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81. [Urgent] CCP stop working on anything else until this is implemented... - in General Discussions [original thread]
Hold on before I throw my money at the screen, what is the slot layout? 3H/3L/3EQ
- by Asha Starwind - at 2014.04.29 11:29:00
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82. [Request] Aegis Shield Extender (drop suit) - in General Discussions [original thread]
- Leverages suit shield regen for higher hp buffer. - If implemented would further promote the use of rechargers and energizers STD/ADV/PRO HP: 60/90/120 Shield recharge rate penalty: 5/10/15% - e.g. 4x Comp ASE with shield recharge@ 50hp/s: 50...
- by Asha Starwind - at 2014.04.28 23:09:00
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83. To all solo (and squad based) GalScouts - in General Discussions [original thread]
Before 1.8 (respec) it was Gk.0 2x Comp Pre enh 1x Enh/Comp Damp 1x Comp Range Amp 1x Comp Reactive 1x Comp Ferro/Comp Reactive SL-4 ARR NK Fluxes REs If I were to stick with and update it going into 1.8: ARR -> Sixkin ACR + STD/ADV Cloa...
- by Asha Starwind - at 2014.04.28 22:05:00
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84. need to know - in General Discussions [original thread]
Bax Zanith wrote: Asha Starwind wrote: None of them. no passive armor reps in eve, only active. Then who made the active armor reps? I don't really care.
- by Asha Starwind - at 2014.04.28 21:05:00
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85. So, the Min Heavy Frame is noticeably faster than the Min Sentinel. - in General Discussions [original thread]
John Demonsbane wrote: Hmm.... that may explain what I thought was a very very odd sight the other night... a basic min heavy sporting an aurum boundless HMG. I was kinda thinking it was some fool going glass cannon to the third power but maybe...
- by Asha Starwind - at 2014.04.28 20:54:00
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86. need to know - in General Discussions [original thread]
None of them. no passive armor reps in eve, only active.
- by Asha Starwind - at 2014.04.28 20:42:00
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87. when are rails and large missiles being nerfed? - in General Discussions [original thread]
How does a missile tank even get angle on a DS? 1/10 for troll post effort.
- by Asha Starwind - at 2014.04.26 06:15:00
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88. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Looking for Input on an idea. Someone said in GD that they want scouts to "Scout" I agree with this, but said it would require some sweeping changes, as you would move into a strictly support role, with limited offensive ...
- by Asha Starwind - at 2014.04.25 17:45:00
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89. Equipment HP - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Virtual Riot wrote: This would not effect flux grenades, which I feel are currently lacking a viable niche. This would make flux nades the go to weapon to destroying hive/link nests. Flux nades are ...
- by Asha Starwind - at 2014.04.25 17:38:00
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90. What's with all these "half the other team is scouts" ... - in General Discussions [original thread]
Funny. Yesterday, the first 3 matches I played were against teams that consisted of nothing but scouts and if they weren't a scout they were tower snipers or in a tank. MMV, I guess.
- by Asha Starwind - at 2014.04.25 17:24:00
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91. Combat rifle needs a tweek - in General Discussions [original thread]
Broonfondle Majikthies wrote: TranquilBiscuit ofVaLoR wrote: wasn't the combat rifle nerfed by 10% just like everything else? tbh, I have more problems with shotgun scouts or heavies than silly combat rifles. Over 15% actually. It took t...
- by Asha Starwind - at 2014.04.25 15:30:00
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92. combat rifle kick - in General Discussions [original thread]
Heimdallr69 wrote: Asha Starwind wrote: I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo. To compensate for range.. Makes it harder to use in cqc. Sorry b...
- by Asha Starwind - at 2014.04.25 14:43:00
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93. combat rifle kick - in General Discussions [original thread]
I don't understand why the long range rifle has tons of kick while the other two barely have any, just seems counter-intuitive imo.
- by Asha Starwind - at 2014.04.25 14:32:00
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94. Cloaks and Complaints - in General Discussions [original thread]
My thoughts on some of the ideas in this thread - Removing the dampening bonus I wouldn't mind this change but I feel like it wouldn't do anything towards addressing the real issues. As it would only knock brick tanking scouts down a just peg bu...
- by Asha Starwind - at 2014.04.25 13:43:00
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95. How are people fooled by the Cloak? - in General Discussions [original thread]
Peeps just depend on their Tacnet/chevron crutch too much. Many times I'll just turn the corner cloak up and then they come after me like 'where'd they go?' an often bump right into as they walk past. Some I dunno if desperate or just smarter than...
- by Asha Starwind - at 2014.04.25 12:33:00
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96. one argument about cloaks. - in General Discussions [original thread]
http://i.imgur.com/3BqdR.gif
- by Asha Starwind - at 2014.04.25 12:02:00
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97. Your officer weapon - in General Discussions [original thread]
'The Judge' Bolt Pistol 219 damage per shot .25 sec charge up 225% headshot multi. semi-auto 125m optimal 250m effective range 2.5x zoom Gunmetal red and black instead of black and red.
- by Asha Starwind - at 2014.04.25 10:16:00
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98. Buy your... - in General Discussions [original thread]
'Wallhack' Active scanners still on sale. 80% off.
- by Asha Starwind - at 2014.04.25 04:22:00
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99. Uplink question - in General Discussions [original thread]
LT SHANKS wrote: LEHON Xeon wrote: I actually noticed last week in a couple matches that there we uplinks on the map that were still blue yet, but were not even selectable as a spawn. The cursor wouldn't even go over to them, so there's a bu...
- by Asha Starwind - at 2014.04.24 06:44:00
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100. FOTM Tank VS Maxed Swarms. - in General Discussions [original thread]
BIind Shot wrote: Asha Starwind wrote: BIind Shot wrote: With level 5 ammo capacity you get 3/11. Tho that info I would say is irrelevant . Negative Ghostrider. SL Max ammo is 6, magazine + reserve. You max out at 11 not 14 rounds ...
- by Asha Starwind - at 2014.04.23 12:50:00
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