| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  hails8n
 DEATH BY DESTRUCTION
 
 0
 
 
      | Posted - 2014.10.29 05:06:00 -
          [1] - Quote 
 Its flying out of my hands every time i try to hipfire. The assault version too.
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        |  Vicious Minotaur
 
 1278
 
 
      | Posted - 2014.10.29 05:09:00 -
          [2] - Quote 
 Now that the DUST overlord is a dirty Gallentean, expect every single Caldari thing to be nerfed into the ground.
 
 I am a minotaur. | 
      
      
        |  hails8n
 DEATH BY DESTRUCTION
 
 0
 
 
      | Posted - 2014.10.29 05:12:00 -
          [3] - Quote 
 Yea its real funny, if its bright flashing didnt wanna make you go epileptic already now it shakes the hell outta my screen.
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        |  Greasepalms
 Ahrendee Mercenaries
 
 648
 
 
      | Posted - 2014.10.29 05:12:00 -
          [4] - Quote 
 backstep a couple few meters and use the scope provided with your rifle. Problem solved
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        |  Son-Of A-Gun
 Onslaught Inc
 RISE of LEGION
 
 1362
 
 
      | Posted - 2014.10.29 05:23:00 -
          [5] - Quote 
 
 hails8n wrote:Its flying out of my hands every time i try to hipfire. The assault version too. 
 Strange? My AR seems to be working fine?
  
 {:)}{3GÇó> | 
      
      
        |  Operative 1125 Lokaas
 True Companion Planetary Requisitions
 
 543
 
 
      | Posted - 2014.10.29 05:29:00 -
          [6] - Quote 
 
 hails8n wrote:Its flying out of my hands every time i try to hipfire. The assault version too. 
 
 
 When you aim in at long range can you hit with it?
 
 Then it is now doing its job. Caldari=long range.
 
 THIS IS THE VOICE OF RÁN | 
      
      
        |  hails8n
 DEATH BY DESTRUCTION
 
 0
 
 
      | Posted - 2014.10.29 05:34:00 -
          [7] - Quote 
 
 Operative 1125 Lokaas wrote:hails8n wrote:Its flying out of my hands every time i try to hipfire. The assault version too. When you aim in at long range can you hit with it? Then it is now doing its job. Caldari=long range. Still its hipfire shouldnt be that extreme.
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        |  MrShooter01
 Storm Wind Strikeforce
 Caldari State
 
 923
 
 
      | Posted - 2014.10.29 05:36:00 -
          [8] - Quote 
 surprise balance hotfix
 
 Notable features:
 
 
 
  All suits now have a small amount of passive armor regen. Get creative! Use those shield regulators like you always wanted to!
 Incubus rail heat bug fix
 Scrambler rifles heat and seize time reduced 
 Rail Rifle hipfire kick ****ed sideways
 Bolt pistol charge time increased
 
 
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        |  hails8n
 DEATH BY DESTRUCTION
 
 0
 
 
      | Posted - 2014.10.29 05:47:00 -
          [9] - Quote 
 I dont care about the kick so much, its the shaking. Why does it have to make my tv sceen spazz out?
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        |  Sgt Kirk
 Fatal Absolution
 
 8148
 
 
      | Posted - 2014.10.29 07:16:00 -
          [10] - Quote 
 
 hails8n wrote:Operative 1125 Lokaas wrote:hails8n wrote:Its flying out of my hands every time i try to hipfire. The assault version too. When you aim in at long range can you hit with it? Then it is now doing its job. Caldari=long range. Still its hipfire shouldnt be that extreme. "If a Gallente Said something Similar"
 
 I should still be doing at least 80% Optimal at 80 meters.
 
