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1341. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Leadfoot10 wrote: Alena Ventrallis wrote: Again I ask Rattati, was the hipfire kick increase to the ARR intentional or accidental? Would you be willing to consider reducing it to pre-balance kick numbers? Did nothing change and I'm having ha...
- by Alena Ventrallis - at 2014.10.29 19:53:00
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1342. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Gabriella Grey wrote: I don't see it working to that extent. The example you used says the (Charge) Scrambler and Tactical Assault rifle are similar, but the only thing they share is semi automatic firing. If anything the Ion Pistol has more ...
- by Alena Ventrallis - at 2014.10.29 19:52:00
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1343. To Every Anti Respec Person Ever - in General Discussions [original thread]
Mobius Kaethis wrote: Soraya Xel wrote: Mobius Kaethis wrote: KEROSIINI-TERO wrote: No, this mean everybody loses. Well, every dust player at least. I can't help but agree. All that is happening is the switch from dust as a free to...
- by Alena Ventrallis - at 2014.10.29 19:43:00
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1344. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Again I ask Rattati, was the hipfire kick increase to the ARR intentional or accidental? Would you be willing to consider reducing it to pre-balance kick numbers? Did nothing change and I'm having hallucinations on the recoil?
- by Alena Ventrallis - at 2014.10.29 19:37:00
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1345. WTH is wrong with the rail rifle? - in General Discussions [original thread]
Leadfoot10 wrote: Alena Ventrallis wrote: Cat Merc wrote: hails8n wrote: Leadfoot10 wrote: It got balanced yesterday at downtime, and your client was updated upon a subsequent logon. And, FWIW, the ARR actually got a bit of a buf...
- by Alena Ventrallis - at 2014.10.29 19:34:00
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1346. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Gabriella Grey wrote: There are many factors that govern the assault scrambler rifle such as heat build up, -20% profile and at long ranges its much harder to use. At medium range the assault scrambler rifle relies on trigger discipline to kil...
- by Alena Ventrallis - at 2014.10.29 19:27:00
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1347. WTH is wrong with the rail rifle? - in General Discussions [original thread]
Cat Merc wrote: hails8n wrote: Leadfoot10 wrote: Apothecary Za'ki wrote: hails8n wrote: Its flying out of my hands every time i try to hipfire. The assault version too. it got "balanced" like 1-2 days ago It got balanced yester...
- by Alena Ventrallis - at 2014.10.29 18:45:00
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1348. [Request] Language filter for Squad Finder - in Feedback/Requests [original thread]
Ripley Riley wrote: Alena Ventrallis wrote: inb4 RACIST!! Yes, filtering squads by what language you grew up speaking is racism. Hey, someone's gonna do it, figured I'd get inb4
- by Alena Ventrallis - at 2014.10.29 18:41:00
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1349. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Gabriella Grey wrote: Alena Ventrallis wrote: Gabriella Grey wrote: Alena Ventrallis wrote: Once again, the ARR needs less hipfire kick. If its supposed to be the RR CQC option, then it does not perform its role properly at all. Reduce...
- by Alena Ventrallis - at 2014.10.29 18:39:00
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1350. [Request] Language filter for Squad Finder - in Feedback/Requests [original thread]
inb4 RACIST!!
- by Alena Ventrallis - at 2014.10.29 18:19:00
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1351. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
MINA Longstrike wrote: Gabriella Grey wrote: f that is done you are ignoring Laser weapons completely. We are trying to balance the game not keep the status quo of unbalance. Cant properly balance something that has a grand total of 2 we...
- by Alena Ventrallis - at 2014.10.29 18:17:00
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1352. Its official, Dust is Pay to Win: the new weekly cap - in Feedback/Requests [original thread]
Soraya Xel wrote: As a note, the SP cap was raised a lot, but SP gain was only raised a little. It would take a lot more grinding week to week to cap out. My personal view is that few people will actually cap. People will hopefully play about a...
- by Alena Ventrallis - at 2014.10.29 17:55:00
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1353. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Gabriella Grey wrote: Alena Ventrallis wrote: Once again, the ARR needs less hipfire kick. If its supposed to be the RR CQC option, then it does not perform its role properly at all. Reduce the kick, while at the same time reducing the range...
- by Alena Ventrallis - at 2014.10.29 17:45:00
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1354. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Let me clarify some things about my opinions. When the RR received the 4x increase to hipfire kick, the ARR also received a 4x increase to hipfire kick. This is what my issue is. If this was an accident I'd like it fixed posthaste. If it was inte...
- by Alena Ventrallis - at 2014.10.29 17:26:00
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1355. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
TRULY ELITE wrote: I think when they added the hipfire kick to the normal RailRifle, they accidentally added it to the ARR. If this is the case, I would have it fixed ASAP. I want to be able to engage in close quarters with my Calmanndo and u...
- by Alena Ventrallis - at 2014.10.29 17:22:00
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1356. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Once again, the ARR needs less hipfire kick. If its supposed to be the RR CQC option, then it does not perform its role properly at all. Reduce the kick, while at the same time reducing the range to 60m. Please Rattati, tell me your thoughts on th...
- by Alena Ventrallis - at 2014.10.29 17:19:00
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1357. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
Bump.
- by Alena Ventrallis - at 2014.10.29 17:15:00
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1358. Rail rifle hit by excessive overnerf - in General Discussions [original thread]
Jaysyn Larrisen wrote: MINA Longstrike wrote: Honestly, even a short range efficacy nerf (like the laser) at 1-15 meters would have been preferable to uncontrollable kick. People are taking a really wrong turn comparing the RR to the LR.....
- by Alena Ventrallis - at 2014.10.29 06:31:00
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1359. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
I think you got that backwards, mate.
- by Alena Ventrallis - at 2014.10.29 05:54:00
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1360. Swarms are stupid - in Feedback/Requests [original thread]
You suck as a swarmed. Shoot ADS with yes.
- by Alena Ventrallis - at 2014.10.29 05:34:00
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