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321. 4million skill points - in General Discussions [original thread]
Basically, figure out the style of play you are looking for (can be figured out with militia). Once you have that figured out, get your suit and weapon for that playstyle up to 3. Liberally sprinkle SP into your core skills, but don't take anyt...
- by Azri Sarum - at 2013.07.14 19:33:00
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322. Dropsuits for level 2 and level 4 - in Feedback/Requests [original thread]
Rian CuThalion wrote: Or some sort of passive skill (PG/CPU/etc.) to give us a reason to hit these levels other than to getting to lvl 3 & 5. I like this better than the current 'unlocks'. It feels more rewarding (even if the bonuses are...
- by Azri Sarum - at 2013.07.14 18:39:00
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323. [Request] Event counter - in Feedback/Requests [original thread]
Valmar Shadereaver wrote: basicly like the market screen in MQ but whit event info and smaller in size While i think just a web page would be enough (probably easier to implement since it wouldn't need patching the client), I would love to ...
- by Azri Sarum - at 2013.07.14 18:15:00
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324. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
its iffy, doesn't happen every time. i think its only happening when the flux nade is right on top of someone. I don't mind them doing that, but its probably a bug since it didn't do that before 1.2 afaicr.
- by Azri Sarum - at 2013.07.14 06:52:00
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325. [Request] Event progress tracker - in Feedback/Requests [original thread]
+1 on this. This isn't the first time you have done an event where it is do 100x something, if your going to keep doing them (hope you do) then a nice web interface where we can see our progress is a must.
- by Azri Sarum - at 2013.07.12 07:22:00
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326. Profile Dampeners and Range Amplifiers - in General Discussions [original thread]
Makyre Vahliha wrote: This seems to be a problem. Either it's broken or we don't know exactly how it works. Can a dev explain? That we have to ask is sad in of itself. I personally don't think its working, and if it is it needs some design ...
- by Azri Sarum - at 2013.07.12 05:52:00
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327. A possible new fix in balance by introducing some "specific-reinforcement p... - in General Discussions [original thread]
Vyzion Eyri wrote: Wow, and this opens up a whole new branch of modules. Toggling modules with their own energy supply. In fact... this might be better than current modules... mother of God, we have stumbled upon a gold mine. I don't think...
- by Azri Sarum - at 2013.07.12 05:21:00
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328. [Request] SP deposit into Skills - in Feedback/Requests [original thread]
So we're talking of a hybrid between what EVE has and what DUST has? You play the games, accruing SP (passive only in EVE, passive + active in DUST) and it goes into your pool of available SP. You can spend that SP in chunks to fully buy skills,...
- by Azri Sarum - at 2013.07.07 23:57:00
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329. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: I don't mind skill sinks in the right places, but I'm with Aeon in that I don't like some of the deeper investments early in the curve on universally applied skills. This was why we pushed CCP to address the skill ...
- by Azri Sarum - at 2013.07.07 23:46:00
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330. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Mobius Wyvern wrote: You're not factoring in CQC, man. What happens when someone comes after you at close range with a shotgun or something? If they're in a shield-tanked Scout suit, they can move fast enough that there's no way you're going ...
- by Azri Sarum - at 2013.07.06 02:43:00
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331. Another Dropship Mistake. - in General Discussions [original thread]
I think the forced requirement to have certain slots filled is wrong, for any role. A dropship should have its slot layout, but nothing should be mandatory. This is what EVE ships are like. You have your slots, your modules, and its completely up...
- by Azri Sarum - at 2013.07.01 19:18:00
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332. The 'Standard' experiance - in General Discussions [original thread]
hooc roht wrote: Down grading gear is nothing compared to only using a couple of million SP. SP is king and gives the most bonuses. Don't pretend to be slumming it when you have all core skills of your class maxed out at 5. I almost wish ...
- by Azri Sarum - at 2013.06.30 07:45:00
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333. Imgine this variant of MD - in General Discussions [original thread]
ADAM-OF-EVE wrote: proximity mine launcher I don't know why, because it's not exactly the same, but when you said that I couldn't help but think of the gun used in the Dark Knight, the one that fired the sticky time delay explosives. +1 fo...
- by Azri Sarum - at 2013.06.30 04:22:00
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334. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
One concern I've had with armor taking, one that i have yet to see addressed in this thread, is the effective uptime of each tanking system. If you take a shield tanked suit, and an armor tanked suit, and apply some fixed amount of damage to them...
- by Azri Sarum - at 2013.06.23 08:35:00
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335. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
I see what your saying for the snipers, when you're looking for a head you don't want anything right over the target. Its something that will require some testing for sure. The positioning i was thinking would be outside your health ring, outside...
- by Azri Sarum - at 2013.06.19 22:01:00
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336. What Does That Say!? (Or: DusterBuster's Revamp Project - User Interface Edi... - in Feedback/Requests [original thread]
Thanks for taking the time to make those. Especially the visuals. Nothing aids a discussion better than something that gets all parties on the same page. Some of the strongest suggestions (imo) - Unifying grenades and equipment - Treating grena...
- by Azri Sarum - at 2013.06.19 20:06:00
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337. EVE on PS4 - in General Discussions [original thread]
You will never see EVE on a console. It would be like trying to play a console wearing oven mitts. The complexity of EVE's controls, dozens of hotkeys, drag and drop functionality, dropdown menu's on everything, windows, tabs... do i really need...
- by Azri Sarum - at 2013.06.16 23:29:00
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338. Why do people destroy neutral installations? - in Rookie Training Grounds [original thread]
The reason they should be destroyed is that their placement is a massive hazard to your team should the match start to go poorly. Take one of the city esque maps with turrets ringing the city. If you capped the turrets on your side then they wil...
- by Azri Sarum - at 2013.06.15 05:40:00
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339. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
Seems faster to load. Less hanging before displaying content. Very nice. As an aside, can we get a link to the dev blogs from the forums like we have on the eve forums please?
- by Azri Sarum - at 2013.06.13 04:20:00
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340. controler customization - in Feedback/Requests [original thread]
This needs to happen, and equipment needs to be at the top of the list of things we can bind to controls. Equipment gets switched to all the time in matches, especially if you're a logi. We should be using buttons for what we use most. I don't us...
- by Azri Sarum - at 2013.06.12 08:09:00
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