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301. Quick Idea On Matchmaking: Thoughts? - in Feedback/Requests [original thread]
Text Grant wrote: This system is still allowing players to sometimes proto stomp I would like an explanation. Prototype = More kills, less deaths. Meaning rank and Standing goes up, meaning you get put in with more Prototype users. What we c...
- by Artificer Ghost - at 2013.10.23 19:12:00
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302. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Under one condition: Sniper Rifles do extra headshot damage. Heavy Snipers are ALREADY hard to take out unless they're complete imbeciles, or don't have a good hiding spot. But yea, I win most fights with a heavy even when going straight on in my...
- by Artificer Ghost - at 2013.10.23 01:14:00
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303. Any update for repair tool in the works? - in Feedback/Requests [original thread]
Can I get likes for having the Repair Tool show a percentage amount on the machine, instead of having to guess that he's fully healed by looking at the health bar? I want to milk those heavies of their WPs...
- by Artificer Ghost - at 2013.10.22 23:20:00
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304. Quick Idea On Matchmaking: Thoughts? - in Feedback/Requests [original thread]
Vyzion Eyri wrote: How about this: Make the average win rate for players, hmm... Let's say 46% in the long term. Players below the average win rate are matched together and people above are matched together. In squads, the average win rate of...
- by Artificer Ghost - at 2013.10.22 22:43:00
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305. Quick Idea On Matchmaking: Thoughts? - in Feedback/Requests [original thread]
CLONE117 wrote: gear restriction would feel better... EVE is a sandbox game. Bring anything, anywhere, and face the consequences when you **** up. The same principle should follow DUST. If you get a proto-type suit into a low-level pub match...
- by Artificer Ghost - at 2013.10.22 20:31:00
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306. [REQUEST] Reverse the facing on Uplinks - in Feedback/Requests [original thread]
I just wanted to say: Put your point first, and THEN suggest a fix. I almost hated on you for not giving a reason to implement this fix.
- by Artificer Ghost - at 2013.10.22 20:25:00
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307. Close combat radar zoom - in Feedback/Requests [original thread]
Quil Evrything wrote: 3/4 of the time they are not in your field of view. I've been in plenty of Knife fights. I have the ADV knives, so I've obviously been in enough to know that I need ADV or higher. I also know that 70% of the time, I see...
- by Artificer Ghost - at 2013.10.22 20:18:00
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308. Close combat radar zoom - in Feedback/Requests [original thread]
I have one thing that's bugging the hell out of me (And then 2 less important points): If someone is 0.5 meters away, and your marker and his/her marker are getting mixed up, then can you not look in front of you to see where they are? The eye's a...
- by Artificer Ghost - at 2013.10.22 20:11:00
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309. Quick Idea On Matchmaking: Thoughts? - in Feedback/Requests [original thread]
*Self assigned ranks: I hate to be "That Guy" (But not really), some CoD players that are used to neck-snapping Aim Assist will think they're super-pro-MLG. Making people that are actually TERRIBAD at anything other than a twitch shooter play in a...
- by Artificer Ghost - at 2013.10.22 20:00:00
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310. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
This is Ghost-Approved. I feel like it really add some tactical awareness and a reason to kill yourself. I couldn't understand the OP very well, but I got the gist of it. When the person goes up and hack the thing, and starts the suicide process,...
- by Artificer Ghost - at 2013.10.19 20:08:00
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311. reduce scan range of scanner - in Feedback/Requests [original thread]
I could've sworn the Active Scanner had a distance of 100m. Are we talking Proto-Flux?
- by Artificer Ghost - at 2013.10.19 12:58:00
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312. [Request] Salvage weapons from dead clones - in Feedback/Requests [original thread]
I'll probably like you more if you do.
- by Artificer Ghost - at 2013.10.19 02:18:00
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313. [Request] Salvage weapons from dead clones - in Feedback/Requests [original thread]
CCP will be adding this to FW. :D
- by Artificer Ghost - at 2013.10.19 01:51:00
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314. Quick Idea On Matchmaking: Thoughts? - in Feedback/Requests [original thread]
Quick idea on matchmaking, V1. Please try to keep this thread constructive and clean, I'd like no de-rails and no hate here. If you see a flaw, point it out, and we can think of a fix for it, using our friendship (Copyrighted by Mango And Friends)...
- by Artificer Ghost - at 2013.10.19 01:38:00
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315. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
I'd like to see 2 things: 1) I'd like to see CCP do some more great stuff with DUST 514 involving (But not limited to) the connection of EVE Online and DUST itself. 2) I'd like to see (For possibly a very large sum of Loyalty Points) BPOs that w...
- by Artificer Ghost - at 2013.10.19 01:10:00
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316. Increase Melee hit usefulness - in Feedback/Requests [original thread]
I'd like the Gallente melee weapon to be a pair of 'power gauntlets' for lack name. Very low range, VERY high damage, and the ability to knock people back. To the moon. In the daytime. That's a long ways. Seriously though. Maybe an exoskeleton t...
- by Artificer Ghost - at 2013.10.15 14:09:00
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317. 'Logi' Warpoint Farming - Dispelling Myths and Suggesting Solutions. - in Feedback/Requests [original thread]
Ferindar wrote: I'll rez ya to use ya as a human shield. Just saw this. Funny thing, I do the exact opposite. If I'm rezzing someone that just got sniped, I turn my back towards where I think the sniper is. 99% of the time, someone tries to...
- by Artificer Ghost - at 2013.10.14 23:03:00
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318. 'Logi' Warpoint Farming - Dispelling Myths and Suggesting Solutions. - in Feedback/Requests [original thread]
Right, right. I could see why you think they are OP. But really, if you play it for a while, and hard-core it up, spec into advanced Logi, you'll see that we're balanced. Because even with that extra health, we CAN die just as quick. But in 1v1, i...
- by Artificer Ghost - at 2013.10.14 23:01:00
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319. 'Logi' Warpoint Farming - Dispelling Myths and Suggesting Solutions. - in Feedback/Requests [original thread]
To the guy above... I just wanted to point this out. Using the Gallente as an example, you can't get the Gallente Assault to more than a Gallente Logistics. Do the math if you'd like, but you can't make a Proto-Assault more Tanky than a Proto-Log...
- by Artificer Ghost - at 2013.10.14 22:31:00
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320. Increase Melee hit usefulness - in Feedback/Requests [original thread]
Rei Meix wrote: It would actually take typically 2 Commando hits for a scout. Sorry for not specifying, I meant an unfit scout, or low-fit scout. Any scout that is stacking armor plates and shields will need some more. But I did melee a Cald...
- by Artificer Ghost - at 2013.10.14 00:22:00
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