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921. My take on AV vs Tanks - in General Discussions [original thread]
Before I speced into the nasty Forge Guns I usually drove around in my Sagaris with a precious Particle Cannon, back then of course when the damage exceeded 4000. Of course, now these tanks don't exist and you would barely get past 2000 damage on ...
- by Alldin Kan - at 2013.06.24 00:35:00
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922. I see an absence of good players in forums... - in General Discussions [original thread]
Must be playing in separate servers, I still go on Dust very often and you can see me high up in leaderboards.
- by Alldin Kan - at 2013.06.23 23:59:00
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923. Why are you leaving Dust? [research for forthcoming article] - in General Discussions [original thread]
Assuming that I were to leave Dust, it would be for this: http://www.youtube.com/watch?v=iM3h_IcIpzs Simply because it seems FUN.
- by Alldin Kan - at 2013.06.23 15:52:00
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924. Being on the PS4 on launch day is not going to save Dust 514. - in General Discussions [original thread]
Meanwhile on Titanfall development...
- by Alldin Kan - at 2013.06.22 18:53:00
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925. OP LAV + AV for hire!!! - in The War Room [original thread]
For only 1,000,000,000 ISK per match YOU TOO can receive these wonderful services: *Logi LAV transport + Shield rep for your 700+ eHP suit. *Officer forge support ready to get spammed on tanks. *Dropship transport ready to crash and burn on place...
- by Alldin Kan - at 2013.06.22 17:55:00
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926. Whats the funniest thing that has happened to you? - in General Discussions [original thread]
Drive me Logi LAV through installations.
- by Alldin Kan - at 2013.06.22 17:38:00
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927. I see an absence of good players in forums... - in General Discussions [original thread]
Disturbingly Bored wrote: Alldin Kan wrote: This is pretty much proof of how bad this game is right now. Player count will keep dropping and pretty soon I'll only be seeing people around here who only played Dust for a month or two. Hones...
- by Alldin Kan - at 2013.06.21 22:14:00
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928. I see an absence of good players in forums... - in General Discussions [original thread]
P14GU3 wrote: Who are these "good players?" I have seen a lot of trolls and "tryhards" leaving. Your still here. I could name a few others too. I am one those "hopeful" for Dust's "success". However, CCP's current way of sending out update...
- by Alldin Kan - at 2013.06.21 22:11:00
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929. I see an absence of good players in forums... - in General Discussions [original thread]
Xocoyol Zaraoul wrote: I'm calling bullshit on you personally observing more then 5% of the people who post here and actually know how good they are. 1. You're still in a NPC corp. 2. I've been here since E3 build, as in I know most of Dust'...
- by Alldin Kan - at 2013.06.21 22:07:00
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930. I see an absence of good players in forums... - in General Discussions [original thread]
Avallo Kantor wrote: Perhaps good players play, while bad players (such as myself, I really suck at FPS) post on the forums? Before I would see a lot of decent players post frequently on the forums, now I only see very few of them here. Som...
- by Alldin Kan - at 2013.06.21 22:01:00
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931. I see an absence of good players in forums... - in General Discussions [original thread]
This is pretty much proof of how bad this game is right now. Player count will keep dropping and pretty soon I'll only be seeing people around here who only played Dust for a month or two.
- by Alldin Kan - at 2013.06.21 21:56:00
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932. What would make dust fun ? - in General Discussions [original thread]
Dust is already fun with the go-karts of death. All we need now is a way to strap a forge gunner on the bottom of a dropship to destroy tanks and kill infantry.
- by Alldin Kan - at 2013.06.20 16:59:00
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933. Player drive storefronts - in General Discussions [original thread]
CCP FoxFour wrote: Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (...
- by Alldin Kan - at 2013.06.20 16:50:00
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934. Why do you wear proto suits in instant battles? - in General Discussions [original thread]
Green Living wrote: I have 300 million isk and nothing to spend it on but proto suits to pub stomp in. 500,000,000+ ISK :P I'm not sure how else could I possibly run out of ISK if I'm already running full proto every game...
- by Alldin Kan - at 2013.06.20 03:39:00
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935. Attn: Massholes - in General Discussions [original thread]
I quit using MD the moment they received the unnecessary nerfs :P
- by Alldin Kan - at 2013.06.20 03:34:00
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936. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
To solve the Caldari Logi issue simply get this to happen: *the Caldari Logi's only handheld weapon is a Sidearm. A fit with this can still be effective against infantry to some extent. Don't tell it's bad, I ran Minmatar logi (look at that fat...
- by Alldin Kan - at 2013.06.19 02:41:00
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937. [BUG] Featured promotions of June 18-25 not displaying unique camo - in Technical Support/Bugs [original thread]
It looks the same as the ISK variant, other Aurum Items not featured might have been affected too.
- by Alldin Kan - at 2013.06.18 20:23:00
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938. CCP updates on aiming problem? - in General Discussions [original thread]
gbh08 wrote: ccp, please contact irrational games and gearbox software and beg them to come and help you with the unreal engine if anyone knows the ps3 and ue its these guys <3 im going to twitter them for you, but it would be better comi...
- by Alldin Kan - at 2013.06.18 16:44:00
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939. CCP updates on aiming problem? - in General Discussions [original thread]
ISuperstar wrote: Alldin Kan wrote: BMSTUBBYxx wrote: Alldin Kan wrote: CCP Mintchip wrote: Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2...
- by Alldin Kan - at 2013.06.18 16:42:00
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940. CCP updates on aiming problem? - in General Discussions [original thread]
BMSTUBBYxx wrote: Alldin Kan wrote: CCP Mintchip wrote: Aiming fixes aren't coming in 1.2, but we're looking to get them out soon after (as in 1.3 or later). There will be gun balancing in 1.2 and we look forward to your feedback on t...
- by Alldin Kan - at 2013.06.18 16:33:00
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