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1061. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Try basing your numbers off of standard DPS per shot rather than the outlier charge shot that most people can't figure out how to use properly. As you wish. 71.5x1.5204 (3 complex mods and proficiency which for me regist...
- by Alena Ventrallis - at 2014.12.30 08:51:00
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1062. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Alena Ventrallis wrote: KAGEHOSHI Horned Wolf wrote: manboar thunder fist wrote: KAGEHOSHI Horned Wolf wrote: Nothing suggests a damage reduction is needed, or that the damage profile needs changing. A...
- by Alena Ventrallis - at 2014.12.30 07:51:00
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1063. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: manboar thunder fist wrote: KAGEHOSHI Horned Wolf wrote: Alena Ventrallis wrote: KAGEHOSHI Horned Wolf wrote: NO. This is as silly as someone complaining that mass drivers do too much damage to armor, an...
- by Alena Ventrallis - at 2014.12.30 06:40:00
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1064. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
I'm not too familiar ith the AScR, but apparently the consensus is that it kicks too much.
- by Alena Ventrallis - at 2014.12.30 06:16:00
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1065. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
CCP Rattati wrote: there is nothing wrong with the scrambler rifle right now, it is one of the most efficient rifles, even a tad OP. The reason I don't intend to nerf them is that they are specialty weapons and not the cause of the majority of ...
- by Alena Ventrallis - at 2014.12.30 03:07:00
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1066. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Vitantur Nothus wrote: I wouldn't run a less effective ScR or ASCR. Frankly, neither weapon strikes me as particularly good against anything other than low-HP Scouts. Clearly you haven't faced someone who knows how to use it.
- by Alena Ventrallis - at 2014.12.30 02:51:00
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1067. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: NO. This is as silly as someone complaining that mass drivers do too much damage to armor, and requesting that the damage profile get changed to -15/+15 instead of -20/+20. Weapons are categorized by profile types....
- by Alena Ventrallis - at 2014.12.30 00:05:00
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1068. Vehicles are useless and irrelevent. - in General Discussions [original thread]
Vehicles are useless because they have no defined role/have irrelevant roles. LAVs: these things are worthless. The only threat they pose is heavies with HMGs murdering randoms wandering alone. And even then, the threat isn't coming from the LAV,...
- by Alena Ventrallis - at 2014.12.29 19:56:00
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1069. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
I find myself loving the Amarr assault with a scrambler. The ScR has great damage output, but the overheat is a great balance for it. More often than not I find myself switching to my SMG in order to finish off anything decently armor tanked. I th...
- by Alena Ventrallis - at 2014.12.29 19:29:00
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1070. minor laser/warbarge strikes - in Feedback/Requests [original thread]
All things considered, what would be the point?
- by Alena Ventrallis - at 2014.12.28 23:50:00
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1071. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
To be fair, you have a point about recoil reduction benefitting the ARR more. But I feel like armor should have lower raw damage without sacrificing tank, especially since the armor races have access to the highest DPS items in the game (ScR and A...
- by Alena Ventrallis - at 2014.12.28 14:46:00
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1072. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Why not just have a ROF or dmg mod that fits either low or high slot depending on race? That said, I generally agree that low slots are the place for damage mods. My bigger desire would be able to have rig slots for the ...
- by Alena Ventrallis - at 2014.12.28 11:33:00
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1073. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
True Adamance wrote: Firstly before you go any further. HELL YEAH LETS PUT DAMAGE MODS IN LOWS! They always should have been in there. Secondly Low Slots have a module called a Tracking Enhancer. This is a passive tracking module. The Tracki...
- by Alena Ventrallis - at 2014.12.28 10:39:00
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1074. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
Bumping for visibility after the holidays.
- by Alena Ventrallis - at 2014.12.28 08:49:00
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1075. Fighting as a Caldari Aint easy - in General Discussions [original thread]
The problem is, Caldari, in order to win, at some point have to push the objective. They need a weapon and a suit suited for getting in CQC. The ARR can fufill the weapons role, and I think the CalAssault with a recoil reduction can fit the CQC ro...
- by Alena Ventrallis - at 2014.12.28 01:32:00
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1076. Swarm Changes Discussion - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I wouldn't mind having to maintain the lock as long as we get dumbfire back. With the addition of an arming timer of course. To be honest, I would prefer they tie lock on to L1 and firing to R1. I can imagine some situati...
- by Alena Ventrallis - at 2014.12.27 19:32:00
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1077. To Rattati: tracking computers and utility - in Feedback/Requests [original thread]
Typing on a phone, so forgive me if this has weird typos. So one huge point of contention between shields/armor is damage mods. Armor not only has high health and team support through triage hives and rep tools, but they also have higher damage t...
- by Alena Ventrallis - at 2014.12.25 17:59:00
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1078. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Patience, fellas. Uprising 1.9 was an interesting surprise, and I think also a turning point that got some serious luggage out of the way, and proved something in CCP (something they won't discuss with us, because it's t...
- by Alena Ventrallis - at 2014.12.25 17:26:00
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1079. We need more high slot mods. - in Feedback/Requests [original thread]
The problem with armor/shields is that armor not only has high HP, but with damage mods it also gets high damage. They get the best of both worlds, whereas shields have none. Regen is only good so long as a. There's a damage threshold and b. There...
- by Alena Ventrallis - at 2014.12.25 17:00:00
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1080. Announcement - Skill Cap Clarification - in General Discussions [original thread]
Considering it is three weeks "past due" and Rattati already said they'd change it with a weeks notice, I thi no its safe to assume this is the new norm.
- by Alena Ventrallis - at 2014.12.25 16:46:00
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