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161. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Ah, I see. Still, the Amarrians are the most balanced out of all of them. The Commando should be no different.
- by Artificer Ghost - at 2013.12.23 21:36:00
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162. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Yup. I just want to point out that the Amarrians, believe or it not, are dual-tankers. The reason we think otherwise is because the Sentinel, the first role that Amarrians ever filled, are given more low slots, so they can fill a more tanky role. ...
- by Artificer Ghost - at 2013.12.23 21:33:00
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163. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
501st, I'd just like to remind you that Fox is probably having a bad day (Start being Canadian again, gosh dernit), and he is more than likely smarter than you. He owns a successful schooling corporation with over 100 players (Or 200 now?), and co...
- by Artificer Ghost - at 2013.12.23 21:29:00
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164. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Slot counts needed: STD - 0/1 ADV - 1/1 PRO 2/2
- by Artificer Ghost - at 2013.12.23 21:16:00
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165. sight for assault rifles - in Feedback/Requests [original thread]
Then use an Assault. It doesn't matter WHAT you use, as long as you can get up close and personal.
- by Artificer Ghost - at 2013.12.23 19:38:00
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166. remove all mlt items - in Feedback/Requests [original thread]
Wasn't this implimented in Chromosome, but they fixed it? Yea, if you went into the Arbiter tree, you got Dropsuit Command II, Scouts I, Sniper Rifles I, etc...
- by Artificer Ghost - at 2013.12.23 19:14:00
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167. More Grenades/Grenade Tuning - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Amarr would be disco grenade. Pretty much exactly what I was thinking. :D
- by Artificer Ghost - at 2013.12.23 19:09:00
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168. More Grenades/Grenade Tuning - in Feedback/Requests [original thread]
Amarrian Grenades would fire lasers in multiple directions. A direct hit from one of these lasers would result in SERIOUS injury. Made for area denial/defense, the things the Amarr excel at. Downside: It's not an actual explosion, so it could mi...
- by Artificer Ghost - at 2013.12.23 19:05:00
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169. sight for assault rifles - in Feedback/Requests [original thread]
Yup, I'm on the "no-sights" side here. Let me give you an example of how Gallente technology works. Assault Rifle is a Gallente, CQC Rifle that uses metal shell casing. Inside the casing, is terrible, burning plasma, able to melt even the thickes...
- by Artificer Ghost - at 2013.12.23 18:56:00
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170. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Try it with the Shotgun, which has the fastest reload in the game. Man, you have the fire rate of a f*cking HMG now.
- by Artificer Ghost - at 2013.12.23 18:44:00
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171. [Feedback] Notes on 1.7 w/ a message to CCP - in Feedback/Requests [original thread]
Seymour. Get that pun outta here. No one likes those kind of puns. The Doomsday Puns. Also, it wasn't very punny . No? Your right, that was low. God, when was that one invented? It shouldn't have been. This entire half-paragraph was just me hav...
- by Artificer Ghost - at 2013.12.23 17:56:00
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172. [Request] Frames that make sense - in Feedback/Requests [original thread]
Bumpity bump. Again. Why do I always kill threads?
- by Artificer Ghost - at 2013.12.23 16:11:00
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173. [REQUEST] Loyalty Point Reworking - in Feedback/Requests [original thread]
Alright. I just thought I'd be the 3rd Learning Coalition founder to post today, also I have a couple ideas concerning the uses of LP. This will also be a collaboration of other LP-based threads that I think have the right idea. :D 1) Level 10 St...
- by Artificer Ghost - at 2013.12.23 16:00:00
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174. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Disregard this. I just read the thingy... For some reason, this clearly Anti-Infantry weapon (It was built to be in CQC. Something that shouldn't EVER be done for AV), only has it's Damage Type Bonus while hitting vehicles. Quote: The plasma ...
- by Artificer Ghost - at 2013.12.23 14:53:00
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175. [Feedback/Request] The commando - in Feedback/Requests [original thread]
GUYS OMG LOLOLOLOLOL WHEN WILL YOU UNDERSTAND THE PLASMA CANNON IS NOT AV OMG THIS IS ANNOYING ALL CAPS LOL YAY
- by Artificer Ghost - at 2013.12.23 14:44:00
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176. A Dust 514 version of Rubicon's new ISIS feature - in Feedback/Requests [original thread]
ISIS is basically a ship tree. Let's you view stats, bonuses, race, etc. Very, very helpful.
- by Artificer Ghost - at 2013.12.23 04:27:00
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177. What should Dropsuit Command IV and V do? - in Feedback/Requests [original thread]
Is the "friend" you? It's you, isn't it? Guys, we have a "skiller", take him out. Sincerely, ~Art. The guy who wants you to know that he's technically your boss, and wants everyone to know it. :D
- by Artificer Ghost - at 2013.12.22 04:43:00
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178. Pilot ammo indicator - in Feedback/Requests [original thread]
Is he looking at me? I think he's looking at me. I make it my JOB to spam the turrets at the enemy MCC when I'm in a squad-mates vehicle. Once, I was in Lorhak's tank, and I had to go AFK. So I took my controller with me, and just held the right ...
- by Artificer Ghost - at 2013.12.22 04:10:00
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179. [Feedback/Request] The commando - in Feedback/Requests [original thread]
No idea who this "Ghost" guy is, but my name is Art. /troll Was it? I didn't read this whole post. Sorry. I agree with you.
- by Artificer Ghost - at 2013.12.21 23:06:00
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180. Improving Scouts. Roles, Bonuses, And Abilities. - in Feedback/Requests [original thread]
I personally think the Amarr scout should be more associated with SCRs. They're better on a Scout then they are on an Assault anyways. >:|
- by Artificer Ghost - at 2013.12.21 23:03:00
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