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1701. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
Atiim wrote: It disappoints me that this thread will never produce anything constructive, which is a shame because I'd like to see what Pilots can do when left to collaborate to themselves. Maybe I'll get to see that someday... Shooter Some...
- by Alena Ventrallis - at 2014.09.16 04:24:00
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1702. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
Derpty Derp wrote: Tesfa Alem wrote: Thanks for putting in the work Rattati. I have a couple questions regarding the chart. 1) why is the first chart have the drop ship hovering at 60m and the second one hovering at 80m? I cannot tell becau...
- by Alena Ventrallis - at 2014.09.16 01:52:00
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1703. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
CCP Rattati wrote: Alena Ventrallis wrote: CCP Rattati wrote: This discussion is immediately looking like it is going to get derailed by bickering. Please consider this the final warning to stay on the topic and contribute meaningful opin...
- by Alena Ventrallis - at 2014.09.15 23:16:00
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1704. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
CCP Rattati wrote: Please continue taking "drive-bys" out of context and we are done here. It just means keep, moving. It even says "3m/s" minimum speed. You can hover and kill non AV infantry You can hover and kill non AV HAV's You can not ...
- by Alena Ventrallis - at 2014.09.15 22:57:00
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1705. Scouts! Still no reason to be an Assault - in Feedback/Requests [original thread]
Scouts should emphasize speed over health. Double penalties for stacking health on scouts. We could lower their slot counts and keep their PG/CPU the same, meaning they can fit less modules, but also make those fewer modules better. There's a wh...
- by Alena Ventrallis - at 2014.09.15 20:21:00
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1706. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
To Rattati: you mention a PG/CPU decrease to small turrets. How much of a decrease?
- by Alena Ventrallis - at 2014.09.15 20:13:00
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1707. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Kaeru Nayiri wrote: Question Regarding Swarms physical limits: When does a swarm missile run out of fuel? As shown in the chart, it has a 400m maximum range from launch, but does it also have a flight time? If a ship ...
- by Alena Ventrallis - at 2014.09.15 20:12:00
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1708. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
As a pilot of both tanks and ADS, AV should not "gtfo" they are an integral part of the equation. However, I feel both groups are in this "if we give an inch, they'll take a mile" mentality. To Atiim: that amount of SP does give you a semi-maxe...
- by Alena Ventrallis - at 2014.09.15 18:47:00
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1709. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
You need to flip the zoom for tacticals and regular sniper rifles. Seems like tacticals now have shorter range, but higher zoom.
- by Alena Ventrallis - at 2014.09.15 18:24:00
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1710. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
CCP Rattati wrote: This discussion is immediately looking like it is going to get derailed by bickering. Please consider this the final warning to stay on the topic and contribute meaningful opinions to the matter at hand. The only comment pr...
- by Alena Ventrallis - at 2014.09.15 18:20:00
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1711. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
"Drive-bys" as you say are difficult to do against vehicles, let alone infantry. Perhaps there could be some stabilization added to dropship turrets to make firing on targets while moving easier? I speak of gunner seats, stabilization doesn't fact...
- by Alena Ventrallis - at 2014.09.15 09:05:00
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1712. Vehicle Electronics/Engineering - in Feedback/Requests [original thread]
Negative, True. Maybe tanks can with fitting mods, but my python cannot be fit without a complex pg upgrade, and even then it still can barely fit what I need, especially if I get a gunner seat.
- by Alena Ventrallis - at 2014.09.15 02:38:00
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1713. Improving LP items - in Feedback/Requests [original thread]
I meant weapons as well, but your suggestions on modules are exactly in line with my idea.
- by Alena Ventrallis - at 2014.09.15 01:21:00
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1714. Vehicle Electronics/Engineering - in Feedback/Requests [original thread]
Bump. An answer, even a no, would be appreciated Rattati. I'd rather a definite no than not knowing at all.
- by Alena Ventrallis - at 2014.09.15 01:19:00
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1715. Improving LP items - in Feedback/Requests [original thread]
LP items in Eve are superior to their tech 2 counterparts. For instance, the tech 2 adaptive invulnerability field gives 30% resistance to all damage types on shield. The Caldari Navy adaptive invulnerability field gives 37.5% resistances. I say ...
- by Alena Ventrallis - at 2014.09.14 23:35:00
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1716. A request to Rattati. - in Feedback/Requests [original thread]
Anmol Singh wrote: CCP Rattati wrote: This is not happening, however, our engineers do have the task to figure out non-rendering infantry and swarms. We have some leads. You suck. 20 thousand years in the future and our technology is more...
- by Alena Ventrallis - at 2014.09.14 22:13:00
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1717. On actually balancing ADS - in Feedback/Requests [original thread]
For the record, judge did not request the range be cut in half. He requested a 25% reduction in range (for a total of 450m range) and that elevation be reduced. As far as balance of railsvs drop ships, I think I agree with judge's idea, but I wou...
- by Alena Ventrallis - at 2014.09.14 21:43:00
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1718. A request to Rattati. - in Feedback/Requests [original thread]
CCP Rattati wrote: This is not happening, however, our engineers do have the task to figure out non-rendering infantry and swarms. We have some leads. Not the answer I was hoping for, but a no is far better than no answer at all. A salute to ...
- by Alena Ventrallis - at 2014.09.14 17:57:00
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1719. [Feedback] - eWAR - in Feedback/Requests [original thread]
Another benefit of passive scans, it doesn not inform you if you have been scanned or not.
- by Alena Ventrallis - at 2014.09.13 23:12:00
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1720. Vehicle Electronics/Engineering - in Feedback/Requests [original thread]
I request that these once again confer an increase in cpu/pg. If I am to have limited slots and no advanced/proto vehicles, at least help me fit them better. As it stands, I cannot see a reason to go into these skills, as Vehicle Electronics only ...
- by Alena Ventrallis - at 2014.09.13 23:11:00
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