Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Godin Thekiller
OSG Planetary Operations Covert Intervention
2057
|
Posted - 2014.04.24 23:35:00 -
[31] - Quote
EternalRMG wrote:Eternal ZT Missile Turret
10 Missiles Per Clip
400 Splash, 500 Direct
150% of our current ROF
You obviously want to be OP as ****....
well, I guess that's the point of this after all
click me
Blup Blub Bloop. Translation: Die -_-
|
Brokerib
Lone Wolves Club
1055
|
Posted - 2014.04.24 23:36:00 -
[32] - Quote
Brokerib's Rapid Assault Scrambler Pistol.
Just the TT-3 with the RoF from before the ghost 1.8 nerf. And 10m addition range. Why the hell not.
Knowledge is power
|
Louis Domi
Pradox One Proficiency V.
244
|
Posted - 2014.04.25 00:09:00 -
[33] - Quote
Manly Man's Rail rifle 65 damage per hit 550 ROF 70 Clip size
Also has a burst mode you can switch to mid game that Increases the ROF considerable but lowers bullet damage 39 damage per hit 1042 ROF
Second weapon: King Domi's Bolt Pistol Damage 230 per hit I think the current ROF for the Bolt pistol is just under the Tac SR so ill make this one with an ROF of 190 21 clip size Has Shield Ignoring rounds meaning it is able to ignore the enemies shield and hits Armor
Also since i think NK are caldari Tech (Ishukone NK)
Sunshine's Nova Knifes Throw able 500 damage per swipe also with these swipes your player stretches his/her arms farther with regular knives so you have more range When throwing the Knives they do 290 Damage per toss. The way this will work is you have your 2 non throw able knives in your hand, but you also have 18 throw able knives as your ammunition for this weapon you can toss 2 knives a second.
Reason it is called sunshine's NK is because when fully charged the NK emit a light that is as bright as the sun and doing this will blind you and all your team mates around the light, but the Damage is increased by a crap ton and is able to kill tanks :) |
EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
875
|
Posted - 2014.04.25 00:18:00 -
[34] - Quote
Dust-¦s Not Op-¦s Plasma Cannon
10000 Direct Damage 5000 Splash Damage 2000 RPM 0 SHots per Clip
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
2058
|
Posted - 2014.04.25 00:25:00 -
[35] - Quote
EternalRMG wrote:Dust-¦s Not Op-¦s Plasma Cannon
10000 Direct Damage 5000 Splash Damage 2000 RPM 0 SHots per Clip
...................
so a even more useless PLC? Yea, def not OP at all lol
click me
Blup Blub Bloop. Translation: Die -_-
|
Fire of Prometheus
Alpha Response Command
4337
|
Posted - 2014.04.25 00:26:00 -
[36] - Quote
Fire's RR + Slightly higher damage than a proto rr Slightly faster ROF Higher clip size Stationary hip fire is intensely accurate - Slightly longer charge up Overheat mechanic that kicks in around half a clip of continuous firing Continuous fire makes the hip fire insanely inaccurate, so ADS is almost the only way to fire it
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
|
I-Shayz-I
I-----I
3055
|
Posted - 2014.04.25 00:28:00 -
[37] - Quote
Officer Scrambler Rifle Same damage as proto, but overheats at 40 rounds fired instead of 20.
Officer Mass Driver 10 rounds in the clip, same damage as standard, same fire rate as assault, direct damage is 500-600
Officer Laser Rifle 150 ammo in clip, overheats at base 90 instead of 60
Officer Plasma Cannon 2 rounds in clip, splash 400
Officer Repair Tool 2 beams, 30 meter range, 175 per second repair rate
Links:
7162 wp with a Repair Tool!
I make logistics videos!
|
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
311
|
Posted - 2014.04.25 00:32:00 -
[38] - Quote
Racros moddified 80gj ion cannon 150 damage slightly higher rate of fire than current blaster cannon lower fitting requiremnts by 50 than the ion cannon has a clip size of 200 with spare rounds of 1000 higher turning rate increased optimal range to deal with railguns raritey of turret 1/1000 matches.
Elite Gallenten Soldier
|
ballistic surgeon
UNREAL WARRIORS
21
|
Posted - 2014.04.25 00:32:00 -
[39] - Quote
Atiim wrote:Thale's TAR-05 Swarm Launcher
- Lock-On Range: 650m
- Lock-On Time: 0.51s
- Swarms Per Volley: 8
- Damage: 450HP
- Clip Size: 6
- Max. Ammo: 30
Before anyone calls BS, it is an officer weapon. Also, if u can stay locked on ur target for at least 5 seconds u can fire half ur clip stock at a target |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
311
|
Posted - 2014.04.25 00:34:00 -
[40] - Quote
Racros modified ion pistol. 60 damage a sjot (5 higher than proto) clip size of 16 (4 higher than normal) slightly increased range. charge damge of 600 overhetas for 0.5 less seconds than ion pistol. same fitting as proto ion pistol.
