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261. [Feedback] Armor vs Shield Tanking HAVs - in Feedback/Requests [original thread]
Sir Meode wrote: Speed?? active afterburners Oh, yeah, that's a high-slot item, isn't it? Another advantage to armor HAVs! No need to sacrifice tank for burst speed!
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.02.06 16:53:00
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262. reporting players: sexual harassment - in Feedback/Requests [original thread]
It's weird how offended people get by the idea that women don't want to be harassed online.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.02.06 13:05:00
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263. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
A well-fit dropship can actually have a decent amount of eHP. I have some 2700 eHP on my Viper, as well as an afterburner to keep me out of the way of AV. I can't off the top of my head think of a time that I've lost one to AV, although admittedly...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.02.06 11:51:00
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264. [Feedback] Armor vs Shield Tanking HAVs - in Feedback/Requests [original thread]
The main benefit to armor over shields is that it provides more HP, and its reps repair more HP. I've never bothered trying to fit a Soma, so I don't know how it compares to a Sica, but at least from a theoretical perspective there should be benef...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.02.06 11:42:00
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265. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
Maken Tosch wrote: 2. They handle like real-world helicopters. Treat them as such. Actually they're vector thrust aircraft. They can seem superficially similar to helicopters, but they are not helicopters. Another poster did a really good w...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.02.06 11:28:00
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266. MCC Dropship Hanger - in Feedback/Requests [original thread]
What would be cool is if a vehicle fitting could include a dropsuit fitting, and when you spawn in you can choose to spawn in the vehicle and the next thing you'll see, instead of just appearing in your suit, is the RDV bringing your vehicle (whic...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.02.04 20:08:00
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267. [Request] HAV Siege mode. - in Feedback/Requests [original thread]
I've never had these many problems with my Sica. I mean, yeah, a pair of assault forge guns would put me down pretty quick, but that's pretty rare. Hell, non-militia swarms are pretty rare. I can sit still some times, depending on what I'm up agai...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.02.04 01:25:00
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268. Really, Nerf the Tanks - in Feedback/Requests [original thread]
Are these speedy tanks Gunnlogis/Madrugers? Because if so they probably have a boost mod installed. I have the aircraft version on my dropship, and they're pretty awesome.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.02.01 07:44:00
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269. RDVs could probably use some altitude detection - in Feedback/Requests [original thread]
Tried to call in a Sica on Skim Junction Ambush when, much to my chagrin, the RDV dropped it on top of the wall that surrounds the main fighting area. I had gone outside to call it in, hoping to avoid getting sniped while I waited, but the RDV did...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.31 22:57:00
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270. Fix Damage Mod Stacking - in Feedback/Requests [original thread]
Do you have any reason to think the stacking penalty isn't working? They should only be seeing about a 36% increase in damage. http://www.eve-wiki.net/index.php?title=Stacking_penalty
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.31 21:04:00
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271. CCP: Your solution to Skill points. - in Feedback/Requests [original thread]
M4ster Hyde wrote: Tbh, the only reason i play FPS's is to drive tanks. Period. I love it. In dust, it will take me litterly months to get into a good tank. And im cool with that. But i see other dudes in tanks already and i think "man, i have...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.29 23:27:00
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272. CCP: Your solution to Skill points. - in Feedback/Requests [original thread]
I don't get this obsession with new players "catching up" to older ones. This isn't World of Warcraft, being high level doesn't continually make you more powerful. If you have all Vs with your current fit then no amount of additional SP helps. Fro...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.29 22:42:00
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273. [Feedback] High Heels - in Feedback/Requests [original thread]
Frousch wrote: Just saying, shouldn't whether female suits should have heels be left for the women to decide? I mean, why are a load of guys complaining about what gamer girls would probably like? Because it's often not something gamer girl...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.27 22:20:00
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274. [Suggestion] After clones depleted, don't end the game until MCC is destroye... - in Feedback/Requests [original thread]
Timer actually makes sense. Otherwise people could be assholes and make a game drag on forever by hiding. I DO think it'd be cool to implement a system where after you clone out or the MCC goes boom the losing team has to flee to save the gear th...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.26 21:43:00
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275. [Feedback] High Heels - in Feedback/Requests [original thread]
The people designing your avatars and the people getting the gameplay mechanics working aren't the same group. Getting non-sexist outfits on our female mercs won't delay getting recoil back on ARs.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.26 20:21:00
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276. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
As a vehicle operator, I have no problem with the forge gun's damage. It might even be too low given how easily I dealt with that forge operator that took on my Sica last night. My issue is their range. This can allow a forge gunner to camp out a ...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.26 20:17:00
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277. [Feedback] High Heels - in Feedback/Requests [original thread]
Y'know, I was just about ready to applaud CCP for finally making a trailer that prominently features a female character. Assuming this is true (I've never closely examined a scout's feet) I feel like I have to retract that.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.26 13:16:00
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278. Vehicle Deployment from MCC - in Feedback/Requests [original thread]
A few seconds into this trailer you can see vehicles and a few MCCs in a warbarge hangar. I'm also not super clear on how loading into a vehicle inside the MCC would help. They don't have inertial dampeners, so you'd just fall out of the MCC and...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.25 21:53:00
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279. Mobile Supply Depot - in Feedback/Requests [original thread]
Eventually they'll be purchasable, and you can have them dropped onto the map. Might only be for corp battles, though, I'm not sure.
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.24 13:26:00
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280. Drop Ships and WP's - in Feedback/Requests [original thread]
If you check the weekly dev feedback you'll see that this has been planned from day 1, but simply hasn't been implemented yet. I'm a dropship pilot myself, so I understand your frustration, but I'm pretty sure dropships aren't a super high priorit...
- by Alan-Ibn-Xuan Al-Alasabe - at 2013.01.24 12:53:00
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