 CCP holds the Caldari's hand so this doesn't happen again.  | 
      
      
        |  hails8n
 DEATH BY DESTRUCTION
 
 1
 
 
      | Posted - 2014.10.29 17:41:00 -
          [11] - Quote 
 Bump unless a devs said something about it then please inform.
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        |  RayRay James
 Vengeance Unbound
 RISE of LEGION
 
 635
 
 
      | Posted - 2014.10.29 17:43:00 -
          [12] - Quote 
 
 hails8n wrote:Bump unless a devs said something about it then please inform. 
 There's like a 10 page thread on this with a Dev response. Rattati said he did it intentionally
 
 edit: link to thread
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        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 1883
 
 
      | Posted - 2014.10.29 17:43:00 -
          [13] - Quote 
 Although I disagree with this particular nerf for the reason outlined by the OP, it's working as intended, apparently.
 
 See this thread for details:
 
 https://forums.dust514.com/default.aspx?g=posts&t=178946&find=unread
 
 And before someone suggests I'm crying about a lost crutch, I use the RR probably 1 out of 50 pub suits and practically never in PC (where it was virtually obsolete long ago).
 
 For those of you struggling with the increased ineffectiveness of the RR in CQC, I suggest you either get a more balanced ADS/hipfire weapon (i.e. anything other than a RR or LR), or become good with a sidearm.
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        |  Apothecary Za'ki
 Biomass Positive
 
 1442
 
 
      | Posted - 2014.10.29 17:50:00 -
          [14] - Quote 
 
 hails8n wrote:Its flying out of my hands every time i try to hipfire. The assault version too. it got "balanced" like 1-2 days ago
 
 [[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]] | 
      
      
        |  hails8n
 DEATH BY DESTRUCTION
 
 1
 
 
      | Posted - 2014.10.29 17:57:00 -
          [15] - Quote 
 So if it was a nerf based on kdr like the ads nerf why did the arr get hipfire nerf. All i ever used that thing for was hipfire.
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        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 1885
 
 
      | Posted - 2014.10.29 18:01:00 -
          [16] - Quote 
 
 hails8n wrote:So if it was a nerf based on kdr like the ads nerf why did the arr get hipfire nerf. All i ever used that thing for was hipfire. 
 It appears as if the numbers Ratatti looked at, which were primarily kill/spawn and overall use, dictated that something be done. Ratatti chose hipfire dispersion and kick as that something.
 
 See the thread I linked in post #13 above for a more detailed justification including lots of data and graphs.
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        |  Leadfoot10
 Molon Labe.
 General Tso's Alliance
 
 1885
 
 
      | Posted - 2014.10.29 18:02:00 -
          [17] - Quote 
 
 Apothecary Za'ki wrote:hails8n wrote:Its flying out of my hands every time i try to hipfire. The assault version too. it got "balanced" like 1-2 days ago 
 It got balanced yesterday at downtime, and your client was updated upon a subsequent logon.
 
 And, FWIW, the ARR actually got a bit of a buff, and no nerfs to hipfire kick or dispersion. Personally, I didn't notice any difference in the ARR, which I've used extensively since its introduction.
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        |  Omega Nox
 Consolidated Dust
 
 6
 
 
      | Posted - 2014.10.29 18:07:00 -
          [18] - Quote 
 Why would a rail gun (which the term rail rifle doesn't make any sense because rail guns don't require rifling) have kickback in the first place? there is no recoil because there is no explosive charge in a rail gun irl! they use magnetic propulsion. Bad science fiction
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        |  RayRay James
 Vengeance Unbound
 RISE of LEGION
 
 637
 
 
      | Posted - 2014.10.29 18:10:00 -
          [19] - Quote 
 
 Omega Nox wrote:Why would a rail gun (which the term rail rifle doesn't make any sense because rail guns don't require rifling) have kickback in the first place? there is no recoil because there is no explosive charge in a rail gun irl! they use magnetic propulsion. Bad science fiction  
 Lasers cant be seen in normal atmosphere
 Plasma rifles don't shoot bullets
 Forge guns would obliterate anything they got near (no splash damage anymore)
 Scrambler rifles don't shoot scrambled eggs
 flaylocs wouldn't do any damage because the yield would be too small
 There's no nut pistol to counter the bolt pistol
 Ion pistols don't make your hair stand on end.
 DUST IS DYING !!!!!11111oneoneoneoneleveneleven
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        |  Omega Nox
 Consolidated Dust
 
