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61. How to fix tank... - in General Discussions [original thread]
Sir Dukey wrote: Anoko Destrolock wrote: Sir Dukey wrote: Replace logi LAV stats with tank stats and add a large fking blaster turret. Thank you, I know im on a streak, yes im getting stuff done, im a genius thank you... Yeah, then ...
- by Anoko Destrolock - at 2013.10.16 02:08:00
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62. NPC turret installation problem - in Feedback/Requests [original thread]
Ive watched unmanned rail guns blow up a 1mil isk tank..... thats just stupid being that its a pvp game why should turrets kill players when no one is on them? why should i or anyone else lose isk to something other than a player. Besides, they g...
- by Anoko Destrolock - at 2013.10.16 02:02:00
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63. Not sure what to spec next - in General Discussions [original thread]
CharCharOdell wrote: Okay: so ignoring tanks, I have freedom md, callogi lvl 5, proto hives, proto injectors, adv uplinks, and basic rep tool. I have been saving SP for vehicles since i thought 1.5 would be the vehicle fix but now that it is n...
- by Anoko Destrolock - at 2013.10.16 01:55:00
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64. How to fix tank... - in General Discussions [original thread]
Sir Dukey wrote: Replace logi LAV stats with tank stats and add a large fking blaster turret. Thank you, I know im on a streak, yes im getting stuff done, im a genius thank you... Yeah, then theyd have to make a new logi LAV with 8000 arm...
- by Anoko Destrolock - at 2013.10.16 01:52:00
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65. Tanks - in General Discussions [original thread]
Fire of Prometheus wrote: They are removing all specialized vehicles, I.e. Assault dropships, logi dropships, enforcer tanks (not that anyone really uses them) and the 2 LAV variants. Aside from that wich will most likely make all pilots leave...
- by Anoko Destrolock - at 2013.10.16 01:48:00
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66. Tanks - in General Discussions [original thread]
I hope people are wrong about tanks being even more garbage in 1.7. Id like to spec into them if theyre usable. Tanking has the potential to be a lot of fun if ccp gets it right. Im gonna just sit here and cross my fingers. Im tired of assault...
- by Anoko Destrolock - at 2013.10.16 01:28:00
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67. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
The most important thing is to make tanks cheaper. The biggest frustration with tanking is when you lose 1, you know itll take a ton of games in militia fits to pay for it. If tanks are cheaper in the future and more sustainable, instead of an is...
- by Anoko Destrolock - at 2013.10.16 01:14:00
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68. Please remove points for destroying neutral installations... - in General Discussions [original thread]
I'd much rather blow up all the turrets than watch blueberries shoot at the mcc with a blaster turret the whole game from 800m.
- by Anoko Destrolock - at 2013.10.13 14:24:00
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69. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Ccp: a few things to look at more closely: Proto swarms do 50% more Dmg than std All other weapons at only 10% difference Your numbers on missile turrets make them look even less appealing than they are now. Full auto sounds very fun. The small ...
- by Anoko Destrolock - at 2013.10.13 03:11:00
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70. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Winsaucerer wrote: Uravm0d groundforce wrote: ...Seriously the way to make vehicles fun is to make it profitable and with the info provided I would say they would have to cost the same as a drop suit. Thats my verdict. Yep. What I thi...
- by Anoko Destrolock - at 2013.10.03 20:57:00
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71. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
As both an AV player AND Tanker, I have a few concerns. 1. To start, it looks like tanking will take WAY more sp. 2. For shield vehicles, something needs to be done to prevent players from shooting a vehicle to prevent shield recharge with non A...
- by Anoko Destrolock - at 2013.10.03 20:24:00
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72. RESPECs - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I'll say it before and I'll say it a million more times if I need to. No. No to respecs. No to your constant insistence that this bad idea is really a good one. No to the idea that it will help the player base, and no to y...
- by Anoko Destrolock - at 2013.09.15 13:39:00
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73. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
Vell0cet wrote: Anoko Destrolock wrote: Raising dropsuitprices won't make a difference. I can fit proto swarms SMG shield ext an armor plates on a free suit with a nano hive. With that fit you'll be sniper candy. Quote: With a suit tha...
- by Anoko Destrolock - at 2013.09.15 03:46:00
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74. RESPECs - in Feedback/Requests [original thread]
There should be sp respecs for every certain amount of sp. 5 mil sounds good as previously mentioned. It should cost isk to do the respec though, not sp. Maybe 10-20 mil isk. This would help prevent people from switching to the fotm and proto stom...
- by Anoko Destrolock - at 2013.09.15 03:33:00
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75. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
Raising dropsuitprices won't make a difference. I can fit proto swarms SMG shield ext an armor plates on a free suit with a nano hive. With a suit that costs 30k I can blow up a 800k isk tank. The solution is to make basic tanks cheaper and mak...
- by Anoko Destrolock - at 2013.09.14 15:38:00
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76. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
So obviously there were some bugs that needed to be worked out in the following days and that's fine. So here's what I think after a week of 1.4: The mechanics of aim assist are better but the values are too high. Aim assist is very strong wit...
- by Anoko Destrolock - at 2013.09.14 15:21:00
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77. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I have a tanker alt and forges and swarms can be a real problem on buildings. It currently takes only 3-4 proto swarms to kill an armor tank and if that person is 200m in the air and your turret can't reach them but they can hit you easily, what d...
- by Anoko Destrolock - at 2013.08.28 17:30:00
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78. Suit balance suggestions - in Feedback/Requests [original thread]
We all know suit balance is terrible currently so I thought I'd share some suggestions on how to fix them. First: shield recharge delay Many suits have a longer recharge delay than they should, especially caldari who are shield tanked. Shield tan...
- by Anoko Destrolock - at 2013.06.17 19:45:00
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79. Scrambler Rifle: What's your impression? - in General Discussions [original thread]
I tried out the scrambler rifle on an alt today and had mixed feelings. I was limited to academy battles on my alt so couldnt test it vs anyone with decent gear. My impression is the charge dmg is amazing. I was using the advanced version on milit...
- by Anoko Destrolock - at 2013.05.14 18:12:00
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80. Heavy Suit Bonus??? - in General Discussions [original thread]
*Mashes fire button on HMG* *HMG lead wind blows 425 rounds* OMG IM ON FIRE HELP! Pro heavy says, "Shoulda spent 10 million SP to get 5/5 sentinel and then you can be noob and mash your fire button like your at the carnival playing smash the gophe...
- by Anoko Destrolock - at 2013.05.06 02:01:00
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