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81. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: lateris ablon wrote: Quote: Is loot destructible and how do you GÇÿbankGÇÖ it? Yes. The idea weGÇÖre developing is that players use a deployable GÇ£harvesterGÇ¥ to gather loot from a site before you take it to an extr...
- by Aeon Amadi - at 2014.06.10 16:29:00
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82. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Aeon Amadi wrote: CCP Wolfman wrote: A drone trolling module, that is a cool idea. I'm not sure about damage reductions either, it is possible to do now but it makes weapons feel weak and can make firefights a bit long ...
- by Aeon Amadi - at 2014.06.09 12:40:00
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83. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: A drone trolling module, that is a cool idea. I'm not sure about damage reductions either, it is possible to do now but it makes weapons feel weak and can make firefights a bit long and comical :-) If we don't do anything th...
- by Aeon Amadi - at 2014.06.09 09:02:00
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84. New name for the players - in General Discussions [original thread]
CCP Blowout wrote: I have no idea where Dust Bunnies came from, actually. And I do not advocate for Legionhares. I just posted this for CCP Wolfman. Legionhares. Just call them Blowouts. About what it's like having to deal with when you're ...
- by Aeon Amadi - at 2014.06.09 08:51:00
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85. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: We plan on creating upgrades for things like salvage scanning, salvage capacity etc. Some good ideas are coming up in this thread for sure. I think thereGÇÖs a lot of scope for progression in this area though of course weGÇÖr...
- by Aeon Amadi - at 2014.06.09 07:27:00
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86. New name for the players - in General Discussions [original thread]
What is the obsession with Bunnies? I thought that was more of a Valkyrie thing, I've no connection to Guristas so being called a Bunny/Hare is just false advertising. Just saying, I personally like Dust Adder
- by Aeon Amadi - at 2014.06.09 07:20:00
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87. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Aeon Amadi wrote: Will it be possible to re-deploy to the same salvage field if we run out of clones? Are the Drones going to hold a grudge against an individual player who is acting "aggressively" or will there be a gene...
- by Aeon Amadi - at 2014.05.30 06:36:00
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88. Devs are quiet again...... - in General Discussions [original thread]
CCP Wolfman wrote: it is in a nice box. I find that a better place to keep it than in my pockets. Honeyed. Lamb. Crave it, Wolfman. .... crave it...
- by Aeon Amadi - at 2014.05.30 05:44:00
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89. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Will it be possible to re-deploy to the same salvage field if we run out of clones? Are the Drones going to hold a grudge against an individual player who is acting "aggressively" or will there be a general "all humans = bad" sort of attitude at ...
- by Aeon Amadi - at 2014.05.30 05:42:00
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90. [Clarification] Scanning for Battles? - in General Discussions [original thread]
CCP MC Peanut wrote: Your videos are super cool--I love the breaking glass. I've seen that trailer before, but I didn't know they were doing a full movie (feels sort of Battlestar Galactica/Skynet-ey--not a bad thing). I'll definitely keep an...
- by Aeon Amadi - at 2014.05.30 01:52:00
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91. [Clarification] Scanning for Battles? - in General Discussions [original thread]
CCP MC Peanut wrote: Aeon Amadi wrote: CCP MC Peanut wrote: steadyhand amarr wrote: Their is small side of me nerding out that i understood that :-P, i wish i took the gfx modul at uni but i cant draw for @&;_& :- so i thought ...
- by Aeon Amadi - at 2014.05.29 12:06:00
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92. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: SponkSponkSponk wrote: CCP Wolfman wrote: We were thinking of a complex mime minigame :-) At the most basic level there will be a much more accessible chat function Will there be holographic chat bubbles over our h...
- by Aeon Amadi - at 2014.05.29 09:38:00
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93. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Garth Mandra wrote: Some thoughts: I don't want PvE like Eve's where you can have a recipe for each mission. Unpredictable PvE would be good. Perhaps provide opportunities to gather intel about a site before doing it for some cost in time,...
- by Aeon Amadi - at 2014.05.29 04:39:00
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94. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: I'm not suggesting all areas would be like that. Not being sure who to trust would be part of the fun but I do think you need some safe places to learn the ropes. Agree'd. All my +1's so far, seems like a very intuitive, ...
- by Aeon Amadi - at 2014.05.29 04:02:00
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95. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Yes, we could have a no team 'free for all' but still not allow the players to damage/fire on each other if we wanted. So no 'neutral fire' I guess :-) That seems very strange O_o I think it'd essentially mean that, withou...
- by Aeon Amadi - at 2014.05.29 03:51:00
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96. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Sec levels is something we see as important as well. The lower the sec the higher the risk (drones, well geared players) and potential reward (sweet sweet loot). We see it as a free for all but you can squad if you want. Lo...
- by Aeon Amadi - at 2014.05.29 03:44:00
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97. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
CCP Z wrote: Hey guys, Sorry it took me so long to get back to you. The current focus is on making the Market, so I was really busy! Let's start with answering some questions, and again, sorry if I missed yours but ... 31 pages ... To co...
- by Aeon Amadi - at 2014.05.29 03:09:00
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98. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Hi guys, IGÇÖm here to have a chat about Salvage. That is, deploying to the surface of a planet and searching for valuable loot. YouGÇÖre not the only one with this bright idea of course, reclaimer drones (and other players)...
- by Aeon Amadi - at 2014.05.29 03:02:00
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99. [Clarification] Scanning for Battles? - in General Discussions [original thread]
CCP MC Peanut wrote: steadyhand amarr wrote: Their is small side of me nerding out that i understood that :-P, i wish i took the gfx modul at uni but i cant draw for @&;_& :- so i thought it was a waste of time -_- but it sounds like...
- by Aeon Amadi - at 2014.05.28 19:09:00
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100. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
CCP Ankou wrote: Aeon Amadi wrote: ... as well as a separate system for the user's preference. I am not sure what you mean here. Currently in Dust 514 we have the skill trees under the 'Skills' menu tab in the Neocom But we also ...
- by Aeon Amadi - at 2014.05.28 03:40:00
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