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61. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Assaults need a more useful bonus. It doesn't matter if they get a small HP change, all that does is blur the difference between Assault and Commando further.
- by Appia Vibbia - at 2014.07.09 19:48:00
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62. Revive Spam Fix - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: Appia Vibbia wrote: KDR means nothing in this game. What matters are the founding themes to it. The principle of New Eden's "your choices matter." From how you fit your suits to how you spend your SP. Player...
- by Appia Vibbia - at 2014.07.09 17:25:00
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63. Revive Spam Fix - in Feedback/Requests [original thread]
Pokey Dravon wrote: Fair enough, I mean personally I don't really care if I get picked up and killed, I just facepalm at the idiot Logi who also gets himself killed. If I might add, a couple of things to improve the revive system. Option to A...
- by Appia Vibbia - at 2014.07.09 16:21:00
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64. Revive Spam Fix - in Feedback/Requests [original thread]
KDR means nothing in this game. What matters are the founding themes to it. The principle of New Eden's "your choices matter." From how you fit your suits to how you spend your SP. Player choice is the most important aspect. Being revived is not ...
- by Appia Vibbia - at 2014.07.09 16:17:00
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65. Logistics' Scan Precision. - in Feedback/Requests [original thread]
Adipem Nothi wrote: FYI: Rattati's looking into disabling shared passive scans. Sadly it doesn't look they they can just flip a switch. Priority on this was moved way down the line.
- by Appia Vibbia - at 2014.07.08 05:37:00
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66. Hotfix - Episode Charlie: Scotty must die - in Feedback/Requests [original thread]
You put the word "Episode" in the title. Now I think of Hotfix Charlie having Half-Life's fate
- by Appia Vibbia - at 2014.07.08 05:23:00
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67. Hotfix Charlie Suggestions (HMG Heavies) - in Feedback/Requests [original thread]
Killar-12 wrote: I run heavy I go 20-50/0-10 in Pubs and can keep a letter locked down in PC with damn near no effort, and don't spout bullshit about scouts, I can see that cloaked outline ffs. You just don't understand, Killar, seeing the ...
- by Appia Vibbia - at 2014.06.18 18:10:00
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68. Death taxis are a broken tactic - in Feedback/Requests [original thread]
The only time Proximity Mines are useful is when Friendly Fire is on. They need that stupid beeping removed at the very least.
- by Appia Vibbia - at 2014.06.18 00:25:00
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69. Caldari scouts - in Feedback/Requests [original thread]
IMO it feels like there is something wrong with the strafe animation for Caldari Scouts. Whenever I see them try to strafe they end up teleporting.
- by Appia Vibbia - at 2014.06.18 00:11:00
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70. Death taxis are a broken tactic - in Feedback/Requests [original thread]
I'm surprised someone hasn't jumped in here yet defending his use of them "because it's the only way for a heavy to play solo"
- by Appia Vibbia - at 2014.06.18 00:05:00
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71. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: We don't have any more scouts than anyone else. We just have ones that have enough common sense to adapt to meta. I know first hand how much it sucks being a Minmatar scout in PC so I will gladly ensure nobody can use th...
- by Appia Vibbia - at 2014.06.11 14:41:00
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72. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Ghost Kaisar wrote: The only team that I've seen running 3x PE on a regular basis is Outer.Heaven ERA only has xDestruction and Espy running Cal-Scout, and Both only run 1-2 PE, so the fit works well against ERA Outer.Heavens scout spam is t...
- by Appia Vibbia - at 2014.06.11 04:55:00
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73. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Beren Hurin wrote: what weapons and equipment are you guys using? I'm suspicious of a buff because I think it would enable things like max dampening, PRO weapons, and dual PRO equipment with no sacrifice to fitting. I...
- by Appia Vibbia - at 2014.06.11 03:09:00
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74. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
CCP Rattati wrote: Modified Proposal Changing the damage profile, Increasing proto damage, pulling PG changes, reducing activation length a little less. These should encourage high end AV tankhunters to keep using RE's and reduce the frisbees...
- by Appia Vibbia - at 2014.06.11 02:56:00
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75. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: Swarm Range is the biggest thing I'll need feedback for, as it's hard to duplicate actual battlefield conditions with less people. . . . Swarms have the advantage in that they can lockon to their targets, which gives a much...
- by Appia Vibbia - at 2014.06.10 16:56:00
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76. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Adipem Nothi wrote: Strongly opposed to the proposed RE nerfs. * When we said "delaying activation time" would prevent frisbees, we meant +~0.5 seconds (not 2x). * REs are infantry's best AV option; damage reduction will interfere greatly with...
- by Appia Vibbia - at 2014.06.10 15:34:00
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77. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything. 1) We want to create militia variants...
- by Appia Vibbia - at 2014.06.09 15:40:00
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78. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
IMO, I'd like to see vehicles removed from Ambush, but keep the vehicles in Ambush-OMS
- by Appia Vibbia - at 2014.06.09 15:22:00
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79. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
What would happen if we change the Shield Extender's shield deplete delay to just being shield delay. So that it effects both standard and depleted instead of just depleted delay. That would do a better job, IMO of pushing for more Shield Regulato...
- by Appia Vibbia - at 2014.06.09 15:12:00
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80. Pssst. CCP Logibro - in Feedback/Requests [original thread]
Adipem Nothi wrote: I added the +15% to the module's base value; that's clearly not what you had in mind. Oopsy. And you've found the difference between "to base value" and "to efficacy "
- by Appia Vibbia - at 2014.06.08 17:54:00
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