 6
 
 
      | Posted - 2014.10.29 18:12:00 -
          [20] - Quote 
 
 RayRay James wrote:Omega Nox wrote:Why would a rail gun (which the term rail rifle doesn't make any sense because rail guns don't require rifling) have kickback in the first place? there is no recoil because there is no explosive charge in a rail gun irl! they use magnetic propulsion. Bad science fiction  Lasers cant be seen in normal atmosphere Plasma rifles don't shoot bullets Forge guns would obliterate anything they got near (no splash damage anymore) Scrambler rifles don't shoot scrambled eggs flaylocs wouldn't do any damage because the yield would be too small There's no nut pistol to counter the bolt pistol Ion pistols don't make your hair stand on end. DUST IS DYING !!!!!11111oneoneoneoneleveneleven I laughed so hard at this not going to lie.
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        |  hails8n
 DEATH BY DESTRUCTION
 
 1
 
 
      | Posted - 2014.10.29 18:13:00 -
          [21] - Quote 
 
 Leadfoot10 wrote:Apothecary Za'ki wrote:hails8n wrote:Its flying out of my hands every time i try to hipfire. The assault version too. it got "balanced" like 1-2 days ago It got balanced yesterday at downtime, and your client was updated upon a subsequent logon. And, FWIW, the ARR actually got a bit of a buff, and no nerfs to hipfire kick or dispersion. Personally, I didn't notice any difference in the ARR, which I've used extensively since its introduction. It got not buff, only a hard hipfire nerf. Just use it.
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        |  Kuruld Sengar
 Balac's Disciples
 
 19
 
 
      | Posted - 2014.10.29 18:19:00 -
          [22] - Quote 
 
 Omega Nox wrote:Why would a rail gun (which the term rail rifle doesn't make any sense because rail guns don't require rifling) have kickback in the first place? there is no recoil because there is no explosive charge in a rail gun irl! they use magnetic propulsion. Bad science fiction  
 "III. For every action there is an equal and opposite reaction."
 - http://csep10.phys.utk.edu/astr161/lect/history/newton3laws.html
 
 The magnetic field pushes in opposite directions with the same force. This force pushes on the round in one direction, while pushing the source of the field (the gun) in the opposite direction. The kick seems to have less force that the round, because the rifle has a larger mass.
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        |  Fox Gaden
 Immortal Guides
 
 4777
 
 
      | Posted - 2014.10.29 18:23:00 -
          [23] - Quote 
 
 hails8n wrote:Operative 1125 Lokaas wrote:hails8n wrote:Its flying out of my hands every time i try to hipfire. The assault version too. When you aim in at long range can you hit with it? Then it is now doing its job. Caldari=long range. Still its hipfire shouldnt be that extreme. With a well thought out and clearly articulated argument you may be able to convince them to scale it back a bit.
 
 I do think the Assault Rail Rifle should be setup to allow hip fire, as it does not have a Scope and should provide the short rang alternative to the base Rail Rifle. For those heavily invested in Rail Rifle who need an alternative for urban maps.
 
 I have not had a chance to test it yet myself.
 
 Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition. | 
      
      
        |  MrShooter01
 Storm Wind Strikeforce
 Caldari State
 
 929
 
 
      | Posted - 2014.10.29 18:24:00 -
          [24] - Quote 
 
 Omega Nox wrote:Why would a rail gun (which the term rail rifle doesn't make any sense because rail guns don't require rifling) have kickback in the first place? there is no recoil because there is no explosive charge in a rail gun irl! they use magnetic propulsion. Bad science fiction  
 Actually, bad science fiction is when the writers assume railguns and coilguns magically ignore Newton's laws of motion because they don't understand how magnets work
 
 It always makes me happy to see a railgun kick like a mule
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        |  Fox Gaden
 Immortal Guides
 
 4777
 
 
      | Posted - 2014.10.29 18:31:00 -
          [25] - Quote 
 
 Omega Nox wrote:Why would a rail gun (which the term rail rifle doesn't make any sense because rail guns don't require rifling) have kickback in the first place? there is no recoil because there is no explosive charge in a rail gun irl! they use magnetic propulsion. Bad science fiction  Unless they have figured out how to defy the laws of physics, I imagine Rail guns have a mighty big kick in real life. DonGÇÖt they usually anchor them to massive cement pads?
 
