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341. [Armor Tanking] Failure to communicate - in Feedback/Requests [original thread]
hmm, % based armor repair... i like that idea Breakin Stuff. Probably hard to balance for heavies, but interesting. I'm going to hope ccp gets back from their little break, refreshed and bright eyed and looks at what they have done and realizes ...
- by Azri Sarum - at 2013.06.12 07:59:00
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342. Dear players, shut up. - in General Discussions [original thread]
Anyone else disappointed at a comment like that? I know these forums can be toxic, even hostile at times. Its because people see the potential DUST has and how we have a long way to go. They are frustrated. Despite that, there are threads piled...
- by Azri Sarum - at 2013.06.04 01:32:00
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343. New Amarr LAV concept art - in General Discussions [original thread]
needs gold rims =D
- by Azri Sarum - at 2013.06.04 01:21:00
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344. Any last words, my fellow Templar? - in General Discussions [original thread]
Templar Renegade126 wrote: ... the finest 300 Amarr to have ever lived! By finest you're referring to the ones that didn't biomass / troll / mcc suicide / complain non-stop right? Me thinks your number is a tad high.
- by Azri Sarum - at 2013.06.04 01:13:00
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345. Training 2 characters at once. - in General Discussions [original thread]
Goric Rumis wrote: Clavain Vegas wrote: I heard that with the Odyssey expansion EVE people would now be able to train 2 characters at once, any word on if we'll be able to do the same May the winds be with you. Source? No wait, never m...
- by Azri Sarum - at 2013.06.04 01:10:00
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346. Training 2 characters at once. - in General Discussions [original thread]
You could actively play one character while leaving the passive sp on the second. Its not exactly what you're asking for (passive on two characters) but should be close.
- by Azri Sarum - at 2013.06.04 01:09:00
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347. Has anyone been revived before? - in General Discussions [original thread]
If rezzing wasn't so damn tricky people might use it more. I found it much easier to pull out the injector (manual usage) and then do a quick strafe through the body in a sort of X pattern while mashing the trigger to use it. I can almost always...
- by Azri Sarum - at 2013.06.03 22:31:00
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348. Planetside 2 got it right, why can't dust? - in General Discussions [original thread]
You can't compare the DS in DUST to a Galaxy in PS2. The DUST DS is closer to a liberator in PS2 with a couple extra seats. Less capacity, less hitpoints, more firepower than a proper dropship. I think that is most of the problem right there. If ...
- by Azri Sarum - at 2013.06.03 22:27:00
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349. Double XP Weekend to Make up for the Down Time & Get People Excited for Dust - in General Discussions [original thread]
If you're going to whine about something, at least use the correct terminology. its SP not XP
- by Azri Sarum - at 2013.06.03 22:20:00
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350. [Request] Suit/Racial Bonus Explanation - in Feedback/Requests [original thread]
the racial skills only apply to their matching racial suits. So the gallente logistics skill only applies to the gallente logi suits, not the minmatar ones. For some reason they decided on a more convoluted skill tree than what was designed in EV...
- by Azri Sarum - at 2013.05.29 21:39:00
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351. Things CCP did right the first time - in Feedback/Requests [original thread]
They set up great T1 ships that covered most roles across multiple sizes (once they realized the evil that is tiers and started tiericide) with nice clean T2 upgrades. The current dropsuit varieties/names standard/advanced/proto is a mess.
- by Azri Sarum - at 2013.05.29 21:34:00
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352. Never Bet Against CCP - in Rookie Training Grounds [original thread]
By "don't bet against CCP" it means that they have no tolerance for people abusing their games or exploiting. They feel no sympathy for FOTM chasers. They have no issue in making sweeping changes if needed. If you wake up one day with millions of ...
- by Azri Sarum - at 2013.05.29 21:23:00
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353. CCP/CPU and other questions about the game - in Rookie Training Grounds [original thread]
CCP = The company that is developing DUST CPU = Your dropsuits processing ability. Every module you fit to your suit (shield modules, guns, etc) take a certain amount of CPU to run. You suits CPU limits the number and quality of modules you can fi...
- by Azri Sarum - at 2013.05.29 21:12:00
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354. Questions - Remote Explosives - in Rookie Training Grounds [original thread]
Augustine Loricatus wrote: I use remote mines and absolutely love blowing people up hacking objectives. Do you know if there is a way to selectively detonate one mine out of a set laid? (As in the one at A instead of both A & B) There is...
- by Azri Sarum - at 2013.05.29 20:38:00
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355. Equipment Switching Sluggish - in Technical Support/Bugs [original thread]
Just scrap the whole equipment access concept and start again. We fight with the UI enough as is, we shouldn't have to 'aim' to get our equipment out, only to have it 'miss' and not get selected. Once the menu is brought up have one equipment se...
- by Azri Sarum - at 2013.05.27 22:28:00
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356. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
CCP Praetorian wrote: We are investigating this as we speak. A couple of questions: 1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles...
- by Azri Sarum - at 2013.05.27 21:37:00
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357. Not sure if lag or actual designed feature - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Hi, Since the damage is done on the server, it takes some time for the client to get the replicated information. The delay for this part is the network lag and there is little we can do to reduce it. Once the client gets ...
- by Azri Sarum - at 2013.05.27 08:06:00
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358. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Azri Sarum - at 2013.05.25 19:16:00
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359. Nanohives on E for Empty - in Feedback/Requests [original thread]
They really just need some icons on our hud for that kind of stuff. Just have an icon for each consumable near / around our health indicator (like the grenade counter) and a number showing our current inventory. Basicly I want to know how many I...
- by Azri Sarum - at 2013.05.25 05:04:00
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360. Just noticed something - in General Discussions [original thread]
What EVE did so well was create specializations WITHIN the basic tier (T1). This created the structure of combat and gave people early choice on what role they wanted to play. Once you have a solid foundation with basic suits that cover the di...
- by Azri Sarum - at 2013.05.22 19:56:00
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