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101. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok let me then put this out there, for Hotfix Alpha, not the end of time 1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortene...
- by Appia Vibbia - at 2014.05.24 02:08:00
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102. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: One Eyed King wrote: CCP Rattati wrote: Appia Vibbia wrote: Cyrius Li-Moody wrote: My problem is by changing this one thing you have change so many other things. There's no magic bullet for this. It seems li...
- by Appia Vibbia - at 2014.05.24 02:06:00
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103. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Llast 326 wrote: Appia Vibbia wrote: MM 5% per level to Nova Knife Damage and Codebreakers efficacy AM Increase base Stamina/Stamina Regeneration. Add relevant, debatable scout skills CA 3% per level to efficacy of Precision Enhancers GA 3% ...
- by Appia Vibbia - at 2014.05.24 01:42:00
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104. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
MM 5% per level to Nova Knife Damage and Codebreakers efficacy AM Increase base Stamina/Stamina Regeneration. Add relevant, debatable scout skills CA 3% per level to efficacy of Precision Enhancers GA 3% per level to efficacy of Range Amplifiers ...
- by Appia Vibbia - at 2014.05.24 01:21:00
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105. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: My problem is by changing this one thing you have change so many other things. There's no magic bullet for this. It seems like you're making this far more complicated than it should be because "this is the way it's ...
- by Appia Vibbia - at 2014.05.24 01:14:00
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106. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: We are still open to simple suggestions. Most of what I read here is "do you even PC scout bro" and "you have to completely redesign the whole ewar/scout ethos". We are not going to do that. We already changed the proposal t...
- by Appia Vibbia - at 2014.05.24 00:37:00
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107. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Eko Sol wrote: Adipem Nothi wrote: Eko Sol wrote: Adipem Nothi wrote: MINA Longstrike wrote: Please consider tying cloaking device profile dampening to the cloaking device operation skill instead of just practically nixing it altoge...
- by Appia Vibbia - at 2014.05.23 22:26:00
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108. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Correct the cloak, against skilled players, is only good for it's "wave of opportunities" of tacnet stealth because you are by no means invisible nor even close to being invisible. Why no one understands this I have no i...
- by Appia Vibbia - at 2014.05.23 15:37:00
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109. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Just to force players to make a choice between being completely unscannable or scannable and invisible. Expect drastic reduction in number of cloak users. You were easily seen when moving, we all knew this, it was a tool...
- by Appia Vibbia - at 2014.05.23 15:26:00
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110. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
His counter argument was that a few times he saw DISGRUNTLEDev use 4 complex profile dampeners.
- by Appia Vibbia - at 2014.05.23 15:19:00
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111. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: It's like nobody ran scout prior to 1.8. It's like nobody remembers how terrible it is to get scanned constantly. The tacnet system is the most OP mechanic in this game and you're making the stealth class in this game no...
- by Appia Vibbia - at 2014.05.23 15:14:00
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112. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Spartan MK420 wrote: Meh, not wasting anymore of my time here. This game is just becoming worse, and worse, with no light at the end of the tunnel for any role. You balance 1 mechanic, by breaking 3. Not very produc...
- by Appia Vibbia - at 2014.05.23 15:11:00
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113. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: 3) We are going to change cloak dampening to be slightly above zero for Advanced and Prototype, albeit at lower rates So, please review the list and give us feedback in this thread. These concerns deserve special mention, ...
- by Appia Vibbia - at 2014.05.23 14:39:00
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114. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: 5 seconds does not a wallhack make. And if you want to get under the end all be all of scanning (which the ACTIVE scanner gal logi focused should be, NOT cal scout + 4 precision) then spec amarr or gal and sacrifice to do ...
- by Appia Vibbia - at 2014.05.23 02:22:00
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115. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
As long as being undetected is the realm of just the Gallente Scout, it is what the meta is going to push towards. Being electronically unseen is the greatest personal tactical advantage. If there is some Gal Logi with scanner or Cal Scout wit...
- by Appia Vibbia - at 2014.05.23 00:42:00
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116. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: We want to stick to the dampening removal on cloaks. How, and you only have one stat to change, do we do that while not making Gallente scout the only viable (PC) meta ? Go! I'm going to stress this again. There is ...
- by Appia Vibbia - at 2014.05.22 18:25:00
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117. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Zatara Rought wrote: Appia Vibbia wrote: There is no point for dampening to exist if there is always a way to overcome it I agree, but it should be a massive sacrifice when the other person is making an equally massive sacrifice. A cal ...
- by Appia Vibbia - at 2014.05.22 08:39:00
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118. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Aeon Amadi wrote: Now that I've been thoroughly convinced. Re-evaluate the Scouts entirely. There needs to be more distinction between the Caldari Scout's role and the performance of the Active Scanner, it doesn't make sense for the two to hav...
- by Appia Vibbia - at 2014.05.22 08:34:00
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119. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Would you like to log in right now, I'll gladly have you sit in a corner facing a wall as I use any of my 4 scouts to passively scan enemies for you to see.
- by Appia Vibbia - at 2014.05.22 08:06:00
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120. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Aeon Amadi wrote: THUNDERGROOVE wrote: Aeon Amadi wrote: I don't see a problem with it. Easily killed and the information only applies to him (no shared TacNet). Deal with the problem if it's a problem The information applies to thei...
- by Appia Vibbia - at 2014.05.22 08:05:00
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