, yes. I armor tank. I am Gallente and only spec into Gallente Suits and vehicles (and for the most part weaponry). That said, I have used far more shield tanks than armor tanks, although I've used both. So trying to say I don't have any opinion here is wrong, leave it. I have done mostly okay in matches with my really poorly fit Sicas (I have little to no vehicle shield SP invested, only armor). That said, I can agree that shields on the vehicle level need A MODERATE amount of love. 90% of what people are calling for would just throw armor out of favor and shield into favor. Remember the flavor.
Just flat out lying. A single 180mm plate gets you higher HP than we can ever achieve. With no mods, you have better mobility (though you have acess to nitrous boosters while we do not).
Shield tanks have 5% better resistance for TEN seconds. No shield tank worth a **** uses surge modules. We are forced to use the 15% passive resistences. You get 25% hardeners.
I said they have the SAME damage. Learn to read.
It is not for no reason that you are flamed. It's because you come to a thread with no information and spout lies. |
Tankin Tarkus
Quafe Runners
33
|
Posted - 2013.06.14 07:30:00 -
[25] - Quote
i was a armor tanker till the 2nd uprising respec and we are hurting pretty bad i never cared for rails much so i wont mention those but my blaster tanks couldnt fit a 180mm plate without giving up 2 slots to pg expansions i could fit a 120mm and a 60mm which saved something like 300-400 pg and had a worse penalty than a 180mm but id still be giving up on damage resistance(in my case i could only use passives due to issues with KB/M)
the only madrugar of mine that could fit a 180mm plate was a STD missile tank.....
while shield tanks couldnt slot nitros without giving up a slot atleast you guys dont have to give up your main slots for pg expansions....
buuut i also believe shield tanks need a buff in fact i wonder how much better the would do with a decent natural shield recharge...(both tanks as a whole need a buff or atleast give us ADV/PRO vehicles.....) |
ladwar
Dead Six Initiative Lokun Listamenn
618
|
Posted - 2013.06.14 07:52:00 -
[26] - Quote
TheAmazing FlyingPig wrote: Armor tanks deal with opposing tanks better, shield tanks synergize with infantry better. wish it were true but I try to support the infantry and I get my ass handed to me by AV because infantry ignores them even when getting shot by them. shields don't have enough tank or burst or speed to do anything. give us at least one of them back.(I want my speed back) |
Eurydice Itzhak
Militaires Sans Jeux
71
|
Posted - 2013.06.14 07:55:00 -
[27] - Quote
Tankin Tarkus wrote:i was a armor tanker till the 2nd uprising respec and we are hurting pretty bad i never cared for rails much so i wont mention those but my blaster tanks couldnt fit a 180mm plate without giving up 2 slots to pg expansions i could fit a 120mm and a 60mm which saved something like 300-400 pg and had a worse penalty than a 180mm but id still be giving up on damage resistance(in my case i could only use passives due to issues with KB/M)
the only madrugar of mine that could fit a 180mm plate was a STD missile tank.....
while shield tanks couldnt slot nitros without giving up a slot atleast you guys dont have to give up your main slots for pg expansions....
buuut i also believe shield tanks need a buff in fact i wonder how much better the would do with a decent natural shield recharge...(both tanks as a whole need a buff or atleast give us ADV/PRO vehicles.....)
The uprising nerf to vehicles did indeed hit armor harder than shields. It's bullcrap and we need to get that reverted/mended. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
122
|
Posted - 2013.06.14 07:57:00 -
[28] - Quote
Eurydice Itzhak wrote:EXASTRA INVICTAS wrote: Incorrect. If the Gallente Rail sniper has more EHP than the Caldari tank, it does not have better mobility, and it does not do more damage. Shield tanks have better resistances for a shorter period of time, which makes sense when you should only be activating them to get your tank behind cover quickly, since you should be far and away from the combat.
The Madrugar can be equal to the Gunnlogi when fit with Railguns on some fronts, but it sacrifices on others. It is capable of higher damage at the cost of incredibly paper thin tank, it is capable of going faster at NIL tank, it is capable of higher EHP at the cost of all mobility..
The only 100% correct point you have there is Armor repair modules are indeed "better" than shield regenerators. Probably has something to do with CCP factoring in natural shield regen rate.
Edit: Before being flamed for absolutely no reason and have people make entirely irate assumptions about me, my personal life, and how I play this game, yes. I armor tank. I am Gallente and only spec into Gallente Suits and vehicles (and for the most part weaponry). That said, I have used far more shield tanks than armor tanks, although I've used both. So trying to say I don't have any opinion here is wrong, leave it. I have done mostly okay in matches with my really poorly fit Sicas (I have little to no vehicle shield SP invested, only armor). That said, I can agree that shields on the vehicle level need A MODERATE amount of love. 90% of what people are calling for would just throw armor out of favor and shield into favor. Remember the flavor.
Just flat out lying. A single 180mm plate gets you higher HP than we can ever achieve. With no mods, you have better mobility (though you have acess to nitrous boosters while we do not). Shield tanks have 5% better resistance for TEN seconds. No shield tank worth a **** uses surge modules. We are forced to use the 15% passive resistences. You get 25% hardeners. I said they have the SAME damage. Learn to read. It is not for no reason that you are flamed. It's because you come to a thread with no information and spout lies. EDIT: The only reason I care about those lies is we need less people spreading them so the healing can begin. CCP needs to take notice. And I don't know if you're thinking I want armor tanks nerfed. On the contrary they need to be buffed as well. We have next to no representation in PC and that is because we are weak. Yeah, with NO tank at all is the Madrugar faster than the Gunnlogi. Unless you have a fetish with "living on the edge" you're not going in without plates, and a single 60 plate is all it takes to go slower than the Gunnlogi, where most people will use 120s or 180s. To use 180s we have to further sacrifice low slots (read: our survivability) using PG modifier modules. By comparison, a single Complex plate on a dropsuit gives ridiculously higher armor levels than complex shield extenders (pretty much 2:1 ratio) but shields are arguably favored in the dropsuit department.
