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![Arkena Wyrnspire Arkena Wyrnspire](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22590
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Posted - 2015.03.11 07:11:00 -
[31] - Quote
No.
Get out.
Gallente Guide
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![Gyn Wallace Gyn Wallace](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Gyn Wallace
Ready to Play
290
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Posted - 2015.03.11 14:12:00 -
[32] - Quote
Greiv Rabbah wrote:[Quote=GENERAL FCF]... Because I'm gonna start tolling hard in that case.... Uplinks(deployable equipment) is a logi job because logistics support is for logistics bro. No seriously, they get bonuses to it because it blatantly is their role. Uplinks are for amarr logis, and the insane idea that they're for scouts is why amarr logis are left to die on the battlefield when heavies should be protecting them to assure that reinforcements arrive quickly. ...
As a rant, 7/10. As a troll 4/10, because you're trolling isn't even plausible. For example, uplinks and hacking. If you spawn in a scout, any scout, and I spawn on the opposite team in any logi, which of us will hack the objective first? You of course you'll beat me to it. How long it takes me to hack is irrelevant if you can beat me to the objective by more than 30 seconds. So for first hacks, which are disproportionately valuable because there's no contested state for the hack to pass through, scouts are wildly better hackers. For uplinks, ditto. Initial uplink deployment and sometimes subsequent uplink deployment is about speed, where scouts are undisputed champs, with two equipment slots. Only one less than proto Amar and Cal logis.
The dominance of heavies and scouts in PC also begs to differ with your consistently "woe is me" bellyaching. Scouts are fine, they don't need to be limited to side-arms and they don't need a buff.
The Dust/Eve Isk Exchange Thread
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![Cypher Nil Cypher Nil](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cypher Nil
Fireteam Tempest
40
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Posted - 2015.03.11 15:02:00 -
[33] - Quote
limits players builds, annoys all the shotgun wielding scouts.
In short, NO
Its ok, I'm a ninja
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![thehellisgoingon thehellisgoingon](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
thehellisgoingon
MONSTER SYNERGY
347
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Posted - 2015.03.11 15:54:00 -
[34] - Quote
I've used a wolfman scp and a cala smg. It's a beautiful thing when u see your 2 officer weapons in the Kill feed AT THE SAME DAMN TIME.
(Shield proficiency and armor proficiency) (for the tards that don't get it) |
![Greiv Rabbah Greiv Rabbah](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
201
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Posted - 2015.03.11 18:24:00 -
[35] - Quote
Gyn Wallace wrote:Greiv Rabbah wrote:[Quote=GENERAL FCF]... Because I'm gonna start tolling hard in that case.... Uplinks(deployable equipment) is a logi job because logistics support is for logistics bro. No seriously, they get bonuses to it because it blatantly is their role. Uplinks are for amarr logis, and the insane idea that they're for scouts is why amarr logis are left to die on the battlefield when heavies should be protecting them to assure that reinforcements arrive quickly. ... As a rant, 7/10. As a troll 4/10, because you're trolling isn't even plausible. For example, uplinks and hacking. If you spawn in a scout, any scout, and I spawn on the opposite team in any logi, which of us will hack the objective first? You of course you'll beat me to it. How long it takes me to hack is irrelevant if you can beat me to the objective by more than 30 seconds. So for first hacks, which are disproportionately valuable because there's no contested state for the hack to pass through, scouts are wildly better hackers. For uplinks, ditto. Initial uplink deployment and sometimes subsequent uplink deployment is about speed, where scouts are undisputed champs, with two equipment slots. Only one less than proto Amar and Cal logis. The dominance of heavies and scouts in PC also begs to differ with your consistently "woe is me" bellyaching. Scouts are fine, they don't need to be limited to side-arms and they don't need a buff.
sorry you feel that way. i'm not all "woe is me" i try to point out statistical inconsistencies and ways that nerf after nerf has broken several things in the game. which will get to a hack first at early game? usually not a scout. either a logi, or an assault, or a heavy that piled up in a car and outmatched my speed by more than double. besides which, assuming no vehicles at all, a fast logi(like a minmatar or gallente logi with kincats) will outrun me if i try to run codebreakers. a gallente logi running codebreakers will always hack faster than any scout. always.
uplinks are for amarr logis. i'm not trying to indicate that scouts shouldnt use them or that they shouldnt be useful for scouts, i'm just pointing out that they are made for logis and effort has been made to keep scouts from being "king of deployables" thats rattati's words btw.
i favor balance in the game and the minmatar scout is clearly defined in-game as a melee focused role, but that doesnt reflect in gameplay.
Sebiestor scout, MTAC pilot, Merc w/ a face
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