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41. CCP: Standings and LP Issues - in General Discussions [original thread]
Can anyone explain this?
- by Anoko Destrolock - at 2013.12.12 21:14:00
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42. Quick Question: How much does your most expensive tank (vehicle) fitting cost? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Slightly more than one of my protosuits. You sir, have a crappy tank. A well fitted STD tank with an adv turret costs around 300k Proto turret tank is about 470-500k
- by Anoko Destrolock - at 2013.12.12 16:40:00
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43. Tanks vs AV - in General Discussions [original thread]
Need a tank dead, pull out your own, thats the way it should be. Beat a tank 1v1 on his turf and outplay him......dont go crying for OP swarms like a scrub. Please. Tanks are actually fun now.... although rails are way OP
- by Anoko Destrolock - at 2013.12.12 16:38:00
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44. CCP: Standings and LP Issues - in General Discussions [original thread]
I have no clue whats going on but the system is borked. At the end of the last match it showed 0/10 standings for gallente In my character sheet it shows 3/10 standings for gallente Ive been getting 326 LP per battle and got 350 once then it dro...
- by Anoko Destrolock - at 2013.12.12 16:31:00
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45. 24 hour ban problems - in General Discussions [original thread]
so.... im driving my new, awesome tank and i get a massive lag spike which causes players behind my tank to appear in front of me and get run over from the loss of control during the ccp patch day lag..... then a ****** jumps off a 100m tall buil...
- by Anoko Destrolock - at 2013.12.11 04:45:00
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46. Assault gameplay videos - in Rookie Training Grounds [original thread]
Does anyone make good videos of assault gameplay that would be useful for a vet? CEO Pyrex makes great vids for the scout and DS drunk heavy makes good heavy vids but I can't find any good assault specific vids
- by Anoko Destrolock - at 2013.12.02 15:45:00
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47. Massive suit rebalance - in Feedback/Requests [original thread]
reserved
- by Anoko Destrolock - at 2013.11.27 14:56:00
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48. Massive suit rebalance - in Feedback/Requests [original thread]
First off, these are some ideas of mine. Please respond in a constructive way. I would recommend these changes be implemented in conjunction with a blanket 10% Dmg nerf as well as a 30% reduction to scrambler rifle rate of fire, 15% reduction to...
- by Anoko Destrolock - at 2013.11.26 19:47:00
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49. Logistics Rebalance - in Feedback/Requests [original thread]
I think the biggest problem with logis is the amount of slots. This gives them more hp with more equipment and the same amount of Dmg. The standard logi suits are fine. But the proto logi suits have too many high and low slots Logis gain more slo...
- by Anoko Destrolock - at 2013.11.26 18:41:00
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50. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
I'd like to see an event where you are rewarded with part of what you destroy (like in PC) but for pub matches. This should be rewarded whether your team wins or looses. I don't see any reason this would hurt the game. If anything, it would encour...
- by Anoko Destrolock - at 2013.10.31 17:10:00
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51. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Event: Anti-proto stomping Rewards for killing players who have a better suit or weapon People often complain about top corps proto stomping and gear advantages Put skill to the test and reward those who outplay the wealthy Rewards 1 suit of the...
- by Anoko Destrolock - at 2013.10.31 16:57:00
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52. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Event idea The end of November killing event looks awesome Expand this idea to vehicles after 1.7 is released and any issues are smoothed out 20% chance to salvage any vehicle hull that YOU destroy. 10% chance to salvage modules and turrets. This...
- by Anoko Destrolock - at 2013.10.31 16:42:00
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53. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Skybladev2 wrote: Anoko Destrolock wrote: LAV Operation +1% Speed / Acceleration HAV Operation +1% armor & shields and / or +1% large turret dmg But where is dropship operation? That's for the pilots to figure out. I don't fly tho...
- by Anoko Destrolock - at 2013.10.24 15:13:00
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54. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
CCP, NO ONE enjoys putting millions of sp into skills just to unlock them. I want to see a reason to reach rank 5 in a skill regardless of whether you use basic or complex modules / turrets / hulls. The new skills list has 20 unlock skills, 9 of ...
- by Anoko Destrolock - at 2013.10.24 01:08:00
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55. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
KenKaniff69 wrote: CCP, do you realize what these pathetic regen/rep rates and absurd cool down times will do to vehicles? I mean come on it is pathetic how long they will be-even with skills. Tanks will no longer roam the battlefield, neither ...
- by Anoko Destrolock - at 2013.10.22 02:15:00
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56. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
large missiles need a blast radius buff Shield extender and armor plates need a buff so that the increase in hp is significant relative to base hp. Turret reload speed should be relevant but NOT crippling as is the case with large missiles Missil...
- by Anoko Destrolock - at 2013.10.22 02:04:00
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57. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
saxonmish wrote: so, what about the Veyu's and the Falchion's are these getting changed or will they still be 5 low 3 high? If you read the OP..... Enforcers are being removed. So no way of knowing until next year at the earliest. If they...
- by Anoko Destrolock - at 2013.10.22 01:47:00
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58. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
A few concerns: what happens when a blueberry runs in front of a friendly forge gunner when they shoot? The person not paying attention should be the one penalized, not the guy trying to kill an enemy. Same thing with grenades. Throw a non cooked ...
- by Anoko Destrolock - at 2013.10.20 15:38:00
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59. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
This sounds amazing. I can't wait to see this implemented. Any idea when we will See this live?
- by Anoko Destrolock - at 2013.10.20 15:11:00
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60. This has been asked for before, but... - in General Discussions [original thread]
HyperionsThunder wrote: Can we get a profit/losses tab or something following each battle? If we died 10 times, but got revived 4, and we spawned our cheap tank, and it survived, and we did very well and earned 315K ISK, did we turn a profit? ...
- by Anoko Destrolock - at 2013.10.16 02:13:00
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