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2321. My short tank vs AV story - in General Discussions [original thread]
AFG can easily outdps the best repper Maddy.
- by Alena Ventrallis - at 2014.04.09 01:40:00
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2322. A change to brick tanking - in Feedback/Requests [original thread]
Brick tanked scouts, as a CalScout who runs ewar, are annoying. More so than to others, because it is these people who will get my scout suit nerfed into obsolescence. So let's make different penalties for different suit sizes. A heavy suit is ma...
- by Alena Ventrallis - at 2014.04.08 09:02:00
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2323. Change Railgun Range - in General Discussions [original thread]
Vulpes Dolosus wrote: Atiim wrote: Rusty Shallows wrote: Swarm Launchers were hit harder. Just tell yourself it is for the Dropships and everything will be alright. Besides the current range is fine for Forge Guns so it is good enough for...
- by Alena Ventrallis - at 2014.04.08 05:28:00
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2324. No tanks in ambush. - in General Discussions [original thread]
Ambush should have no vehicles Ambush OMS should have a 2 vehicle limit. Dom/Skirm should remain as is.
- by Alena Ventrallis - at 2014.04.07 20:35:00
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2325. Balancing the Large Turrets - in Feedback/Requests [original thread]
Large blasters should be reworked into an AV weapon. Slower ROF, higher damage, dispersion to make hitting infantry difficult. First though, we need more vehicles to shoot at. there really isn't a threat beyond blaster tanks for vehicles to kill.
- by Alena Ventrallis - at 2014.04.07 20:30:00
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2326. Solution for Brick-Scouts. - in Feedback/Requests [original thread]
A better way would be have larger penalties for stacking health. The current penalties would remain the same for the medium suits. Heavy suits would have less of a penalty. Light suits would have more.
- by Alena Ventrallis - at 2014.04.07 18:49:00
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2327. A change to comms: Removing the clutter. - in Feedback/Requests [original thread]
The comm system we have is very rudimentary. Either everyone in a channel can hear you, or nobody can. This creates situations where many people are trying to relay information at once and things get criss-crossed or misheard, causing confusion. ...
- by Alena Ventrallis - at 2014.04.06 23:35:00
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2328. The Definitive fix for Frame balance - in Feedback/Requests [original thread]
An interesting idea. I like. Instead, I would simy have the light frames take harsher penalties for equipping health modules (light frames with plates have 3%/7%/10% reduced speed, medium have 2%/3%/5%, heavies have 1%/2%/3%) in order to force li...
- by Alena Ventrallis - at 2014.04.06 22:47:00
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2329. Remove turrets burried in the redline. - in Feedback/Requests [original thread]
I have yet to find a turret that I couldn't reach. That said, I do have to drive pretty far into the redline in order to get an angle on some. Move them to where they can be engaged from outside the redline.
- by Alena Ventrallis - at 2014.04.06 22:41:00
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2330. On dropsuits and the passive scans of vehicles - in General Discussions [original thread]
Joseph Ridgeson wrote: HAV's do need to show up on passive scanners. The fact that I can sneak up on infantry and preform a colonoscopy with my turret before they realize I am there is an issue. Situational awareness does wonders for prevent...
- by Alena Ventrallis - at 2014.04.06 22:39:00
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2331. Wow they are still running around solo and dieing to scounts - CCP - in General Discussions [original thread]
Travis Stanush wrote: We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Then they shouldn't be surprised that the best solo-killer kills them while they run solo.
- by Alena Ventrallis - at 2014.04.06 18:43:00
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2332. New OP tank fits - in General Discussions [original thread]
Ghosts Chance wrote: best OP tank fit right now 3x large reppers on a maddy you can out rep any AV in the game and your only threat is railguns/large missles but clever manuvering will mean you can rep to full between shots. your nearly invi...
- by Alena Ventrallis - at 2014.04.06 18:40:00
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2333. On dropsuits and the passive scans of vehicles - in General Discussions [original thread]
Tech Ohm Eaven wrote: Alena Ventrallis wrote: IceShifter Childhaspawn wrote: Passive scans do not register/detect/recognize HAV/LAV/DS any differently than dropsuits. So the onboard latent scanning equipment doesn't register the loudest...
- by Alena Ventrallis - at 2014.04.06 18:34:00
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2334. IMPORTANT message for CCP regarding the cloak. - in General Discussions [original thread]
Cloaks are nearly balanced. Remove the dampening bonus, and we will be a hair's width from perfect.
- by Alena Ventrallis - at 2014.04.06 11:45:00
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2335. Officer variants of all weapons - in General Discussions [original thread]
Spademan wrote: Officer Swarm launcher, 10 rockets per volley anyone? I'll give you 7 rockets.
- by Alena Ventrallis - at 2014.04.06 11:39:00
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2336. Everyone's Favorite Kill - in General Discussions [original thread]
Bullseyeing a scout who was falling from a tower with a large railgun from ~125m away. So proud of that one.
- by Alena Ventrallis - at 2014.04.06 11:37:00
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2337. Whats the purpose of having active scanners - in General Discussions [original thread]
1. Vehicle scans are 80m, not 20m. 2. Vehicle scanners are all set at 35 dB, ie: It's not hard to get under their scan range. 3. There is no way to improve their scan precision. so 34 DB beats all vehicle scanners forever, no matter what.
- by Alena Ventrallis - at 2014.04.06 11:35:00
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2338. Logstics vehicles + adv and proto - in General Discussions [original thread]
Logistics vehicles need a major rework before we reintroduce them. Something like having them resupply friendly ammo (both infantry and vehicle) as well as a better repair module (perhaps have the resupply rep armor as well). As they stood, they w...
- by Alena Ventrallis - at 2014.04.06 11:24:00
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2339. Is this scout fit OP? - in General Discussions [original thread]
Shotgun might be considered OP when paired with the cloak. But since you aren't stacking health and are using mods that help you scout better, I would say no.
- by Alena Ventrallis - at 2014.04.06 11:22:00
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2340. On dropsuits and the passive scans of vehicles - in General Discussions [original thread]
IceShifter Childhaspawn wrote: Passive scans do not register/detect/recognize HAV/LAV/DS any differently than dropsuits. So the onboard latent scanning equipment doesn't register the loudest, biggest moving chunks of metal at any greater dist...
- by Alena Ventrallis - at 2014.04.06 11:15:00
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