Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
641. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
Links
- by Avenger 245 - at 2012.08.25 22:36:00
|
642. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
GRID tacnet could have a toggleable grid player could see while in the field not just on the map, the grid with allow teams better coordination while in the field. A map could have a simple 9 by 9 A1 to I9 that allows player to just call out where...
- by Avenger 245 - at 2012.08.25 22:35:00
|
643. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
VEHICLES Vehicles could use some work mainly in the form of owner ship and how a player "sees" around his vehicle. First off allow the owner to assign gunners to position and if enough player are available allow him to assign the main gun to some ...
- by Avenger 245 - at 2012.08.25 22:35:00
|
644. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
Res.
- by Avenger 245 - at 2012.08.25 22:35:00
|
645. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
Res.
- by Avenger 245 - at 2012.08.25 22:35:00
|
646. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
Res.
- by Avenger 245 - at 2012.08.25 22:35:00
|
647. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
res.
- by Avenger 245 - at 2012.08.25 22:35:00
|
648. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
COMBAT MOVEMENTS I think the mercenaries should have more movements for them to use in the field this will make a player fill like he really is in the think of the action. This should be balanced against with limitation requirements and a player ...
- by Avenger 245 - at 2012.08.25 22:34:00
|
649. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
WEAPON CUSTOMIZATION Are hallmark of any fps game and one that I hope ccp has consider how to implement. Most of us want this added eventually including me but im impartial to how it should be implemented ill let discussion decided that however I...
- by Avenger 245 - at 2012.08.25 22:34:00
|
650. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
AMMO TYPES rather than being based of damage types like strong against shield or against armor i think it be a better to have ammo types that alter a guns range, damage and mag size(not RoF or Accuarcy thats handle by the gun). each type would be ...
- by Avenger 245 - at 2012.08.25 22:34:00
|
651. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
MASS TO DAMAGE i think it would be better if when you got hit by something it was better represented. this is a big thing for tanks and LAV since lavs can run around and hit a heavly armroed soldier and take no damage but a tank cant run people ov...
- by Avenger 245 - at 2012.08.25 22:34:00
|
652. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
SIGNATURE AND SENSOR How we fight and find other players is based off the minimap and the chevrons showing were it people are, I think this could be expanded on to be more interesting. For example every suit would have a limit sensor range and sen...
- by Avenger 245 - at 2012.08.25 22:34:00
|
653. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
CLOAKING cloaking should be a equippable module for any suit but would be balacned by high cpu/pg requirements. that would make players give up all other modules. but other than just high requirements there should be inherinte limits with it. clo...
- by Avenger 245 - at 2012.08.25 22:34:00
|
654. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
PORTALS Would add a interesting element to the game but should be properly balance with limitation and high cpu/pg requirements for the different levels of it quick personal teleporting, vehicle portal breaching and permanent installation portals....
- by Avenger 245 - at 2012.08.25 22:34:00
|
655. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
TACNET Could provide an augmented realty for soldier on the ground giving them more references to use in moving about and showing prevalent information and more important give that feel that we are in the future fighting a war with a support syste...
- by Avenger 245 - at 2012.08.25 22:34:00
|
656. Popular Forum ideas and a reference for anyone to use. - in General Discussions [original thread]
These are some idea that have come up in the forums that I took a interest in but have since been buried by the feedback of the new build. The reason this is here and not there is so you can discuss stuff that's already been suggested in one form ...
- by Avenger 245 - at 2012.08.25 22:33:00
|
657. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Well bones I'm testing heavys right now got a okish hmg build going, and I'm working towards forge. But I've noticed there arnt to many tanks riding about this build so the forgegun not coming into play much. I will get around to testing it in the...
- by Avenger 245 - at 2012.08.25 16:24:00
|
658. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
Pokey Dravon wrote: Hmm scouts are thin, lightweight, fast units designed to speed tank....yeah they're working as intended. If you want to do some very minor tweaking that's fine, but scouts are very close to where they should be, in fact all ...
- by Avenger 245 - at 2012.08.25 16:16:00
|
659. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
I can understands some people calling for a flat nerf though. I just played a game where do to lag the scout just appeared in places and never seem to acyually move to them like he just teleported there. I know this is do to lag and ping and those...
- by Avenger 245 - at 2012.08.25 05:37:00
|
660. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
Scout are being abused in this build which has lined them up in the nerf gun sight. All the threads mention them to some degree and their overpoweredness, so I came into this build on the look out for scouts and issue related to them so far what I...
- by Avenger 245 - at 2012.08.25 03:34:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |