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101. Combat rifle needs a tweek - in General Discussions [original thread]
Broonfondle Majikthies wrote: TranquilBiscuit ofVaLoR wrote: wasn't the combat rifle nerfed by 10% just like everything else? tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took t...
- by Asha Starwind - at 2014.04.25 15:30:00
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102. combat rifle kick - in General Discussions [original thread]
Heimdallr69 wrote: Asha Starwind wrote: I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo. To compensate for range.. Makes it harder to use in cqc. Sorry b...
- by Asha Starwind - at 2014.04.25 14:43:00
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103. combat rifle kick - in General Discussions [original thread]
I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo.
- by Asha Starwind - at 2014.04.25 14:32:00
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104. Cloaks and Complaints - in General Discussions [original thread]
My thoughts on some of the ideas in this thread - Removing the dampening bonus I wouldn't mind this change but I feel like it wouldn't do anything towards addressing the real issues. As it would only knock brick tanking scouts down a just peg bu...
- by Asha Starwind - at 2014.04.25 13:43:00
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105. How are people fooled by the Cloak? - in General Discussions [original thread]
Peeps just depend on their Tacnet/chevron crutch too much. Many times I'll just turn the corner cloak up and then they come after me like 'where'd they go?' an often bump right into as they walk past. Some I dunno if desperate or just smarter than...
- by Asha Starwind - at 2014.04.25 12:33:00
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106. one argument about cloaks. - in General Discussions [original thread]
http://i.imgur.com/3BqdR.gif
- by Asha Starwind - at 2014.04.25 12:02:00
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107. Your officer weapon - in General Discussions [original thread]
'The Judge' Bolt Pistol 219 damage per shot .25 sec charge up 225% headshot multi. semi-auto 125m optimal 250m effective range 2.5x zoom Gunmetal red and black instead of black and red.
- by Asha Starwind - at 2014.04.25 10:16:00
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108. Buy your... - in General Discussions [original thread]
'Wallhack' Active scanners still on sale. 80% off.
- by Asha Starwind - at 2014.04.25 04:22:00
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109. Uplink question - in General Discussions [original thread]
LT SHANKS wrote: LEHON Xeon wrote: I actually noticed last week in a couple matches that there we uplinks on the map that were still blue yet, but were not even selectable as a spawn. The cursor wouldn't even go over to them, so there's a bu...
- by Asha Starwind - at 2014.04.24 06:44:00
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110. FOTM Tank VS Maxed Swarms. - in General Discussions [original thread]
BIind Shot wrote: Asha Starwind wrote: BIind Shot wrote: With level 5 ammo capacity you get 3/11. Tho that info I would say is irrelevant . Negative Ghostrider. SL Max ammo is 6, magazine + reserve. You max out at 11 not 14 rounds ...
- by Asha Starwind - at 2014.04.23 12:50:00
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111. FOTM Tank VS Maxed Swarms. - in General Discussions [original thread]
Edit my previous post.
- by Asha Starwind - at 2014.04.23 12:38:00
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112. Scouts + Cloaks and all the other bounses = Assualts buffed %300 - in General Discussions [original thread]
Takron Nistrom wrote: I say just start with removing the scan profile bonus while cloaked, and if that doesnt work, get rid of profile bonuses. Should've just stopped at get rid of profile profile bonuses.
- by Asha Starwind - at 2014.04.23 12:33:00
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113. FOTM Tank VS Maxed Swarms. - in General Discussions [original thread]
Negative Ghostrider. SL Max ammo is 6, magazine + reserve. You max out at 11 not 14 rounds You're still at least one short with Ammo V.
- by Asha Starwind - at 2014.04.23 11:33:00
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114. FOTM Tank VS Maxed Swarms. - in General Discussions [original thread]
Forgot to add nanohive or supply depot needed, since you would've run out of ammo half way through. And shield regen ticks when they do come in are missing.
- by Asha Starwind - at 2014.04.23 11:22:00
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115. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
You can add "make all areas ground accessible is stair/ladders to anywhere that's currently only accessible via dropship.(e.g.rooftops)" I find it funny that many people talking about the wanting the redline changed are some of the most avid roof...
- by Asha Starwind - at 2014.04.23 11:14:00
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116. Sniper rifles need buff... - in General Discussions [original thread]
First off, the sway that needs to go off the bat.
- by Asha Starwind - at 2014.04.23 10:25:00
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117. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
Lance 2ballzStrong wrote: Korvin Lomont wrote: Lance 2ballzStrong wrote: CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making th...
- by Asha Starwind - at 2014.04.23 10:22:00
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118. 20,000,000 SP and still.. - in General Discussions [original thread]
16m sp I can but I don't.
- by Asha Starwind - at 2014.04.23 10:05:00
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119. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
Monkey MAC wrote: Have been saying this for donkey's my friend, glad to see someone has finally acknowledged us. However I would like to point out for your discussion a Gallante Sentinel is capable of achieving 1900 EHP does that not seem a lit...
- by Asha Starwind - at 2014.04.23 09:55:00
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120. future qqs - in General Discussions [original thread]
Michael Arck wrote: You weren't saying that when the RRs were being talked about... yea, I'm still upset about that ^^this
- by Asha Starwind - at 2014.04.23 02:32:00
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