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41. ((REQUEST)) get rid or nerf laser guns - in Feedback/Requests [original thread]
Buster Friently wrote: Lol, no. The laser is of marginal use now. The only reason people ***** about it is because they don't understand it's limitations, and ambush plays out mostly within the 10m or so of the optimal range on the laser. Thi...
- by Altina McAlterson - at 2013.04.20 05:09:00
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42. [Request] Could I get some info from [CCP] Nothin regarding supremacy goods - in Feedback/Requests [original thread]
Yup. Until they added this new damage mod I'd have argued with El General all night but now I've got his back on this. I fear CCP won't respond in a meaningful way just yet. But I hope I'm wrong about that because I seriously want to know what t...
- by Altina McAlterson - at 2013.04.20 04:53:00
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43. pay to win - in Feedback/Requests [original thread]
And also there's the fact that AUR items will be available on the market for ISK so nothing will be P2W. Don't worry.
- by Altina McAlterson - at 2013.04.02 00:06:00
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44. A way to solve the nerf-war - in Feedback/Requests [original thread]
Damage between weapon levels was halved not too long ago from 10% to 5%. I preferred the old way simply because by narrowing the difference you render some proto weapons almost completely useless. I liked it better before but it's also good now. T...
- by Altina McAlterson - at 2013.03.04 20:56:00
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45. [Request] Rear View Vehicle Button - in Feedback/Requests [original thread]
Christoph Archeon wrote: the rear view button is L2 to look 180 degrees from your front view point Or if you're on KB/M I believe it's C.
- by Altina McAlterson - at 2013.02.23 00:24:00
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46. [Feedback] Bring back 1 click switch from main to secondary weapon! - in Feedback/Requests [original thread]
Making this an option that could be configured would be awesome. Or maybe make it a standard feature of the Logistic suits since they can't carry a sidearm.
- by Altina McAlterson - at 2013.02.20 22:10:00
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47. The Sidearm Slot - in Feedback/Requests [original thread]
You get 3 equipment slots, so no sidearm for you. Scouts need the sidearm if they're doing anything other than redline sniping and Heavies need it to compensate for the 8 second reload on an HMG. Logistics are a non-combat class. Stick a mass driv...
- by Altina McAlterson - at 2013.02.20 22:08:00
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48. [Feedback] On the dovulle - in Feedback/Requests [original thread]
danny12343331 wrote: Is it better than the gek-38? Does it have any type of recoil/kick? Is it more controllable than the gek-38 in a spray and pray situation? Longer range and more damage than the GEK. All AR's have recoil and kick. ...
- by Altina McAlterson - at 2013.02.17 00:22:00
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49. I never say (X) is overpowered... - in Feedback/Requests [original thread]
usrevenge2 wrote: the gek does like 2 more damage per shot over the normal AR it isn't that big of a deal, with skills you can push the normal AR over the gek. Skills that affect the standard AR would affect the GEK as well but modules can do...
- by Altina McAlterson - at 2013.02.12 19:41:00
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50. I never say (X) is overpowered... - in Feedback/Requests [original thread]
Again, for the record I would like to reiterate my earlier post that the GEK only does, at most, 6.2% more damage than the militia AR. 2 seconds is a long time for me to be pounding rounds into someone's head before they die but let's go with that...
- by Altina McAlterson - at 2013.02.12 19:15:00
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51. I never say (X) is overpowered... - in Feedback/Requests [original thread]
RAS Actual wrote: altina (if that is your REAL name.. ) that's my point. it should be lower ROF and lower range if it is going to be that powerful. ARs should conform to the paradigm they are assigned to. the TAC ARs should have more range than...
- by Altina McAlterson - at 2013.02.12 12:13:00
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52. I'm probably playing the wrong game, but - in Feedback/Requests [original thread]
Add me as a contact in game or send me a message and we'll get you in a squad and help you get in to the game. I'm doing my best to help as many new players as I can as this game has a steep learning curve but I like it and I want it to succeed.
- by Altina McAlterson - at 2013.02.12 12:02:00
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53. I never say (X) is overpowered... - in Feedback/Requests [original thread]
RAS Actual wrote: it's not damage i want nerfed. it's rate of fire. and if it's 'bullet latency' i want it addressed. hence the feedback. and though i agree with you about the 12 rounds per second, i have directly observed players tap tap singl...
- by Altina McAlterson - at 2013.02.12 11:51:00
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54. Forge Guns are OP - in Feedback/Requests [original thread]
Bendtner92 wrote: BulletSnitcheZ wrote: I find it ridiculous that 1 guy with a Handheld militia forge gun is able snipe me and my tank crew from wayy across the map without even giving away his position. There's hardly even a trail or red ...
- by Altina McAlterson - at 2013.02.12 11:36:00
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55. I never say (X) is overpowered... - in Feedback/Requests [original thread]
It does 5% more damage than the militia AR, not a lot of room to reduce that damage. And you did not get hit by 2 bullets. Normal AR's shoot 12 rounds per second. I should also point out that the middle tier weapon can't be "OP" without the pro...
- by Altina McAlterson - at 2013.02.12 11:19:00
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56. Why does revive still count as death? - in Feedback/Requests [original thread]
Canaan Knute wrote: KEROSIINI-TERO wrote: So you are fine with kill info and +50 (60) popping at a later time? I imagine you would still get the points, but it wouldn't count as a kill, and the players you downed could still be displayed o...
- by Altina McAlterson - at 2013.02.12 04:14:00
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57. Why does revive still count as death? - in Feedback/Requests [original thread]
Just so we're on the same page, everybody who does not want it to count as a death if you are revived would be fine with it also not counting a kill?
- by Altina McAlterson - at 2013.02.11 21:29:00
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58. Why does revive still count as death? - in Feedback/Requests [original thread]
Zero Harpuia wrote: Altina McAlterson wrote: Zero Harpuia wrote: dabest2evadoit7 wrote: Prangstar RND wrote: he doesnt talk, he only sends a text message. When you die dropsuits send out a message. Your given the option to fight ...
- by Altina McAlterson - at 2013.02.09 07:15:00
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59. Why does revive still count as death? - in Feedback/Requests [original thread]
Lunch Bag wrote: I started off thinking that, yes, we should not have a death if we are revived! But then I got to really thinking about it... we are the immortals. We don't die. We get revived into another clone body; whether we are revived b...
- by Altina McAlterson - at 2013.02.09 06:56:00
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60. Why does revive still count as death? - in Feedback/Requests [original thread]
Zero Harpuia wrote: dabest2evadoit7 wrote: Prangstar RND wrote: he doesnt talk, he only sends a text message. When you die dropsuits send out a message. Your given the option to fight to live or give up and die. Can't fight to live if ...
- by Altina McAlterson - at 2013.02.09 06:49:00
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