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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Shadow heat
 Seykal Expeditionary Group
 Minmatar Republic
 
 70
 
 
      | Posted - 2013.06.20 14:00:00 -
          [1] - Quote 
 Now that we can transfer ISK directly, should we start making Wanted Posters ? Like this ;
 
 Wanted
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        |  5aEKUXeRJGJ27kCDnDVYak3
 Kinsho Swords
 Caldari State
 
 15
 
 
      | Posted - 2013.06.20 14:10:00 -
          [2] - Quote 
 What is that supposed to do? We cannot be killed (we respawn) so...
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        |  Shadow heat
 Seykal Expeditionary Group
 Minmatar Republic
 
 72
 
 
      | Posted - 2013.06.20 14:12:00 -
          [3] - Quote 
 
 5aEKUXeRJGJ27kCDnDVYak3 wrote:What is that supposed to do? We cannot be killed (we respawn) so... 
 I don't know !! I just thought it may be fun. Maybe kill that person 20 times or something like that ?
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        |  mystus no1
 Industrie und Handels Konsortium
 Tribunal Alliance
 
 4
 
 
      | Posted - 2013.06.20 14:16:00 -
          [4] - Quote 
 
 Shadow heat wrote:Now that we can transfer ISK directly, should we start making Wanted Posters ? nope
 
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        |  5aEKUXeRJGJ27kCDnDVYak3
 Kinsho Swords
 Caldari State
 
 15
 
 
      | Posted - 2013.06.20 14:18:00 -
          [5] - Quote 
 Place 1 ISK bounty on a criminal for sheets and giggles.
 
 Criminal turns out to be an immortal mercenary.
 
 Criminal kills himself over and over.
 
 ???
 
 PROFIT
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        |  Shadow heat
 Seykal Expeditionary Group
 Minmatar Republic
 
 72
 
 
      | Posted - 2013.06.20 14:19:00 -
          [6] - Quote 
 
 mystus no1 wrote:Shadow heat wrote:Now that we can transfer ISK directly, should we start making Wanted Posters ? nope 
 You guys are no fun
  So why the hell i will give ISK to someone else for ? is not like i can buy things from other people.  | 
      
      
        |  Niuvo
 The Phoenix Federation
 
 21
 
 
      | Posted - 2013.06.20 14:19:00 -
          [7] - Quote 
 There should be a function when you read the stats of the player that killed you, to press a wanted (dead) sign, as the game progresses you will get a notification if you killed him or if one of your squad mates did.
 
 Also, who cares about the players stats. It would be better at the end of the match to see the fittings of the people you killed! Or the fittings of people who killed you. That way, you can analyze the players that killed you or enjoy on the fittings you destroyed.
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        |  Avallo Kantor
 DUST University
 Ivy League
 
 80
 
 
      | Posted - 2013.06.20 14:24:00 -
          [8] - Quote 
 Actually they could probably very easily port over the Bounty System from EVE.
 
 Basically you get a payout whenever you blow somebody's ship up. However you only get a part of the
 bounty based on the % value of their destroyed ship.
 
 For example, if the person you killed had a 10 million ISK bounty, but the ship you killed only cost 1 million ISK,
 then your bounty pay out would only be about 333 K ISK. So you can't just have a friend kill you for the bounty
 without it costing you more than you are gaining.
 On the other hand if their bounty was only 1 Million, and you killed a ship that cost 100 million ISK, then you'll
 still only get 1 M ISK, the max bounty.
 
 All you have to do is make it so that you earn a % of the value of a Dropsuit / tank on a bounty target when you kill them.
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        |  Aramis Madrigal
 SVER True Blood
 Public Disorder.
 
 18
 
 
      | Posted - 2013.06.20 14:25:00 -
          [9] - Quote 
 
 Niuvo wrote:There should be a function when you read the stats of the player that killed you, to press a wanted (dead) sign, as the game progresses you will get a notification if you killed him or if one of your squad mates did.
 Also, who cares about the players stats. It would be better at the end of the match to see the fittings of the people you killed! Or the fittings of people who killed you. That way, you can analyze the players that killed you or enjoy on the fittings you destroyed.
 
 The total value of the fit you just destroyed and/or and aggregate value of gear destroyed would be kind of fun. The total value destroyed could be another column on the leader board. Value saved could be included too (via needles or a percentage value based on healing).
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