 Also in dust the term GÇ£RifleGÇ¥ is used to denote a functional role, that historically was fulfilled by long guns with riffled barrels. I expect the Combat Rifle is the only rile in DUST that has a riffled barrel.
 
 
 Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition. | 
      
      
        |  Maken Tosch
 Dust University
 Ivy League
 
 9971
 
 
      | Posted - 2014.10.29 18:41:00 -
          [26] - Quote 
 
 Kuruld Sengar wrote:Omega Nox wrote:Why would a rail gun (which the term rail rifle doesn't make any sense because rail guns don't require rifling) have kickback in the first place? there is no recoil because there is no explosive charge in a rail gun irl! they use magnetic propulsion. Bad science fiction  "III. For every action there is an equal and opposite reaction." - http://csep10.phys.utk.edu/astr161/lect/history/newton3laws.html The magnetic field pushes in opposite directions with the same force. This force pushes on the round in one direction, while pushing the source of the field (the gun) in the opposite direction. The kick seems to have less force that the round, because the rifle has a larger mass.  
 SCIENCE
 
 On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting. | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 12858
 
 
      | Posted - 2014.10.29 18:41:00 -
          [27] - Quote 
 I don't remember my Plasma Rifle being able to effectively kill stuff at long range.
 
 Feline overlord of all humans - CAT MERC  n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 12858
 
 
      | Posted - 2014.10.29 18:43:00 -
          [28] - Quote 
 
 hails8n wrote:Leadfoot10 wrote:Apothecary Za'ki wrote:hails8n wrote:Its flying out of my hands every time i try to hipfire. The assault version too. it got "balanced" like 1-2 days ago It got balanced yesterday at downtime, and your client was updated upon a subsequent logon. And, FWIW, the ARR actually got a bit of a buff, and no nerfs to hipfire kick or dispersion. Personally, I didn't notice any difference in the ARR, which I've used extensively since its introduction. It got not buff, only a hard hipfire nerf. Just use it. Its clip size and damage was increased quite a bit.
 
 Feline overlord of all humans - CAT MERC  n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ | 
      
      
        |  Alena Ventrallis
 Vengeance Unbound
 RISE of LEGION
 
 2070
 
 
      | Posted - 2014.10.29 18:45:00 -
          [29] - Quote 
 
 Cat Merc wrote:hails8n wrote:Leadfoot10 wrote:Apothecary Za'ki wrote:hails8n wrote:Its flying out of my hands every time i try to hipfire. The assault version too. it got "balanced" like 1-2 days ago It got balanced yesterday at downtime, and your client was updated upon a subsequent logon. And, FWIW, the ARR actually got a bit of a buff, and no nerfs to hipfire kick or dispersion. Personally, I didn't notice any difference in the ARR, which I've used extensively since its introduction. It got not buff, only a hard hipfire nerf. Just use it. Its clip size and damage was increased quite a bit. And the hipfire kick was increased alongside the base RR. I ran tests before and after, there is far more kick on the ARR now. I'm campaigning to have this corrected, alongside a range reduction for the ARR.
 
 Proof that Rattati/CCP do listen to the playerbase. | 
      
      
        |  Omega Nox
 Consolidated Dust
 
 6
 
 
      | Posted - 2014.10.29 18:53:00 -
          [30] - Quote 
 
 MrShooter01 wrote:Omega Nox wrote:Why would a rail gun (which the term rail rifle doesn't make any sense because rail guns don't require rifling) have kickback in the first place? there is no recoil because there is no explosive charge in a rail gun irl! they use magnetic propulsion. Bad science fiction  Actually, bad science fiction is when the writers assume railguns and coilguns magically ignore Newton's laws of motion because they don't understand how magnets work It always makes me happy to see a railgun kick like a mule Well the Lorentz force would force the rail gun backwards not upwards wouldn't it? and how come the combat rifle is more smooth with hip fire than the rail rifle?
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