Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
1401. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: 1) Bigger hitbox i dont dislike but i'm pretty sure it's a massive pain to code. And i dont see it happening to be honest. But still, everything has a downside. The point being shield having a smaller downside than ar...
- by Arkena Wyrnspire - at 2013.06.06 14:51:00
|
1402. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS, I think you're explaining this idea quite well. It's a nice idea, and I'd say go for it, but I worry that it'd be too harsh and also it wouldn't fit with shields. They're for burst tanking more than anything else.
- by Arkena Wyrnspire - at 2013.06.06 14:41:00
|
1403. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think keeping shields and armor distinct should be done. making one function like the other is undesirable Agreed. I've tried to avoid this, though I worry that I haven't done it enough. It's up to CCP now, anyway - th...
- by Arkena Wyrnspire - at 2013.06.06 11:53:00
|
1404. [Request] rare/officer mass driver - in Feedback/Requests [original thread]
It'd be nice to have more officer stuff floating around.
- by Arkena Wyrnspire - at 2013.06.06 11:51:00
|
1405. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Arkena Wyrnspire wrote: Hrm. I don't think this would work, as it would probably be an even harsher penalty than armour. Proportionally, you do recharge slower if you stack shield extenders. I think the recharge rate...
- by Arkena Wyrnspire - at 2013.06.06 11:38:00
|
1406. [SUGGESTION] Scrambler Rifle variation - in Feedback/Requests [original thread]
So, essentially, add a breach variant?
- by Arkena Wyrnspire - at 2013.06.06 11:36:00
|
1407. [Feedback/Request] - Annihilation Game Mode + Connecting it with EVE Online - in Feedback/Requests [original thread]
I think a multi-stage gamemode would be good for the game. It'd be something more interesting to play when you get tired of simple deathmatches. The storyboard stuff isn't really necessary though. I might post at greater length later.
- by Arkena Wyrnspire - at 2013.06.06 11:34:00
|
1408. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Just gonna throw a random thought out there, but what if the downsides to shield extenders were that they actually reduced shield recharge rate as well? (can be done alongside other changes for balance) As is, in my arm...
- by Arkena Wyrnspire - at 2013.06.06 11:28:00
|
1409. Suns and Moons - in Feedback/Requests [original thread]
Still blazn wrote: Terry Webber wrote: You have my support! +1 while your making new color planets think you could toss in a rollback of the MD nerfs? Please refrain from joining random topics and trying to go "LOL NO FIX THIS INSTED". ...
- by Arkena Wyrnspire - at 2013.06.06 11:23:00
|
1410. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Beren Hurin wrote: CCP Remnant wrote: BL4CKST4R wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem is that right now there is no good...
- by Arkena Wyrnspire - at 2013.06.06 11:20:00
|
1411. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Mary Sedillo wrote: Arkena Wyrnspire wrote: Treablo James Howard wrote: Remote Armor Repair. Find a logi. Hug your logi. Love your logi. I covered this. It takes a gun off the field, and shield regen is similarly effective. Gun off t...
- by Arkena Wyrnspire - at 2013.06.06 11:05:00
|
1412. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Laurent Cazaderon reply continued: 4 continued: Scout suits should get a speed buff imo, but this really isn't the way to do it. Logistics: I think a general bonus to the efficacy of equipment modules would be the way to go. For example, a sm...
- by Arkena Wyrnspire - at 2013.06.06 11:03:00
|
1413. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
ImpureMort wrote: omg the armor tankers are getting a buff lol this is epic ccp if this is your plans just take the caldari class out its complete crap...not even a challenge for me to pop. armor tanks are the only tanks in dust that are even r...
- by Arkena Wyrnspire - at 2013.06.06 10:43:00
|
1414. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Preface: What bugs me with this thread is that everything in it has been said many many many many many times before. By before i mean for more than a year. But people were just NOT using armor except heavies as any su...
- by Arkena Wyrnspire - at 2013.06.06 10:40:00
|
1415. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Imp Smash wrote: After some contemplation I'd like to point out that we can't balance armor too well. The OP suggestions are excellent and the inclusion of any one or two of them would fix armor tanking. As our dear Dev mentioned earlier - a fe...
- by Arkena Wyrnspire - at 2013.06.06 09:52:00
|
1416. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: To CCP_Remnant, please do share the numbers you have in mind for the new modules, and the penalty tweaks. Those things need to be out to the community as soon as possible. It will allow discussions and maybe avoid you ...
- by Arkena Wyrnspire - at 2013.06.06 09:50:00
|
1417. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Laurent - Post noted, fantastic post. I'll type up a lengthy reply shortly.
- by Arkena Wyrnspire - at 2013.06.06 09:31:00
|
1418. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: damage mods aren't AS good as you think. Most good players use shield extenders and skip damage mods entirely. Defense in DUST is worth more than a few more DPS unless you're talking about some very specific weapons. If y...
- by Arkena Wyrnspire - at 2013.06.06 09:03:00
|
1419. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small H...
- by Arkena Wyrnspire - at 2013.06.06 08:58:00
|
1420. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Alldin Kan wrote: Arkena Wyrnspire wrote: -snip- So far the OP has given a nearly flawless description of shield vs armor in the 3 pages. 1. At first I thought that 25 HP constant regen was a little too much but then I remembered this: ...
- by Arkena Wyrnspire - at 2013.06.06 08:53:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |