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81. What happens after wearing a Caldari helmet for too long - in General Discussions [original thread]
Pokey Dravon wrote: Really fantastic work! I love how the bone structure looks warped and deformed to fit the shape of the helmet. Really a dark look into the nature of cloned mercs. CCP should really give props to this guy for some imaginative...
- by Argent Mordred - at 2013.11.21 05:10:00
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82. The Scrambler IS over-powered. - in General Discussions [original thread]
Alaika Arbosa wrote: Scrambler Rifle is OP vs Armor and just fine vs Shields. I know that you've got to be trolling if you expect me to believe that the Scrambler Pistol is OP. The pistol isn't op, but have you ever used one? It is way stro...
- by Argent Mordred - at 2013.11.21 03:42:00
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83. Who will not benefit from no respecs - in General Discussions [original thread]
The issue is that we need a complete wipe once all the racial content is added. Currently there are vast differences in the amount of money as beta players kept all their money and probably had less expenses during the beta. Balancing between expe...
- by Argent Mordred - at 2013.11.20 14:26:00
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84. Anti-infantry light weapon [total of three](feeling the monotony) - in General Discussions [original thread]
Son-Of A-Gun wrote: @Argent Mordred What variant of firearm do want added? How about some type of gravity base weapon How about a shoulder wide energy disk weapon How about a some type of drone projectile Look, I could sit here and put some...
- by Argent Mordred - at 2013.11.19 23:31:00
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85. So weapons ranges look pretty silly, whats the point of Laser in 1.7? - in General Discussions [original thread]
They could just remove the light show and make the lasers non visible light variants, but then the laser riflemen would complain about the lack of pretty lights with their pew pew and I guarantee that every one of the QQ crowd who does not use las...
- by Argent Mordred - at 2013.11.19 02:45:00
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86. Anti-infantry light weapon [total of three](feeling the monotony) - in General Discussions [original thread]
Ok, we have shotguns, assault rifles (plasma and scrambler variants, with railgun and bullet variants soon to come), sniper rifles, grenade launchers, rpgs (the plasma launcher seems to fit this category, being intended to kill a heavy or able to ...
- by Argent Mordred - at 2013.11.19 02:27:00
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87. Announcement:Weapon stats! - in General Discussions [original thread]
jerrmy12 kahoalii wrote: 1 word fixed No, not particularly. Long range weapons like the sniper rifle in this game already require plenty of precision timing on a moving target before you introduce a spin up time, like the hmg has, and lag. ...
- by Argent Mordred - at 2013.11.18 14:43:00
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88. Announcement:Weapon stats! - in General Discussions [original thread]
Anyone know what they changed on the rail rifle or any of the others? I am curious because I was excited for the rail rifle until I saw the charge time; it will probably be fine, but a long range weapon that has a delay between pulling the trigger...
- by Argent Mordred - at 2013.11.17 04:06:00
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89. Amarr Logistics Dropsuit is God (Experience) - in General Discussions [original thread]
As an Amarr, aren't you committing blasphemy? It has been nice meeting you, tell the inquisitors I said hi.
- by Argent Mordred - at 2013.11.16 22:37:00
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90. who is going to have proto rail or combat rifle day 1 - in General Discussions [original thread]
Kind of worried about the charge requirement for the rail rifle.
- by Argent Mordred - at 2013.11.16 22:30:00
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91. who actually knew this about ISK? - in General Discussions [original thread]
CCP Mintchip wrote: I still have to remind friends/family that the in-game currency isn't real-life currency, but that it is currency in real-life. Hehe. <3 Iceland. I remember reading an article by CCP's resident economist, and he might ...
- by Argent Mordred - at 2013.11.06 01:32:00
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92. Announcement:Weapon stats! - in General Discussions [original thread]
Broonfondle Majikthies wrote: Because to improve the base power of all suits is easy - spec into core upgrades. If we want to increase the power of the starter weapon we have to spec into a different races gear - which we won't really have acc...
- by Argent Mordred - at 2013.11.06 01:05:00
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93. Announcement:Weapon stats! - in General Discussions [original thread]
Broonfondle Majikthies wrote: My only concern is that its a pain to still NEED to spec into Assault Rifles (also please rename to Plasma Rifle asap) for our starter fits. Does that seem fair? How so? Starter fits use militia items, whic...
- by Argent Mordred - at 2013.11.04 14:45:00
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94. Nice Nerf - in General Discussions [original thread]
Judge Rhadamanthus wrote: Vyzion : The issue with too much range is that even at 150 meters as a vehicle user I cannot see the gunner. If I can he is a dot, just like a nova knifer. I cannot threat identify, yet he can see me just fine. If that...
- by Argent Mordred - at 2013.11.02 13:46:00
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95. Announcement:Weapon stats! - in General Discussions [original thread]
For the rail rifle and maybe the combat rifle, have you ever thought of using a more unusual type of scope than a standard low power (i.e. sight with a fixed magnification in the 2x-4x range) scope? Which is what I assume you mean by referencing T...
- by Argent Mordred - at 2013.11.01 19:19:00
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96. Sometimes battles are not fair... But that's life. - in General Discussions [original thread]
Olomo Daygon wrote: steadyhand amarr wrote: Just ignore the comment and stay on topic One of the new maps has this.. I think its Border Gulch. They have this large area between B and C that's like wide open. If the opposing team guards it...
- by Argent Mordred - at 2013.11.01 18:04:00
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97. I'm seeing a lot of Burst ARs lately.... - in General Discussions [original thread]
Have burst assault rifles been buffed? I tried them, but paying for 7k more for a rifle with less damage, the same range fall off, and a lower effective rate of fire, and thereby getting fewer kills and assists (and therefore less pay) was not an ...
- by Argent Mordred - at 2013.11.01 15:18:00
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98. Thanks to CCP, I'll likely go broke - in General Discussions [original thread]
But won't the lp items be stuff like navy (or in this case army) issue items. Presumably these items will be better, for example better shielded and armored dropsuits and assault rifles with better accuracy and damage. This could be self-supportin...
- by Argent Mordred - at 2013.10.21 02:06:00
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99. Announcement:Statement on BPO Removal - in General Discussions [original thread]
I created an account through a recruitment link. I don't think I ever got the recruit dropsuit beside having enough warpoints. Are those bpo's disapearing or just the ones in the packs and stores. It's not a big deal, but I am curious.
- by Argent Mordred - at 2013.10.20 01:55:00
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100. One eye - in General Discussions [original thread]
Vulpes, your comment made me realize something. The clear reason why you minmatari don't have the combat rifles yet is because you couldn't aim it if you had them. So CCP generously decided to give you all the mass driver to compensate for your in...
- by Argent Mordred - at 2013.10.13 03:09:00
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