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741. Weather and Planet Type Influencing Players - in Feedback/Requests [original thread]
I fully support this idea, and think it would be an amazing addition to the game. I'd suggest that to differentiate snow from rain is snow makes overheating take longer than rain, and if they messed with scanners a bit, but less so than a Sand St...
- by Avallo Kantor - at 2013.06.21 17:01:00
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742. About the Weather and Planet Type.... - in General Discussions [original thread]
That's actually a really great idea, Aisha Ctarl. I'd suggest tossing it up on the Feedback / Suggestions forum. Things like that, slightly different gravity, and weather effects messing with our visibility / other factors (such as an ion storm ...
- by Avallo Kantor - at 2013.06.21 16:16:00
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743. CCP, if i have done my calculations right.... - in General Discussions [original thread]
That's rather the whole point of the Skill system in DUST / EVE online. You aren't SUPPOSED to be able to get into everything, for any amount of time. There will always be new skills to spec into, and paths you can't yet walk. The concept is to en...
- by Avallo Kantor - at 2013.06.21 02:49:00
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744. "Wanted" posters - in General Discussions [original thread]
Actually they could probably very easily port over the Bounty System from EVE. Basically you get a payout whenever you blow somebody's ship up. However you only get a part of the bounty based on the % value of their destroyed ship. For example...
- by Avallo Kantor - at 2013.06.20 14:24:00
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745. [Request] Moving to Molden Heth - in Feedback/Requests [original thread]
A (hopefully) simple but meaningful addition to the game would be to allow DUST mercs to move where they are. (What system their merc quarters are in) Right now, the Molden Heth region has been opened up to us for PC, and I think it only reasonabl...
- by Avallo Kantor - at 2013.06.19 19:08:00
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746. [REQUEST] Militias, bonuses, loyalties. CCP, GIVE ME A GLANCE PLEASE! - in Feedback/Requests [original thread]
As to the upfront payment, I'd suggest making sure it can't be gamed by having people join, then drop out and still get that huge payment, or if they do, have it negatively impact the corps "standing" As to determine how good a corp is, I would s...
- by Avallo Kantor - at 2013.06.19 18:59:00
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747. Addicted to the Dust 514 forums - in General Discussions [original thread]
I find I'm at a computer more than I'm at a PS3 while chipping away at whatever program I am currently working on.
- by Avallo Kantor - at 2013.06.19 18:37:00
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748. dumb people - in General Discussions [original thread]
If you want to form a squad of your own, I'd suggest you make sure you are making good use of comms. Communicate to the whole team that your squad has empty slots, and communicate with your squad. A squad leader who constantly sets objectives, kee...
- by Avallo Kantor - at 2013.06.19 18:18:00
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749. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
hooc order wrote: This is underwhelming. Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the fi...
- by Avallo Kantor - at 2013.06.19 18:14:00
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750. Pull a Square Enix (if you don't read this i'll cry) - in General Discussions [original thread]
As always the problem with any proposed "Skill / ISK reset" is that you'll be right back to the same situation in another 3 months, or another year. I personally quite enjoy the game, and feel a nice sense of accomplishment with my sum of ISK and ...
- by Avallo Kantor - at 2013.06.19 17:03:00
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751. Announcement:Dev Blog: Uprising 1.2 brings ISK transfers, Planetary Conquest changes, and more! - in Announcement and Events [original thread]
Fenix Alexarr wrote: Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this...
- by Avallo Kantor - at 2013.06.19 15:38:00
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752. People please. - in General Discussions [original thread]
Glad to see you stepping up to talk about the game, and with some very valid points. To help, I'd like to add a few more points as well: 1) Many of these "next gen games", PS2 excluded, are currently Vaporware. You can't play them. People comp...
- by Avallo Kantor - at 2013.06.19 05:18:00
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753. Lower SP players - in General Discussions [original thread]
While this technically doesn't help the issue of fighting proto players I always try looking at the situation as such: My suit costs me less than 5k ISK. A proto suit / weapon could kill me over 20 times and if I can kill them once then I've cos...
- by Avallo Kantor - at 2013.06.19 05:07:00
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754. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I also use primarily the standard variant of the SR (Seeing as I only got to SR skill lvl 4 tonight) but I can say when I use a charge shot it is normally when: 1) I have time to take aim. 2) I ducked under cover or behind boxes and want to make m...
- by Avallo Kantor - at 2013.06.19 04:57:00
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755. oops did i just off you in your shiny proto suit with my blueprint suit and GEK ... - in General Discussions [original thread]
Actually proto suits aren't impossible to kill. I've killed a number of proto Logi suits (Caldari ones even), and probably other less easily identifiable high level suits with my relatively cheap fit (Amarr Assault A-1, Standard Scram, 2 Militia...
- by Avallo Kantor - at 2013.06.19 04:44:00
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756. Tank Resistances - in General Discussions [original thread]
Garth Mandra wrote: 10% damage reduction = 0.9 x damage taken 15% damage reduction = 0.85 x damage taken 0.9 * 0.85 = 0.765 = 23.5% damage reduction As his math correctly identifies additional damage reduction only reduces damage by the amo...
- by Avallo Kantor - at 2013.06.19 04:32:00
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757. Killed by a Dude With 0 Shields and 0 Armor - in General Discussions [original thread]
The small decimal place will normally result from your damage being just a touch shy, or in my case my armor reper repairs a stunning 2.1, and it's that tiny .1 of armor that keeps me up.
- by Avallo Kantor - at 2013.06.19 04:21:00
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758. Placeholder models for missing racial varients. - in General Discussions [original thread]
I'm also a strong component of placeholder variants. We need as many options as possible, and the corresponding skills out, so that we can have a richer experience. Right now the Amarr are one of the slowest, armor heavy races and while a good s...
- by Avallo Kantor - at 2013.06.18 18:41:00
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759. Air support - in General Discussions [original thread]
I'm fairly certain that it is more powerful and bigger.
- by Avallo Kantor - at 2013.06.18 05:11:00
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760. Air support - in General Discussions [original thread]
I think you are talking about Orbital Bombardment. In which case it's a bit more complicated than that and will require at least some level of communication between each party. Quick rundown: Squad needs 2500 Warpoints, and you must be in a FW b...
- by Avallo Kantor - at 2013.06.18 04:59:00
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