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81. everything is op - in General Discussions [original thread]
deepfried salad gilliam wrote: okay so lets see scout = they're fine, only one that is or is approaching op is the gallente one heavies = also fine, only one that is or is approaching op is the gallente one cr = obviously rr = has the lowest ...
- by Asha Starwind - at 2014.05.01 06:41:00
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82. Why are all my mods PG heavy? - in General Discussions [original thread]
Lynn Beck wrote: Nice to see ya around, been a while. I too find it horrendous that Armor reps and Codebreakers have the same costs, fitting them is an absolute *****- on minmatar suits at least. Caldaris have no PG problems. Two low slots,...
- by Asha Starwind - at 2014.04.30 22:40:00
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83. An idea that came to me in a diff post - in General Discussions [original thread]
Takron Nistrom wrote: It got me thinking. We want swarms to be legit without shadowing the Forge Gun, right? What if the swarms did one big alpha blast of damage? One clip, really long reload. Can one shot militia tanks that have no skills, a...
- by Asha Starwind - at 2014.04.30 16:55:00
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84. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
CCP Rattati wrote: Not a dev, just a player. -snip- Instead of more tankers v nontankers, what are some simple ways to balance this? For starters revert repair modules back to being active modules. That should probably kill the issue de...
- by Asha Starwind - at 2014.04.30 13:00:00
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85. Whos saving SP cause of fanfest? - in General Discussions [original thread]
Saving SP is kind of pointless unless you don't have anything worthwhile to spend it on considering the possibility that there won't be anything at announced at fanfest requiring the use of SP.
- by Asha Starwind - at 2014.04.30 00:26:00
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86. Why do the Devs say buffing the PLC for AV will make it OP vs infant... - in General Discussions [original thread]
IMO increasing the damage wouldn't do much unless the buffed damage to 3k or something - limited range - steep firing arc - slow projectile speed - long reload - lock-up after firing - charge to fire - 1-round magazine - low reserve ammo Trying ...
- by Asha Starwind - at 2014.04.29 17:38:00
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87. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
Korvin Lomont wrote: Asha Starwind wrote: BL4CKST4R wrote: Penalty should be -100%, you get almost the same HP as armor but not speed penalty? Nope -100% is fine. If the speed penalty on armor plates get increased to 100%, sure. Only ...
- by Asha Starwind - at 2014.04.29 15:09:00
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88. [Urgent] CCP stop working on anything else until this is implemented... - in General Discussions [original thread]
Hold on before I throw my money at the screen, what is the slot layout? 3H/3L/3EQ
- by Asha Starwind - at 2014.04.29 11:29:00
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89. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
Denn Maell wrote: Penalty should be two pronged, recharge rate penalty coupled with profile penalty. Bigger shield field, more easily tracked. If you want a higher recharge penalty then we'll talk about reducing recharge delays. Thought the...
- by Asha Starwind - at 2014.04.29 11:12:00
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90. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
What do you guys have in mind? They I envision it, when stacking the extenders the penalty does become quite substantial. A Cal Assault throwing 4 of these on would be looking at a 60% reduction in recharge rate, their 30hp/s would be reduced to ...
- by Asha Starwind - at 2014.04.29 00:55:00
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91. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
Operates by diverting suit resources allocated to shield recharge rate towards maintaining higher shield capacities. - Leverages suit shield regen for higher hp buffer. - If implemented would further promote the use of rechargers and energizers ...
- by Asha Starwind - at 2014.04.29 00:27:00
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92. [Request] Aegis Shield Extender (drop suit) - in General Discussions [original thread]
- Leverages suit shield regen for higher hp buffer. - If implemented would further promote the use of rechargers and energizers STD/ADV/PRO HP: 60/90/120 Shield recharge rate penalty: 5/10/15% - e.g. 4x Comp ASE with shield recharge@ 50hp/s: 50...
- by Asha Starwind - at 2014.04.28 23:09:00
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93. To all solo (and squad based) GalScouts - in General Discussions [original thread]
Before 1.8 (respec) it was Gk.0 2x Comp Pre enh 1x Enh/Comp Damp 1x Comp Range Amp 1x Comp Reactive 1x Comp Ferro/Comp Reactive SL-4 ARR NK Fluxes REs If I were to stick with and update it going into 1.8: ARR -> Sixkin ACR + STD/ADV Cloa...
- by Asha Starwind - at 2014.04.28 22:05:00
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94. need to know - in General Discussions [original thread]
Bax Zanith wrote: Asha Starwind wrote: None of them. no passive armor reps in eve, only active. Then who made the active armor reps? I don't really care.
- by Asha Starwind - at 2014.04.28 21:05:00
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95. So, the Min Heavy Frame is noticeably faster than the Min Sentinel. - in General Discussions [original thread]
John Demonsbane wrote: Hmm.... that may explain what I thought was a very very odd sight the other night... a basic min heavy sporting an aurum boundless HMG. I was kinda thinking it was some fool going glass cannon to the third power but maybe...
- by Asha Starwind - at 2014.04.28 20:54:00
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96. need to know - in General Discussions [original thread]
None of them. no passive armor reps in eve, only active.
- by Asha Starwind - at 2014.04.28 20:42:00
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97. when are rails and large missiles being nerfed? - in General Discussions [original thread]
How does a missile tank even get angle on a DS? 1/10 for troll post effort.
- by Asha Starwind - at 2014.04.26 06:15:00
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98. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Looking for Input on an idea. Someone said in GD that they want scouts to "Scout" I agree with this, but said it would require some sweeping changes, as you would move into a strictly support role, with limited offensive ...
- by Asha Starwind - at 2014.04.25 17:45:00
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99. Equipment HP - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Virtual Riot wrote: This would not effect flux grenades, which I feel are currently lacking a viable niche. This would make flux nades the go to weapon to destroying hive/link nests. Flux nades are ...
- by Asha Starwind - at 2014.04.25 17:38:00
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100. What's with all these "half the other team is scouts" ... - in General Discussions [original thread]
Funny. Yesterday, the first 3 matches I played were against teams that consisted of nothing but scouts and if they weren't a scout they were tower snipers or in a tank. MMV, I guess.
- by Asha Starwind - at 2014.04.25 17:24:00
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