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21. SP Refunds In Uprising 1.8 - in General Discussions [original thread]
Reav Hannari wrote: I'm against regular respecs but a refund of the three infantry trees would go a long way towards apologizing to the players for the slow content release over the last year. I was fortunate that my two primary suits have been...
- by Anoko Destrolock - at 2014.01.24 21:04:00
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22. With all this talk about infantry/full respec, I'd like to make another sugg... - in Feedback/Requests [original thread]
R0ad Pizza wrote: We need a full infantry respec: Dropsuits Dropsuit upgrades weaponry<--- one of the most important for us vets Agreed
- by Anoko Destrolock - at 2014.01.20 15:32:00
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23. Active Scanner outside squad - in Feedback/Requests [original thread]
When in a squad, you get 15-18 points for scanning someone that your squadmate kills When solo, only the player with the scanner can benefit by knowing the enemies location. (no points, less people benefit) My idea: Allow a few blueberries to se...
- by Anoko Destrolock - at 2014.01.16 18:22:00
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24. Give dropsuit Armor Repair System the current logi bonus. - in General Discussions [original thread]
Id say give a built in base armor repair to suits. For Assault suits: gallente 4 reps/sec amarr 2 minmatar 1 caldari 1
- by Anoko Destrolock - at 2014.01.16 12:48:00
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25. Proto can't stay proto forever. - in General Discussions [original thread]
Yeah, we need new tiers, like up through meta level 20 so people can proto stomp harder. Officer suits, modules and weapons would be ideal. *SARCASM*
- by Anoko Destrolock - at 2014.01.16 12:44:00
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26. CCP plz absolutely no respecs - in General Discussions [original thread]
Beck Weathers wrote: Heck im not even sure you are considering it, but IF YOU ARE, stop, don't pander to these cry babys. I have quite a bit of skills in mimatar scout yet havent really used it since the hit detection fix where speed tanking be...
- by Anoko Destrolock - at 2014.01.16 12:35:00
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27. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
IMO the problems with rails are only partially due to the railgun My suggestions: Limit Railgun range to 300-350m Change missile range to 200m, since they arent viable at their current max range because they are inaccurate Limit tanks to 1 dmg mo...
- by Anoko Destrolock - at 2014.01.15 00:29:00
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28. Side Arm Respec for scouts - in General Discussions [original thread]
Outer Raven wrote: So since according the CCP Remnant, it would seem that scouts namely GA, AM, CA are going to have no side arm. Will the current Gallente scouts that are probably skilled into several side arms get a small respec to correlate ...
- by Anoko Destrolock - at 2014.01.14 23:09:00
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29. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
BAD FURRY wrote: Anoko Destrolock wrote: First off, with 1.7, blaster were indirectly nerfed through the removal of the scattered variant. Scattered blasters did about 10% more damage with no reduction to RoF, range, etc. Rails received a MA...
- by Anoko Destrolock - at 2014.01.14 17:23:00
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30. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
CLONE117 wrote: i say those damage mods r there to hit through your hardeners? sure they can do some massive damage. but its the only capable of killing an extremely hardened tank. tank vs tank combat it self is more balanced. your complainin...
- by Anoko Destrolock - at 2014.01.14 17:18:00
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31. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
Jason Pearson wrote: If you do not know, when a tank gets closer to mines, the pilot will hear a beeping noise getting louder the closer to the mines they are, now this has proven to be an issue for AVers as they are only useful against killing...
- by Anoko Destrolock - at 2014.01.14 17:01:00
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32. remove rail turrets - in General Discussions [original thread]
Blood Spades wrote: So maybe we make them nearsighted and slower ROF? Why does every clueless person say RoF nerf? They kill stuff in 1-2 hits and overheat after 6 shots..... Limit to 1 damage mod AND nerf dmg mods AND increase heat cost. ...
- by Anoko Destrolock - at 2014.01.14 16:57:00
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33. remove rail turrets - in General Discussions [original thread]
Thurak1 wrote: I use rail tanks all the time. Mostly to take out all these bloody blaster tanks that are spamming the battlefield. Rails have to stay in the game they are one of very few viable anti vehicle options left. Forge guns dont take ta...
- by Anoko Destrolock - at 2014.01.14 16:48:00
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34. Turn aim assist off for CR to balance - in Feedback/Requests [original thread]
Maciej Szambelan wrote: Looks like a big percentage of people think that CR is too strong and I'm with them on that one. In close combat CR with aim assist is unstoppable, all you need to do is just keep pressing r1 and aim assist will do the r...
- by Anoko Destrolock - at 2014.01.13 09:58:00
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35. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Anoko Destrolock wrote: So you think that a rail should just kill a blaster without a fair fight? If I'm in a blaster tank that costs 450k isk, do you think I should run like a girl into the redline and recall if I see...
- by Anoko Destrolock - at 2014.01.13 09:28:00
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36. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Noob tank much? You do realize that the blasters are designed for the sole purpose of taking out infantry only. Rails are designed to Bust vehicles. This means there is no balance between them in 1vs1 fights as intended. ...
- by Anoko Destrolock - at 2014.01.12 21:14:00
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37. Considering the Railgun Rate of Fire - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Rail gun is fine. Railgun w/damage mods is OP, but that is a discusion for another thread. I can destroy them with mlt blasters in CQC at least 70% of the time. The slow turning of the Rail turret is slow. 25% of my death...
- by Anoko Destrolock - at 2014.01.12 19:25:00
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38. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
First off, with 1.7, blaster were indirectly nerfed through the removal of the scattered variant. Scattered blasters did about 10% more damage with no reduction to RoF, range, etc. Rails received a MASSIVE buff. Previously, rail tanks could not ev...
- by Anoko Destrolock - at 2014.01.12 18:48:00
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39. To CCP - Concerning Future Suit Bonus Changes - in General Discussions [original thread]
Dropsuits, Dropsuit upgrades AND weaponry should all be refunded. Dropsuits are changing The modules / module bonuses are changing The suits give specific weapon bonuses, likely causing your current suit and weapon choices to not coincide with e...
- by Anoko Destrolock - at 2014.01.10 03:13:00
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40. Tanks are NOT OP - in General Discussions [original thread]
Tanks aren't OP, it just seems that way to the idiots that run at them blazing away at the tank with a militia assault rifle We have all seen this. Like seriously though, I'm driving my tank and 3 guys run at me with mlt ARs acting like they are ...
- by Anoko Destrolock - at 2013.12.15 19:37:00
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