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1421. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: my thoughts are that CCP has always kinda had a bass-ackward view of shield Vs. tank. It's evident in EVE online especially. Shields are the tougher nut, you only need to wait for them to recharge, and there's ways to make...
- by Arkena Wyrnspire - at 2013.06.05 22:36:00
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1422. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: I pretty much have maxed support skills and often a militia fit caldari medium frame (standard) lives longer than my heavy fit. It depends what I'm fighting though. As always some enemies are easier than others. Oh and th...
- by Arkena Wyrnspire - at 2013.06.05 22:23:00
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1423. Friendly Fire In The MCC! - in Feedback/Requests [original thread]
Ooh, spawn killing teammates in the MCC, how fun. Also, this wouldn't work. They'd hide on the ground instead.
- by Arkena Wyrnspire - at 2013.06.05 22:02:00
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1424. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Denidil Taureran wrote: After i play my heavy alt more and skill him up we can talk. I can already say that HMG + Militia Heavy suit often gets wtfpwned by newbie suits. the EHP is laughably low. Tbh the militia heavy has lower HP than nor...
- by Arkena Wyrnspire - at 2013.06.05 21:58:00
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1425. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: the primary concern about heavies is that approaching 1300 HP requires at least 2 complex plates and a crippling speed penalty. Further, without completely maxing out both armor and the shield upgrade skill the base health ...
- by Arkena Wyrnspire - at 2013.06.05 21:29:00
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1426. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: BL4CKST4R wrote: -snip- ^^this. the heavies base EHP is 800. so these guys are running around with the strength of a heavy the faster shield recovery (yes thier shields recharge faster than heavies as a base abili...
- by Arkena Wyrnspire - at 2013.06.05 21:17:00
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1427. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Kitten Empress wrote: CCP FoxFour wrote: I am going to be honest, I learnt a fair bit reading this post. I actually asked Arkena to make this post as he was explaining armor tanking to me in IRC. I can't really comment on this very much tho...
- by Arkena Wyrnspire - at 2013.06.05 20:59:00
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1428. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
J'Hiera wrote: Solutions could easily be introduced into the already existing skills. The 2% bonus to armor reps is laughable. 5 levels to gain a Minmatar Medium Assault armor rep bonus when using a Comples repairer. Plates shouldn't reduce mo...
- by Arkena Wyrnspire - at 2013.06.05 20:37:00
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1429. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
I think that a lot of these problems exist because of the tanking imbalance. However, some slot layouts are better than others - The Caldari Logistics comes to mind as a prime example. Similarly, some have particularly bad slot layouts - for examp...
- by Arkena Wyrnspire - at 2013.06.05 20:03:00
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1430. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
crazy space 1 wrote: What I don't get is why don't shield extenders increase your sig radius? Shields should make you easy to spot on the minimap. The bigger your shield the harder it is to hide. Also proposed numbers... Standard Armor rep +...
- by Arkena Wyrnspire - at 2013.06.05 19:31:00
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1431. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
ZDub 303 wrote: Yeah fair enough, shield tankers have to go between rechargers and extenders too, its just not that big of a deal with the passive recharge that comes with the suit. Maybe moving all EWAR modules to high slots would be the bett...
- by Arkena Wyrnspire - at 2013.06.05 19:30:00
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1432. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
ZDub 303 wrote: After having thought about this some more... I think i'm starting to get a feel for what CCP intends with armor tanking. First off, buff armor tanking, dont nerf shield tanking!! Shield tanking is in a great spot right now in t...
- by Arkena Wyrnspire - at 2013.06.05 17:23:00
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1433. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP FoxFour wrote: I am going to be honest, I learnt a fair bit reading this post. I actually asked Arkena to make this post as he was explaining armor tanking to me in IRC. I can't really comment on this very much though as it is not an area ...
- by Arkena Wyrnspire - at 2013.06.05 16:48:00
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1434. jet fighters - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: None of you are vehicle users. Vehicles are not something CCP does well. I'll put it this way: everything EXCEPT vehicles has adv, pro, and officer varients . If we dont have proto tanks by now, we will never be getti...
- by Arkena Wyrnspire - at 2013.06.05 11:02:00
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1435. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Ser Chard wrote: If my caldari assault loses armor, I won't get that back unless I stumble across a repair tool. Gallente, unless they for some reason forego reppers, will always reach full health again. That's a huge advantage. Actually... I...
- by Arkena Wyrnspire - at 2013.06.05 06:18:00
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1436. [Request] Game Play Mode - in Feedback/Requests [original thread]
Skirmish 1.0 was amazing, and we need it back.
- by Arkena Wyrnspire - at 2013.06.04 22:19:00
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1437. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: Arkena Wyrnspire wrote: Doyle Reese wrote: I say we increase all Gallente dropsuits' walking/sprint speed to compensate just like their HAVs!! I'm not sure if you're being sarcastic due to the HAV imbalance, but I don't...
- by Arkena Wyrnspire - at 2013.06.04 21:03:00
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1438. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Doyle Reese wrote: I say we increase all Gallente dropsuits' walking/sprint speed to compensate just like their HAVs!! I'm not sure if you're being sarcastic due to the HAV imbalance, but I don't think that alone is the solution.
- by Arkena Wyrnspire - at 2013.06.04 19:22:00
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1439. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Confirmed for SoxFour read: [17:55] <@[CCP]FoxFour> Yup, I read it yesterday but decided that I really shouldn't respond in my intoxicated state [18:01] <@[CCP]FoxFour> Yea, my response is mainly "holy **** I know understand things bet...
- by Arkena Wyrnspire - at 2013.06.04 17:00:00
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1440. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Weapons with significantly higher shield damage than armour: Laser Rifle, Scrambler Rifle, Flux Grenade. Weapons with slightly higher shield damage than armour: Shotgun, Assault Rifle, Sniper Rifle, Railgun, Blaster,...
- by Arkena Wyrnspire - at 2013.06.04 16:29:00
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