To claim that what I said is a lie, when none of it was, is funny. Also, am I allowed to complain that you get passive resists that are higher than our passive resists? Or are we just going to overlook that? And both tanks are hurting inexorably for powergrid, but at least you don't have to give up tank slots to use them. You do have to sacrifice the claim to damage mods which you should rightly have, however.
If an armor tank isn't ****fit then your shield tank is faster 100% of the time. But you guys ALWAYS ignore that simply because our base speed is higher. It's time to get over that fact and start dealing with the problems related to shield tanking that ACTUALLY matter. Like:
1) Powergrid problems (due to the powergrid skill change and this hurts all HAVs) 2) Active Hardeners should last ~15s as opposed to 10, while keeping the amount bonus 3) Shield tanks should be enticed into longer range, high powered railgun roles in a better manner (role definition) 4) Shield Active Reps need to be higher bursts than armor (armor should be slower but stay in the thick of the fight longer)
These aren't "big buffs" necessary to shield tanks. The shield modules need minor tweaks to be brought in line, not giant changes. Being so quick to "Waaaaaah" and "Waaah" loudly are what bring about free militia LAVs that take prototype level equipment to take out. |
Tankin Tarkus
Quafe Runners
33
|
Posted - 2013.06.14 08:02:00 -
[29] - Quote
Eurydice Itzhak wrote: The uprising nerf to vehicles did indeed hit armor harder than shields. It's bullcrap and we need to get that reverted/mended.
i was a shield tanker last build actually so were my corp mates i actually made a soma for spider tanking their shield tanks it managed to get damage resistance a 180mm plate a militia repper as well as 2 shield transporters...... that thing pretty much put the madrugar i had this build to shame x.x i cant say much about shield tanks other than than what ive heard about them and comparing the speeds of a sica and a soma(with a 120mm plate) when uprising first released tho i did that because the soma felt alot faster than it did last build |
Eurydice Itzhak
Militaires Sans Jeux
71
|
Posted - 2013.06.14 08:10:00 -
[30] - Quote
EXASTRA INVICTAS wrote: Yeah, with NO tank at all is the Madrugar faster than the Gunnlogi. Unless you have a fetish with "living on the edge" you're not going in without plates, and a single 60 plate is all it takes to go slower than the Gunnlogi, where most people will use 120s or 180s. To use 180s we have to further sacrifice low slots (read: our survivability) using PG modifier modules. By comparison, a single Complex plate on a dropsuit gives ridiculously higher armor levels than complex shield extenders (pretty much 2:1 ratio) but shields are arguably favored in the dropsuit department.
To claim that what I said is a lie, when none of it was, is funny. Also, am I allowed to complain that you get passive resists that are higher than our passive resists? Or are we just going to overlook that? And both tanks are hurting inexorably for powergrid, but at least you don't have to give up tank slots to use them. You do have to sacrifice the claim to damage mods which you should rightly have, however.
If an armor tank isn't ****fit then your shield tank is faster 100% of the time. But you guys ALWAYS ignore that simply because our base speed is higher. It's time to get over that fact and start dealing with the problems related to shield tanking that ACTUALLY matter. Like:
1) Powergrid problems (due to the powergrid skill change and this hurts all HAVs) 2) Active Hardeners should last ~15s as opposed to 10, while keeping the amount bonus 3) Shield tanks should be enticed into longer range, high powered railgun roles in a better manner (role definition) 4) Shield Active Reps need to be higher bursts than armor (armor should be slower but stay in the thick of the fight longer)
These aren't "big buffs" necessary to shield tanks. The shield modules need minor tweaks to be brought in line, not giant changes. Being so quick to "Waaaaaah" and "Waaah" loudly are what bring about free militia LAVs that take prototype level equipment to take out.
Edit: Please understand that despite being an armor tanker I am interested in balance and flavor, not in making armor "master race" or anything similar.
1. Armor and shield have the same passive resists. 15%. So you're lying again.
2. No, armor tanks are GENUINELY faster than shield tanks since uprising. Race a gunnlogi in a madrugar. See what happens. In chromosome shield was faster. This is no longer true.
3. Uprising stole all of everyones PG. It needs to be fixed (we agree).
4. Militia LAVs take nothing more than the free hacked EXO grenades everyone has thousands of. I don't know where this crying comes from. The forums seriously need to stop being ******** and carry packed AV nades.
5. As far as your list, 1. We agree. 2. is not NEARLY enough. It should stay at 10 maybe 13 seconds and be maybe 45% hardener it's efficacy should be equal to the armor hardeners. Armor hardeners get 25% for a minute(?), someone should figure out the exact ratio for it to be equal for shields on 10s. 3. With our current state of tanking, we would be fine if we were role specialized for railgun. I'm more for giving us more tank and leaving railguns up for grabs by both tanks though. 4. We agree.
All in all, just what you suggested would be HUGE buffs to Shield tanking. (Boosters being stronger than reppers but lasting a short time).
Please take your outdated chromosome info elsewhere. We are talking about Uprising. |
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