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101. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
To whoever asked if it was confirmed that unreal 3 would be the engine used at launch and maybe they'll change it I have one word for you: Daikatana.
- by Altina McAlterson - at 2012.12.10 01:28:00
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102. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
I'd be curious to know if the guy with SSD is having all these issue, whoever that was should ask him about it. I'm absolutely positive that some of this game's issues are HDD related based on the fact that the last build I didn't notice nearly as...
- by Altina McAlterson - at 2012.12.09 17:29:00
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103. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Nayrson wrote: So...a show of hands from those who see the words BETA splashed across the top when you sign onto DUST. This one remembers seeing that. Its even a closed BETA even, with changes undoubtedly still in the pipeline. JSTR BETA means ...
- by Altina McAlterson - at 2012.12.09 12:19:00
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104. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
Added Assault Swarm Launcher and Breach Scrambler pistol. Anybody want to defend them?
- by Altina McAlterson - at 2012.12.09 03:22:00
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105. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Breach scrambler pistol- The damage doesn't make up for the terrible RoF Assault swarm launcher- why would I want to lock onto 2 things at once when I can barely kill 1 thing? *Whatever that small railgun with increa...
- by Altina McAlterson - at 2012.12.08 16:49:00
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106. (Request) Converting your ISK to Aur - in Feedback/Requests [original thread]
Free Beers wrote: Altina McAlterson wrote: And you'll be able to buy AUR items with ISK once the game goes live. I just wouldn't expect aurum items on the isk market to be cheap what so ever They'll be more expensive for sure but it p...
- by Altina McAlterson - at 2012.12.08 00:21:00
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107. SP cap with active booster = unhappy future customers. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: "Active skill boosters - SP cap limit and how it works with active skill boosters Update: There will a hotfix this month that will increase your active SP cap when using the active skill boosters." https://forums....
- by Altina McAlterson - at 2012.12.08 00:06:00
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108. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
Kaizer Ishimoura wrote: 7 SHADOW wrote: That's not how free2play works. Microtransactions support the game. Eventually you'll be able to buy aur guns(I think) with ISK but at the mercy of a player whom bought it with aur. well with the a...
- by Altina McAlterson - at 2012.12.08 00:04:00
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109. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
Kaizer Ishimoura wrote: proto forge guns.. 8D Im gonna keep saying it till it happens. You think they need a buff? Yea, I'll go along with that.
- by Altina McAlterson - at 2012.12.07 22:08:00
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110. (Request) Converting your ISK to Aur - in Feedback/Requests [original thread]
And you'll be able to buy AUR items with ISK once the game goes live.
- by Altina McAlterson - at 2012.12.07 22:08:00
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111. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
DarkShadowFox wrote: Codewish/broadside HMG : They are the definition of pay to win. except, its pay, to have halved pg/cpu upgrades. They are also the definition of "broken", a "mistake", and "irrelevant". ...
- by Altina McAlterson - at 2012.12.07 11:14:00
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112. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
There's also the skill issue with the assault pistol. It does take one more level than the standard pistol. And I seem to run in to the fitting issue frequently. Depends on how you fit but I'm constantly choosing between grenades and standard pist...
- by Altina McAlterson - at 2012.12.07 07:24:00
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113. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
I've taken out a black ops HAV *nearly* single-handedly. I say nearly because I did the vast majority of the damage but I wasn't alone. He made a bad call and went in to a tight area and got surrounded by probably 8 or 9 of us and he got stuck try...
- by Altina McAlterson - at 2012.12.07 07:01:00
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114. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
Talos Alomar wrote: Riot Ruckus wrote: Breach Forge : The more and more i play with the forge, the less and less necessary the breach becomes. As heavy is currently, you cannot afford to take one shot from a tank, the lack of mobility is ...
- by Altina McAlterson - at 2012.12.07 05:01:00
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115. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
Riot Ruckus wrote: As is.... Breach AR : No benefit to carrying it as current. Tact has more range, same kick ect. Breach Forge : The more and more i play with the forge, the less and less necessary the breach becomes. As heavy is current...
- by Altina McAlterson - at 2012.12.07 04:00:00
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116. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
epicsting wrote: Ok so u said you can defend a weapon I come back and deffen the ones I see, so the first will be hmg it not till I use it for more than an hour that it started to shine for meit high rate of fire and ridiculous clips made close...
- by Altina McAlterson - at 2012.12.07 03:32:00
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117. Longer games please or fix ambush in this way - in Feedback/Requests [original thread]
I'd put money on this being an issue restricted to beta for testing purposes. I doubt they think 14 minutes is the longest match anyone wants to play. 80 clones isn't enough and well over half of the ambushes I'm in end with time expiring. Feel co...
- by Altina McAlterson - at 2012.12.07 01:10:00
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118. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
Skihids wrote: WHz DS9899 wrote: All SMG's under Proto, and somewhat of Proto- They have as range as Shotguns, which is bad, plus they have no good actual Damage output, as the thing jumps and weaves so much.... I've said it before: SMGs...
- by Altina McAlterson - at 2012.12.07 01:06:00
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119. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
I've searched through the forums as best I can and I don't think there is anything like an actual list of weapons that the community feels are useless/overspecialize or pathetically underpowered. But first, a few ground rules to try and keep thi...
- by Altina McAlterson - at 2012.12.06 22:24:00
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120. we are not receiving isk for vehicle kills - in Feedback/Requests [original thread]
Noc Tempre wrote: Here's the irony. If you destroy the vehicle, the value gets added to the pot. But since you likely got less WP than the infantry fighting guys in militia gear, they will get a bigger slice of that pie you just made than you w...
- by Altina McAlterson - at 2012.11.20 08:09:00
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