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1021. heavies need more HP and dmg. assaults need more range - in General Discussions [original thread]
WolfeXXVII wrote: no after uprising i have been using the burst so i haven't looked at it. sorry my apologies everyone i forgot a random stat of a gun The burst is even better than the boundless if you know how to use it. So far you still ...
- by Awry Barux - at 2014.02.27 03:40:00
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1022. heavies need more HP and dmg. assaults need more range - in General Discussions [original thread]
WolfeXXVII wrote: Awry Barux wrote: WolfeXXVII wrote: CLONE117 wrote: the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare ...
- by Awry Barux - at 2014.02.27 03:24:00
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1023. Dropship exit point - in Feedback/Requests [original thread]
JP Acuna wrote: 100% agree. Same thing happens to me. I'd go for option "b" FTW Of course, me too, but I figure option A is quicker and easier to implement. I'll take either one.
- by Awry Barux - at 2014.02.27 03:23:00
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1024. heavies need more HP and dmg. assaults need more range - in General Discussions [original thread]
WolfeXXVII wrote: CLONE117 wrote: the heavy is great enough as is. 600 shield 450 armor on mlt heavy with a repper. and shield recharger with std hmg. i can do some serious damage to those whop dare try to come close. the only problem i have...
- by Awry Barux - at 2014.02.27 03:21:00
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1025. heavies need more HP and dmg. assaults need more range - in General Discussions [original thread]
WolfeXXVII wrote: Awry Barux wrote: WolfeXXVII wrote: Awry Barux wrote: WolfeXXVII wrote: let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on ass...
- by Awry Barux - at 2014.02.27 03:17:00
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1026. Dust Player Intelligence - Getting smarter? - in General Discussions [original thread]
Heh, it's all the remotes. Everyone fears them now, so fewer people go scout-chasing.
- by Awry Barux - at 2014.02.27 03:00:00
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1027. heavies need more HP and dmg. assaults need more range - in General Discussions [original thread]
WolfeXXVII wrote: Awry Barux wrote: WolfeXXVII wrote: let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a mas...
- by Awry Barux - at 2014.02.27 02:58:00
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1028. The I WANT .... Dropship Thread - in Feedback/Requests [original thread]
Please do not make lists of suggestions.
- by Awry Barux - at 2014.02.27 02:45:00
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1029. heavies need more HP and dmg. assaults need more range - in General Discussions [original thread]
WolfeXXVII wrote: let me explain first things first heavy suits are supposed to weigh half a ton of metal so yes that alone deserves them to have 3-4X hp on assault suits. they are carrying around a massive basicly future equivalent of a m134 m...
- by Awry Barux - at 2014.02.27 02:41:00
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1030. Reactive Plates - in General Discussions [original thread]
For me they're only for my scout suits, specifically G-1 and G/1 suits. I don't have enough buffer to justify a big repper, but I also can't have no reps, so I go with a basic or enhanced reactive plate because it leaves a slot free for a profile ...
- by Awry Barux - at 2014.02.27 02:19:00
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1031. heavies need more HP and dmg. assaults need more range - in General Discussions [original thread]
No. Provide an actual argument and I'll provide an actual response. Until then, just no.
- by Awry Barux - at 2014.02.27 02:12:00
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1032. Okay, CCP. - in General Discussions [original thread]
It really sucks for sniper hit detection. In a match today, I could nail everyone except for one person with a latin american name. Out of 9 hits (yes I counted) I got 8 shield flashes. Against everyone else in the match, I got <20% shield flas...
- by Awry Barux - at 2014.02.27 02:10:00
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1033. The Solution to Protostomping Is.... - in General Discussions [original thread]
Templar 514 wrote: ....To prevent squads from joining public matches. Discuss, agree, act like a muppet and disagree. Disagree, blueberries just need to stop being afraid of fighting squads. There's only six of them. Just get your equipment...
- by Awry Barux - at 2014.02.27 02:04:00
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1034. Dropship exit point - in Feedback/Requests [original thread]
Can we please have either: a. A consistent dropship exit point for the pilot (i.e. midpoint left side, etc) or b. A smart dropship exit point that will place you on the nearest solid surface at the same altitude as the dropship I'm sick of taking...
- by Awry Barux - at 2014.02.27 01:55:00
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1035. Holy **** - in General Discussions [original thread]
TheAmazing FlyingPig wrote: 'Dragonfly' Scout Enhanced Profile Damp Enhanced Reactive Plate Basic Scan Precision Amp 'Toxin' Assault Rifle 'Toxin' SMG ADV Scanner I have barebones skills to fit this suit out (scouts 1, weak core) as I'm pr...
- by Awry Barux - at 2014.02.27 00:04:00
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1036. why do people get so butthut in this game and cant take a joke? - in General Discussions [original thread]
Michael Cratar wrote: ALT2 acc wrote: So people were on there periods, I joke in Corp chat and get kicked. Thanks for the laugh guys, just like ccp's ban reason. Apparently I ask corp mates for isk, which I dont as I have enough... Oh ...
- by Awry Barux - at 2014.02.26 23:47:00
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1037. CCP what the hell is going on?? - in General Discussions [original thread]
howard sanchez wrote: Since CCP isn't going to communicate about this game-wide issue, can we try something as a community? Turn Voice off. Restart Dust. Leave Voice off. Report if you still experience Fatal or Internal errors. Every time ...
- by Awry Barux - at 2014.02.26 23:35:00
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1038. [Feedback] Remote explosive tweaks I think are needed - in Feedback/Requests [original thread]
Cat Merc wrote: I don't think they should get nerfed, I just think they need a tweak or two. First, I would like to see remote placing speed increased. I can't tell you how many times I saw a tank in the distance, at least 500 meters out, and ...
- by Awry Barux - at 2014.02.26 23:05:00
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1039. RE spam - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Ok ccp you have to deal with people spamming REs by them throwing them down from high height and killing load We have 3 options 1 ccp make it so you have to set it on a flat area and you are in danger for 3 second wh...
- by Awry Barux - at 2014.02.26 23:03:00
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1040. GALLANTE HEAVY sentinel.. EHP 2,650..... - in General Discussions [original thread]
The Terminator T-1000 wrote: Cmdr Wolfe wrote: has anybody else looked at the patch notes for 1.8 (work in progress) i did some number crunching and the gallante heavy has a rather large amount of hitpoints base hitpoints= 940 4 x complex...
- by Awry Barux - at 2014.02.26 22:48:00
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