Elite Gallenten Soldier
|
|
TrueXer0z
DUST University Ivy League
444
|
Posted - 2014.04.25 00:36:00 -
[41] - Quote
flopwad wrote:Since we have had the same officer weapons since beta and even then not all the weapons had officer variants, if you could work with a weapon manufacturer to make your officer variant what would it be?
Mine would be: flopwad's ELFR Rail Rifle same damage as pro RR ROF increased to somewhere between regular RR and assault RR reduced charge time to less than half of what it is now larger clip added overheat mechanic that will overheat after about 35 continuous rounds
Or if you're a logi that spends more time with equipment in hand than a weapon, what would you change to make your officer equipment?
Mine would be: flopwad's MMM Repair Tool Dual beam that always has one of the locks be the user albeit with reduced output user: 25 hp/s user's target: 90 hp/s range: 17.5m
Open Market & Industry
Above is a link to an idea about manufacturing. I think it could be implemented very easily. I think that with an introduction of PvE this would make it even easier. Also introducing Dead Space Mods, Equipment, and even weapons. Being able to reproduce these items should be easy. And purchase of them should be dependent on cost of time * rarity * usefulness * expense. It is al relative, but a very possible.
Director, Dust University
~Kevall Longstride for CPM1~
|
Jackof All-Trades
The Black Renaissance
579
|
Posted - 2014.04.25 06:33:00 -
[42] - Quote
Not really interested in my own weapon. However, I am very eager to own...
Ghazbaran's Plasma Cannon Direct Damage: 1500 Splash damage: 230 ammo count: 20
Projectile retains arc and travel time, but is slightly faster. Has the ability to charge the shot to get better damage at the penalty of a short seize up time (3 seconds).
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
|
Glantix Karmic-Snow
Zumari Force Projection Caldari State
0
|
Posted - 2014.04.25 06:48:00 -
[43] - Quote
Glantix' XK-12 Nanohive
CPU: 59 (Same as Proto) PG: 11 (Same as Proto)
Max Carried: 3 (Same as Proto) Max Deployable: 3 (One more than Proto)
Effective Range: 14m (Double the range Proto has) Stored Nanites: 48 (Same as Proto) Ammo Resupply Rate: 30% (Same as Proto)
Added Bonus: Enemy Shields and Armour cannot regenerate while they are in the radius of the Nanohive.
I know it is not a weapon but I thought it would still be cool. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2652
|
Posted - 2014.04.25 07:51:00 -
[44] - Quote
Fizzer's VRD-94 Breach Scrambler Rifle
Damage - 92 RoF - 450 Optimal Range(100%) - 63m Effective Range(30%) - 84m Absolute Range(10%) - 175m Magazine Size - 16 Carried Ammo - 96 Reload Speed - 2.0 Seconds. Headshot Multiplier - 375% Accuracy Rating - (whatever the ScP has, those numbers are undecipherable) CPU - 92 PG - 20
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
143
|
Posted - 2014.04.25 09:19:00 -
[45] - Quote
Vince's TMPLR-1 Scrambler Rifle. Same stats as the Viziam with half the charge up time and heat build up. ohohohoh that would be quite nasty
Ishukone loyalist and Caldari Scout enthusiast.
Nerf the CR so I can justify using something else!
|
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
153
|
Posted - 2014.04.25 09:32:00 -
[46] - Quote
Valklears XT-99 Combat Rifle
5 round burst 70 round clip same damage as proto CR
Rebellious K14 Assault Combat Rifle
Same damage as proto ACR 1400 rpm 90 clip
Blood Juice Mass Driver
8.5m Blast Radius 600 direct damage 10 round clip same damage as Freedom MD
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
|
Kira Takizawa
uptown456 Proficiency V.
190
|
Posted - 2014.04.25 09:37:00 -
[47] - Quote
DEZKA DIABLO wrote:Nova knives with a longer blade and no charge up time. This is the best idea ever
Story of the Merc
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1409
|
Posted - 2014.04.25 09:42:00 -
[48] - Quote
Spade's CRON-30 Nanite Injector. Revives with 50% of shield+120% armour (The extra 20% would only be temporary, it would go down over time if not shot off, and could not go back up to that point)
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Asha Starwind
829
|
Posted - 2014.04.25 10:16:00 -
[49] - Quote
'The Judge' Bolt Pistol
219 damage per shot .25 sec charge up 225% headshot multi.
semi-auto
125m optimal 250m effective range 2.5x zoom
Gunmetal red and black instead of black and red.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
|
shaman oga
Nexus Balusa Horizon
1944
|
Posted - 2014.04.25 10:35:00 -
[50] - Quote
I just want a flaylock rifle. While i'm waiting i would like a Tac RR and Breach CR.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
|
|
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
965
|
Posted - 2014.04.25 11:08:00 -
[51] - Quote
Ryme's redline roaster railgun. Same stats as proto railgun but every ten minutes you can select 'Redline Roast' from the offmap support menu. This fills the entire enemy redline and MCC with flames for twenty seconds.
Damage: 1HP per second for every metre inside the redline. So a stationary enemy 50 metres into the redline would take 1000HP of damage. Would be beautiful to watch the campers streaming over the hills towards the battlefield, their suits aflame. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |