Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] 70 |
1181. laser rifles are over powerful - in General Discussions [original thread]
Marston EV wrote: i use the proto laser with a proto suit. Ive been using the laser rifle since they were released. The viziam laser rifle has a 100 round clip and a default damage of 20 per round. 22 damage per shot if weaponry is lvl 5. One C...
- by Alldin Kan - at 2013.01.05 01:58:00
|
1182. Armor Tank Vs Forge Gun - in General Discussions [original thread]
Caeli SineDeo wrote: Ask alldin if he will ever bring out a tank if i am running with my rail. Oh I will bring it, just keep the AV and any other player from interfering to have a decent 1v1 in a mirrored map with spires.
- by Alldin Kan - at 2013.01.05 01:42:00
|
1183. Is it just me or is it becoming another boring/bland shooter? - in General Discussions [original thread]
Vrain Matari wrote: Alldin Kan wrote: ..... Now can someone explain to me how are ADV/PRO weapons considered a significant 'improvement'? A difference of 5% or less should not require me to pay more ISK. ..... oh really? How much would ...
- by Alldin Kan - at 2013.01.05 01:28:00
|
1184. MD is the new small missle turret - in General Discussions [original thread]
slap26 wrote: So maybe CCP should nerf it in the same way the small missle turret was nerfed so all you non vehicle people can see what we have to deal with Nerf the splash damage and keep direct hits where its at. Lets just make the mass dr...
- by Alldin Kan - at 2013.01.05 00:22:00
|
1185. Thread for the QQ's - in General Discussions [original thread]
Lance 2ballzStrong wrote: Assault > everything in DUST I hear somebody's proto scout (SI) is causing some trouble in the battlefield...
- by Alldin Kan - at 2013.01.05 00:20:00
|
1186. Is it just me or is it becoming another boring/bland shooter? - in General Discussions [original thread]
OP's statement is about 88% accurate. Many of the changes were made to better accommodate those with low fps experience. Tanks back then, if fitted in a certain manner by good driver, were downright 90% indestructible; therefore, necessary nerf. O...
- by Alldin Kan - at 2013.01.05 00:09:00
|
1187. Thread for the QQ's - in General Discussions [original thread]
Lance 2ballzStrong wrote: Price on Heavy stuff is ridiculous. Proto assault can have more shields than a proto heavy , but costs less? How does that make ANY SENSE? Heavies costs more ISK and SP, yet get taken down so easy by militia nades...
- by Alldin Kan - at 2013.01.04 23:06:00
|
1188. Thread for the QQ's - in General Discussions [original thread]
Tomorrow I'll be using my *almost* ideal Heavy fit. I expect the price of it the be the highest I ever had but will test the suit in combat to see if the price on it should be as it is. As for other top class suits, aren't those things supposed t...
- by Alldin Kan - at 2013.01.04 23:02:00
|
1189. [Bug] Being idle for prolonged time logs out player? - in Technical Support/Bugs [original thread]
Not sure if this was implemented by CCP to reduce amount of people doing nothing while online but in the case this is indeed a server issue here's the most noticeable problems I get: - Unable to create squad - Chat is disabled on my screen but ca...
- by Alldin Kan - at 2013.01.04 22:47:00
|
1190. heavies - in General Discussions [original thread]
Fargen Icehole wrote: True. Not noticeable at closer ranges, since most rounds will hit, but at longer ranges, you're lucky if half your rounds hit. Mr Zitro wrote: Miss the point, how can a multi barrel AR shot smother a single AR? C...
- by Alldin Kan - at 2013.01.04 22:25:00
|
1191. heavies - in General Discussions [original thread]
lol watch me run a speedy heavy next week, I'm getting closer to labeling heavies as overpowered. Just need the proficiency and last few modules to be ready for CQC war.
- by Alldin Kan - at 2013.01.04 22:04:00
|
1192. Armor Tank Vs Forge Gun - in General Discussions [original thread]
Sentient Archon wrote: Alldin Kan wrote: Huh? -.- I don't recall loosing any of my tanks against your corp in a while... The only recent match where I was at a loss (today) was when I took on Bad Furry's tank in a 1v1 and blew up each othe...
- by Alldin Kan - at 2013.01.04 19:24:00
|
1193. Armor Tank Vs Forge Gun - in General Discussions [original thread]
Sentient Archon wrote: LOL. Thats money in the bank for us. Talk to Alldin and jump first. They have had a good amount of their tanks destroyed by us. Jump had it worse yd. Got 2 tanks destroyed in the same game and got sniped by me in his pro...
- by Alldin Kan - at 2013.01.04 19:10:00
|
1194. BUG: Infinite Loading Dropsuit selection - in Technical Support/Bugs [original thread]
bump
- by Alldin Kan - at 2013.01.02 03:07:00
|
1195. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Just an idea to start off with: A light weapon that fires electrically charged projectiles that while it does more damage towards shields, the damage inflicted towards armor is a little less than the base damage. The weapon has 48 bullets and a R...
- by Alldin Kan - at 2013.01.02 02:57:00
|
1196. I'm seeing a lot of shield extenders. - in General Discussions [original thread]
Still not enough to solo an unharmed heavy...
- by Alldin Kan - at 2013.01.01 17:42:00
|
1197. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
Icy Tiger wrote: Currently, I'm using the prototype SMG's a lot, and I have to say, they are a bit underwhelming compared to other proto weapons. The most I've done with it is use it as a somewhat HMG, mowing a couple of guys down before dying....
- by Alldin Kan - at 2013.01.01 17:36:00
|
1198. K/D ---> P/L - in General Discussions [original thread]
Icy Tiger wrote: How about instead of a K/DR on the leader board we have profit and loss ratio instead? That way, you could limit your suits/vehicles and also see how well someone did based on actual skill. It would also get rid of k/d obsessed...
- by Alldin Kan - at 2013.01.01 17:32:00
|
1199. Sticky:Manus Peak Skirmish - Map Feedback - in Manus Peak [original thread]
Seems like everyone overlooked major balance issues with this map... C/D 6 section of the map gives a sniper too much view of the map, can shoot enemies hacking objectives and is easily able to kill enemies attempting to leave the spawn area. It ...
- by Alldin Kan - at 2013.01.01 17:10:00
|
1200. Sticky:Skim Junction Skirmish - Map Feedback - in Skim Junction [original thread]
Now that the framerate issues are gone in the ambush variant, can we get the skirmish variant back on this build or will it be available once we move to TQ?
- by Alldin Kan - at 2013.01.01 16:53:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 [60] 70 |
First page | Previous page | Next page | Last page |