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101. a Better Flaylock for a Better Future... - in Feedback/Requests [original thread]
Right, not on it's own, hopefully, but often a Flaylock will indirectly kill a derpship.
- by Artificer Ghost - at 2013.12.24 20:52:00
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102. [suggestion] remaking the assault swarm launcher - in Feedback/Requests [original thread]
I want numbers on the range, but have a +1 for trying to fix that terrible gun.
- by Artificer Ghost - at 2013.12.24 20:41:00
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103. resistance for shields - in Feedback/Requests [original thread]
If you buff Shield HP, no one will think Armor's useless. Because Armor Tankers can still stack Damage Mods without sacrificing main tank. Shield Tankers can't. See what I'm saying? Don't give Shield Dropsuits a super OP resistance, give them more...
- by Artificer Ghost - at 2013.12.24 20:34:00
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104. resistance for shields - in Feedback/Requests [original thread]
Right, but 40% isn't that far off from 60%. Just lower your numbers and you're maybe fine. I suggest 10%-15%, which is a ton.
- by Artificer Ghost - at 2013.12.24 20:27:00
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105. a Better Flaylock for a Better Future... - in Feedback/Requests [original thread]
@TheD1CK, there's already AV ammo loaded into it. :( If you fire at a dropship with a Core Flaylock Pistol, the Dropship will legitimately crash, if the pilot isn't quick enough to respond. I was flying to a sniper point, got hit by a Flaylock, i...
- by Artificer Ghost - at 2013.12.24 20:25:00
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106. resistance for shields - in Feedback/Requests [original thread]
I think your main problem is that you're not using Shields correctly. Shield-Tanking is meant for popping in and out of cover, and not being in a fight very long. If you need to, run away, but what you need to do is stack Shield Regulators and Ext...
- by Artificer Ghost - at 2013.12.24 20:22:00
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107. resistance for shields - in Feedback/Requests [original thread]
Ok, and do you know how much 40% is? It's an awful lot. An impossible lot. Vehicles are OP ATM because of the Speed + Resistances. The resistance they have while their modules are on is 60%. If you were to add this in, it would need to apply to ve...
- by Artificer Ghost - at 2013.12.24 20:19:00
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108. resistance for shields - in Feedback/Requests [original thread]
Nope. Railgun is Kinetic. There is NO plasma in Railgun. Plasma is, well, plasma. THOSE are metal shells with hot stuff inside them. Railguns do more damage to Armor, less damage to Shields. Plasma Weaponry does more damage to Shields, less dam...
- by Artificer Ghost - at 2013.12.24 20:15:00
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109. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
The MWD Doesn't jump you very far. Just far enough to escape a risky situation. Maybe you can't activate it under fire? I was mostly just thinking about travelling a fast distance, scouting the area with a high Scan Precision, and then GTFO. Maybe...
- by Artificer Ghost - at 2013.12.24 19:28:00
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110. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
I think I'm the only one that believes Dropsuits should have a Capacitor as well, and that Laser Weaponry should have infinite ammo but drain a lot of capacitor, and when the Capacitor overloads, it turns off some modules (With the exception of ma...
- by Artificer Ghost - at 2013.12.24 19:14:00
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111. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
ATM I'm spending time with family (Yay holidays :D), but if you join my local channel "Learning Coalition" (Without the quotation marks), then when I get back on New Year's Eve, I'd be happy to squad up with you and we can talk Scouts. Or other th...
- by Artificer Ghost - at 2013.12.24 19:07:00
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112. a Better Flaylock for a Better Future... - in Feedback/Requests [original thread]
Not a terrible idea at all. It'd still need skill to use, because the splash radius is so low, but it also wouldn't be underpowered. Have my +1. I really need to use Flaylocks more often.
- by Artificer Ghost - at 2013.12.24 18:55:00
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113. [Feedback] Notes on 1.7 w/ a message to CCP - in Feedback/Requests [original thread]
Right. My favorite post by far is the "Yes, stuff and things is confirmed, but I can't go into much detail with the gadgets".
- by Artificer Ghost - at 2013.12.24 18:40:00
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114. resistance for shields - in Feedback/Requests [original thread]
Hybrid Weapons, you need to elaborate on. There are two types of Hybrid damage. Railguns move at the speed of f*cking light, AND are covered in energy. This makes them Kinetic Hybrids (-10% Shield/+10% Armor) Plasma moves relatively slow, but is...
- by Artificer Ghost - at 2013.12.24 18:26:00
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115. [Feedback] Notes on 1.7 w/ a message to CCP - in Feedback/Requests [original thread]
Right. Rebalancing should be something smaller, I agree, but I think something they also need to do is maybe stop with the monthly patches, and make, I dunno, quarterly patches? Every 3 months there's a patch? Or do only ever 6 months? Currently, ...
- by Artificer Ghost - at 2013.12.24 18:12:00
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116. New items to take out tanks. Or impair them - in Feedback/Requests [original thread]
Tonka Legacy wrote: I could imagine this being used on infantry with no lock on required and 4000 damage. That would be hell. The reason Swarms lock on now is because they USED to be dumb-fire, but were insanely adept at destroying infantry.
- by Artificer Ghost - at 2013.12.24 17:23:00
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117. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
ATM, you can only get X Scan Profile on a Scout. If you got the Infiltrator, which has a lower base Scan Profile, a fully fit Infiltrator can get lower than X, avoiding scans easier. On a Scout, you can only get X speed. If you get the Recon, w...
- by Artificer Ghost - at 2013.12.24 17:17:00
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118. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Well, like I said, these are completely different roles. I'm not making them get L3 in Scouts, and THEN skill into, say, Recon. I'm making them skill L3 into FRAMES, and then into Recon. And, IF it were to be the way you're thinking of, I'm pretty...
- by Artificer Ghost - at 2013.12.24 17:12:00
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119. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Right, I did forget to mention that the MWD can handle sloped terrain. But if it's a straight-up wall, you take damage. An increase in movement speed was something that I considered, and it still is an option, but something about it just seemed to...
- by Artificer Ghost - at 2013.12.24 16:41:00
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120. [REQUEST] Infantry Scouts And Special Modules - in Feedback/Requests [original thread]
Ah ok. Have I fought against you or do you just take me for my word? Either way, I kill many things. 27/0 with an all MLT/STD (Except my dampeners) Minmatar Assassin. I think the term is "Minja". I really need the Minmatar Scout suit to I can OHK...
- by Artificer Ghost - at 2013.12.24 16:29:00
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